Players' NPC boss
Chapter 770 Druid
You don't have to carry a heavy burden when fighting in the Arena of the Sun. You just need to fight with all your strength amidst the cheers of the audience and win.
You can also make some money from business orders.
The players' fighting spirit was extremely high, and they exerted 120% of their combat effectiveness.
Every contestant is not simply a max-level player. It is impossible for ordinary max-level players to survive in a battle royale with tens of millions of levels.
Each of them has incredible luck. Even if there is only 1 point of life left, they can calmly plan every breath, like nerves of steel.
In addition to these intrinsic elements, there are also career and skill plans that are absolutely routine-like.
If you don’t have a flash of novel ideas and if you don’t have your own unique understanding, you will never be able to stand on this stage.
And this knockout round is a collision of flashes of inspiration, and the sparks flying out not only make the audience feel happy, but also ignite the emotions of the players themselves.
"Yeah, there's still this way."
Blaze looked at it with great interest. After being taught the vision called [Reading Commands] by Greenland, he became very interested in skills he had never seen before.
On the stage of this World Series, almost all strangers fall into the category of "not relying on skills". Most of the time, they will not choose to use skills, in case the enemy will catch the flaw in the forward movement of using the skills.
This is limited to normal skills. The foreigner knows the movements of many skills by heart. Even with only slight body changes, he can guess what skills the opponent will use, and then immediately interrupt them.
But if you don't use skills, your own attributes cannot be fully utilized, so how to intersperse skills with your own combat rhythm so that your opponent can only watch helplessly even though they know there is a flaw in forward swing.
Blaze doesn't use his active skills very much, and he hasn't fully developed all his abilities so far, so this World Series knockout round can be regarded as a master-level teaching round.
At present, the 128 foreigners have been reduced by half, and the elimination of the top 64 is underway. The eliminations in the first round were extremely swift, with the duel between strangers lasting only 5 to 10 minutes.
This is normal. Fighting in an arena is fair even if it is said to be fair, but unfair even if it is not said to be fair. The venue limits the freedom of strangers to a certain extent.
The stranger, who needed to distance himself from the fight and was good at roaming tactics, could only persist for a period of time before being unfortunately eliminated. After a round of screening, the remaining strangers are truly all-powerful strangers.
If there is a six-dimensional attribute map, then the highest level of these strangers is 6, and the lowest level is 5.
Among them, Greenland can be said to be the most standard learning object. She has no ability to use the Big Red Dragon and the Archangel. She fights purely with solid basic skills and understanding of professions and skills.
After Greenland lost his evil profession [Death Druid], he did not regain it. It's not that Greenland doesn't want to take back this powerful evil profession, but it's just that it can no longer be done.
This starts with the explanation of how to obtain [Druid]. If you want to obtain the profession of [Druid], you must join the ancient group of Druids. They are not a race, but a religious group from various races, united by common beliefs.
Once recognized and joined, you can get the ancient druid tattoo, and getting the tattoo can unlock the profession.
Although Greenland's profession and level have been cleansed, druid tattoos are cosmetic, similar to equipment. As long as the druid tattoo is reactivated, you can regain the profession of [Druid].
The problem lies here. The acquisition process of [Death Druid] is to study the subject of death and decay among the Druid tribe. Finally, he was named [Death Druid] at the trial meeting of the Druid tribe. Can only be obtained after permanent expulsion.
Greenland has been permanently expelled once. Although his profession has been washed away, the things he did have not disappeared, so there is no way to enter the Druid's territory again and be expelled by trial again.
The absence of evil professions is not a particularly big weakening for Greenland. [Druid] is also an extremely powerful rare profession.
In most people's understanding, druids should summon powerful followers and create an environment that is beneficial to themselves.
However, the weakness is also very obvious, that is, whether it is summoning a dependent or summoning the environment, it has a long casting time, which is quite disadvantageous in a 1VS1 battle with a limited combat environment.
Summoning skills, magic and prayer are the types that are most easily interrupted and have the most obvious pre-actions. The only advantage of the summoning type is that it starts quickly. Once activated, the remaining summons will be completed automatically.
This also leads to a funny situation, that is, you clearly want to summon a dependent to protect yourself, but in the end, you have to act as a human shield to protect the summoned dependent first.
In addition, the summoned dependents need to be discussed in advance, and there are no issues such as death, [Druid] is quite disadvantaged in the World Series.
But Greenland showed a rather strange usage, that is, using the magic of summoning dependents as a means of interruption.
For example, if you want to summon a giant bear with high attack and defense, you need to have at least LV100 to summon a giant bear that can be useful in this situation, and the summoning time will also become longer.
But if the opponent launches a powerful attack, deliberately summon the giant bear on the opponent's attack trajectory, so that the two collide, you can complete a perfect interruption.
And summoning skills, magic, and prayers have no cooldown time, and depending on the number of contracts, Druids can have a large number of summoning skills.
In other words, Greenland now has a trick that can instantly interrupt the opponent's actions within a certain range.
As the opponent, the magic swordsman player is quite troubled. This is the first time he has encountered such a random trick.
"Your followers are crying!" The magic swordsman player used trash talk as usual.
"How can someone of my status contract any serious followers? Those are just ordinary small animals." Greenland snorted, and took out a novice magic wand with his backhand and tapped it behind his back.
[Summon: Forest]
A large amount of soil was generated from the bottom of the magic wand, and in a blink of an eye, it covered the entire Sun Arena, and dense vegetation grew out of it.
The magic swordsman player didn't dare to move at all, because the druid had a passive called [Guardian's Fury], which could strengthen its own attributes when the vegetation in front of it was destroyed.
And Greenland began to take things out of his pocket.
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