And to design and manufacture a complete electronic virtual world, how can it be a difficult problem that can be solved by quantum physics...

A year later, Chu Yue officially participated in the "Sword Art Online" project, and at the same time, NERvGear, the dedicated VR game hardware developed by Akihiko Kayaba, was officially released.

NERvGear is a helmet that encloses the brain, and it doesn't come cheap.Corresponding to the high price is its terrifying performance.

This VR game hardware is so advanced that there is no game on the market that can fully utilize the performance of NERvGear.

NERvGear uses the brain to directly control the game!

As for the Sword Art Online project, it was only at this time that the media began to announce it, and said that it will meet with players in the near future.

Chu Yue's job was finally no longer to make pets and prey, but to...

Make some very important NPCs with plot functions!

The missions of these NPCs are unique and will automatically advance the mission based on the player's choices and actions.

To put it bluntly, it is to make some smart NPCs so that players can't see that they are NPCs!

Such artificial intelligence is already illegal in real life, but because it is in a virtual game, there is no relevant legal regulation.

Chu Yue doubted whether these NPC personality programs would be applied by ARGUS to civilian robots.

After all, in that case, ARGUS will definitely be investigated by the government...

After the "Sword Art Online" project was announced, ARGUS also started alpha testing within the company.

Because she promised Chu Yue back then, Chu Yue was fortunate to participate in this alpha test.

In fact, because the α test is an internal test of the company, most of them are non-researchers who have a good understanding of the relevant experience of the game, but do not understand the internal core of the game.

Chu Yue was the only one of the two who participated in the core research, but also participated in the α test.

The other person is the leader of the Sword Art Online project team: Akihiko Kayaba.

According to other people in the company, Akihiko Kayaba is not only a quantum physicist, but also a famous game designer.

Geniuses love games too!

Alpha testing is mainly to verify the main functions in the game: combat and life.

Although there are various assistances provided by the game system, many problems were found in the α test. ARGUS Company continued to test and repaired various bugs found at the same time.

As her work became more and more proficient, Chu Yue's design of artificial intelligence became more and more mature.The smart NPC at the beginning would sometimes make people think: Sure enough, it is still an NPC, but the current smart NPC will make people think: Is this really an NPC?

However, intelligent NPCs that are completely undetectable by players as NPCs have not yet appeared.

After all, if such artificial intelligence appears, the entire scientific community will cause a huge sensation again.

By the time the alpha test was over, the entire Sword Art Online world was almost complete.

In terms of combat, a boss on each floor was designed by Akihiko Kayaba himself. It is said that it is very difficult. No one has been able to reach the seventh floor without opening cheat codes.

This is a world with a whole hundred layers...

Chu Yue didn't open cheat codes at the beginning, because she was experiencing various life systems.After the experience of the life system is almost complete, and the bug submission is almost completed, it is time to try the combat system.

After trying to fight, Chu Yue discovered that the current Sword Art Online is different from the one in the anime "Sword Art Online".

In the current Sword Art Online, the number of layers belongs to the player's personal data, not shared by all players.

In the world of Sword Art Online in the anime "Sword Art Online", after the players defeat the BOSS on one floor, all players can go to the next floor.

But in the current Sword Art Online, if you haven't defeated the boss of this level, you can't reach the next level.

Did Akihiko Kayaba deliberately design it like this...

Without opening the cheat code, Chu Yue only reached the sixth floor...

The boss on the seventh floor is really too powerful.Rather, the bosses on each floor are very powerful. If you don't have enough accumulation, you will definitely not be able to beat them rashly.

Isn't the difficulty a bit too high?

Many testers have responded to this question to Akihiko Kayaba, but Akihiko Kayaba did not give an answer.After all, it was an internal test, so everyone opened cheat codes to fight high-level bosses.

When Chu Yue was also preparing to slowly fight the seventh-floor boss, the α test was over.

It is said that most of the testers have beaten all the bosses on the [-]th floor with cheat codes, and there is no problem anymore.

However, there is one problem that I don't know if it can be regarded as a problem, that is, the player's mental state.

It seems that some internal testers found that the player's mental state in the game can affect real life.

This kind of thing... Let's talk about it, it's nothing, after all, the impact testers themselves can't explain it clearly.

But if it is pursued, it can also be a big hat like "VR games cause damage to the brain".

Therefore, Chu Yue has a new job.

Develop an artificial intelligence that can detect and care for the player's mental state, so that the company can respond to the situation at any time.

Because the player's mental state is a very abstract thing, it is theoretically impossible to use computer programs to achieve the effect of automatic adjustment care.

Therefore, an artificial intelligence that is almost indistinguishable from humans and can learn autonomously and recognize emotional information is the most suitable for this job.

The first time Chu Yue heard about her mission, she realized that this AI (artificial intelligence) was Yui from the anime "Sword Art Online"? !

In the anime "Sword Art Online", Yui's original task was to manage and care for the player's mental state, but for some reason, he was forcibly isolated by the system at the beginning of the game. He could only observe, not manage and participate.

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