Play Game of Life
Chapter 90 Saturated Design and Dynamic Difficulty (Part 2)
Lu Zhixing couldn't help laughing secretly, this little fat man really did everything he could to lose money.
Game skipping tickets is a good way to lose money, skipping tickets for half a month, the research and development funds, venue rent, and staff salaries will all have to double.
Unfortunately, such a good thing is impossible to happen.
Lu Zhixing was full of confidence: "Don't worry, Mr. Li, the time is right. After all, we have adopted some new development methods now, which can greatly shorten the production time."
Li Rushan nodded: "Well, I already knew about the use of new technology."
Lu Zhixing shook his head with a smile: "No, Mr. Li, what I'm talking about is not about new technology. It's about designing games. We have also adopted a new development method.
"I don't know the situation of other companies, but this development method is likely to be the first of our company, and it is the only one!"
Li Rushan regained his energy in an instant: "Oh? Really? Mr. Lu, please tell me, what new development method?"
The word "only one copy" sounds very unreliable, I like it!
Lu Zhixing pointed to several design drafts on the computer screen: "This is my original development method: saturated design!"
Li Rushan was shocked, and he heard a new term: "Saturation...design? What does this mean?"
Lu Zhixing explained patiently: "Mr. Li, you know there is a saying called 'saturation rescue'?
"To put it simply, for an accident, we dispatch three or four rescue teams. Even if one of the rescue teams has a problem midway, other rescue teams can immediately step up to ensure that the rescue operation is 100% successful."
Li Rushan nodded: "I've heard of this, but what does it have to do with designing games?"
Lu Zhixing smiled slightly: "The level design of our game is also the same!
"Other game companies are basically in the mode of one level leader with several level designers.
“First of all, the person in charge of the level spends a lot of time setting up a big frame, and after confirming the general situation of each part, it is handed over to different level designers for refinement and production.
"After these level designers are finished, the person in charge will make unified adjustments and modifications, so that the level design of the entire game can have a unified style and gradual difficulty.
"The advantage of this is that the level design level is guaranteed, but the disadvantage is that it is too slow!
"Mr. Li, think about it, there are many steps that are completely unnecessary. So our company has created an original development method: saturated development!
"The specific method is that I directly assign the task of designing the level to each level designer, and let them directly come up with the design. Then, I directly draw materials from their designs and modify them to form the final level design plan."
In Li Rushan's eyes, there was a strong confusion.
This... doesn't seem to have any essential difference? And after removing those key steps, the quality of this level design cannot be guaranteed...
After all, the traditional mode is slow work and meticulous work. The level leader guides the level designer to be responsible for different parts, slowly produce, and then check and accept in a unified way, so as to ensure the high quality of the front and rear level designs.
As a result, Mr. Lu directly asked everyone to design casually, and then summarized it by himself, directly drawing materials from it to generate all the levels in one step...
No matter how you look at it, you don’t think it’s very reliable?
But he quickly realized, no, isn't this a good thing?
At the beginning, when I saw Mr. Zhonglu, wasn’t it because of his crouching dragon traits? Now that I have witnessed this trait being activated, I should celebrate with joy!
Thinking of this, Li Rushan immediately beamed with joy, and gave a thumbs up: "Yes, Mr. Lu is brilliant! This method can indeed greatly improve the development efficiency, it is simply a remarkable innovation! Is there anything else? Are there any other innovations?"
Lu Zhixing nodded: "Of course, in terms of game difficulty design, I just designed a dynamic difficulty adjustment system."
The smile on Li Rushan's face is even wider, is it really there? I just ask!
Although I don't understand the specific meaning at all, but as the saying goes, the weirder the name, the faster the death. Don't those who like to brag about their names on the PPT end up in a miserable state?
The new system presumably does the same.
Moreover, the difficulty of the game is directly related to the player's experience. If this system fails, it will be great news!
"However, this dynamic difficulty... infinite adjustment system... what exactly is it? I can barely understand the first four words."
After the music was over, Li Rushan felt that to be on the safe side, he still had to understand the specific content of this system a little bit.
Lu Zhixing explained: "Simply speaking, this is a dynamic difficulty adjustment system. However, it will use the 'infinite adjustment' method.
"Doesn't the vehicle have a 'continuously variable transmission' system, and this is the same. Simply put, the player does not feel the difficulty of different gears, and this system will automatically adjust the difficulty of the game to just the right state in real time.
"So our game will only be divided into two difficulties: the first time you enter the game, there is no difficulty selection by default, and you can start running directly.
"After a week of customs clearance, the game will open the 'expert mode'. In the expert mode, the game will lock the highest difficulty and no longer automatically adjust."
Li Rushan was a little puzzled: "Then this infinite difficulty adjustment system... is there any disadvantage, oh no, is there any advantage?"
Lu Zhixing said solemnly: "The biggest benefit, of course, is to ensure the player's horror experience as much as possible!
"If we use the traditional difficulty classification method, such as the four difficulty levels of 'easy', 'normal', 'difficult', and 'expert', then there must be many players out of fear, who obviously have the courage to challenge the normal difficulty. If you want to choose easy difficulty, then you won’t be able to scare them.”
Li Rushan thought for a while: "Then, just don't set a difficulty option, and all players play the same difficulty equally, right? Some action games do this. It can also persuade many people to quit!"
Lu Zhixing shook his head: "No, this also has a disadvantage.
"This kind of difficulty is at most set at a position a little higher than the level of ordinary people. It is indeed enough to dissuade players with hand disabilities, but what about some more talented players? It loses the challenge.
"I don't think it's perfect.
"It's best to have a strong challenge for all players without discrimination, that's the optimal choice. In this case, dynamic difficulty is necessary."
Li Rushan became excited: "What you said makes sense! Wouldn't it be possible to dissuade everyone without distinction... Ahem, I mean, wouldn't this be enough challenge for all players without distinction Well!
"Then... will someone reduce the difficulty of the game by deliberately dying?"
Lu Zhixing said: "This is not a big problem. As long as we set the dynamic difficulty to increase more and decrease less.
"A player ran very well in front of him, but suddenly he seemed to be limping. He couldn't run smoothly, and he was always caught by zombies. This is obviously a problem. Our system provides real-time feedback. That possibility will do.”
Li Rushan thought for a while: "Then there is another problem, you see, will this happen:
"For example, there is a person who is very good, and he passed the level with difficulty under the dynamic difficulty, but he didn't know that he was very good, and he felt good about himself, and then he challenged the expert mode, and was directly abused until he became unconscious...
"Will this happen?"
Lu Zhixing nodded: "Of course, but so what?"
Li Rushan was stunned for a moment, then realized, yes, so what?
Wouldn't it be better if this kind of person broke the defense and gave the game a bad review!
Thinking of this, Li Rushan excitedly gave Lu Zhixing a high-five: "Okay, Mr. Lu! You did a good job! It's a genius design, very good, let's do it like this!"
"Create difficulties for all players indiscriminately, so that those masters can't reduce the difficulty to get a smooth experience, let those rookies build false confidence and then go to expert mode to be instantly awakened!
"In this way, we can dissuade... ahem, so that all players can experience what is called a real horror game! Very good!"
Lu Zhixing smiled slightly: "Then Mr. Li, is he ready to experience this system for a while?"
Li Rushan was stunned for a moment: "Ah? Can you experience it already? Didn't you just accept this level design draft..."
Lu Zhixing smiled slightly: "That's right, so please go and play other games to pass the time, I will start making it now."
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