But in the whole squad.

The best performer is the savior Ender.

Here he is not the most aggressive.

The most aggressive one was Bean.

Not the best at shooting ability.

It is Petra who can play with naval guns.

Nor is it the most commanding.

The most stable is Shen.

But Ander was the one with the strongest overall quality on the battlefield among these people.

The big picture is best.

The goal is the clearest.

The losses are minimal in each battle.

And also the most responsive.

One of the fastest to deal with emergencies.

If the winning rate of human beings in a battle can be divided into [-]%.

Alai, Bean, and the others can both push the winning rate of humans to [-]% to [-]%.

But Ander himself could maintain a winning rate of more than [-]% in every battle with the Zerg.

And in every battle he commanded.

Ander was also the commander who dared to let go and let his squadron leaders and fighter divisions make their own decisions.

So the breakthrough probability of those human fighters.

Ender was also the tallest of all the people in the squad.

It's like mastering a certain degree.

As long as Ender becomes the commander of a certain battle.

Then he can let go and not let go.

In wins and losses.

Between controlling the war unit and letting your subordinates make their own decisions.

A delicate balance is skillfully struck.

In such a command, the loss of the human fleet is not the least.

But it is the ability to exercise the most subordinates.

Minimal time is spent on the battlefield.

It is also the command method that allows human superpowers to break through the most.

So although everyone in the 'Terminator' team began to independently command the human fleet.

But their original commander, Ender.

He still became the leader of this small group.

……

……

The changes on the battlefield came on the 73rd day of the war.

This time the human fleet came to the rear of the 'Zerg Mother Star', a place similar to a transit planet.

This time the human attack fleet is a capital ship and three small warships.

It turned out that the old-fashioned fleet they were going to meet was thirteen old-fashioned warships that set off 30 years ago.

There was no suspense in this battle.

Even a capital ship and three small warships.

They can also perfectly blow up the Zerg planet ahead.

But after the human squadron jumped out of the hyperspace next to the star system.

They discovered a natural wormhole in this galaxy.

Those detected by the original deep-space radar are those Zerg fleets emerging from the super wormhole on the extension line of the earth-transit planet-'Zerg parent star'.

Part of it is emerging continuously from this smaller natural wormhole.

Although only a small part.

But also all at once.

The size of the Zerg fleet in this star system has been increased several dozen times.

It turned out to be just more than 400 Zerg motherships.

The fleet that emerged from the wormhole was strengthened to nearly 8000 ships.

It turned out that there were only tens of millions of Zerg fighters in the detector.

It also increased to one billion at once.

All of these enhancements and bursts of Zerg fleets.

It was all done in just half a day.

No need to think about it.

Anna and the others knew that this was after the queen of the Zerg figured out the attack mode of humans.

Then use this natural small wormhole to set up a set for them.

Chapter 483 Chapter 481 'Great Prophecy' Psychic Network Project

Human attack patterns are actually very predictable.

Because the distance between the earth and the Zerg base is calculated based on the flight speed of the old-style battleship, and then their departure time is assumed...

It's not bad, you can calculate the time for humans to attack each of their bases and targets.

These things may have been top secret when the war started.

But the war has gone on to the 73rd day.

This information has long been on the battlefield a little bit.

In so many human actions, it was exposed to the opposite Zerg.

Of course.

information that has been exposed.

They are still only applicable to the plan that humans have made decades ago, and the goals contained in the plan.

It will not work for these new warships starting this year.

But unfortunately.

On the 73rd day, the progress of the human war is still within the scope of the original old plan.

Those batches of old human fleets that set off decades ago.

Anna and the others have not yet finished taking care of them all.

And the Zerg planet they are going to attack.

It's so immortal, there is a natural small wormhole beside it...

So it appeared within half a day.

The comparison of combat power between humans and Zerg has dropped from "like a god" to "insignificant" here.

this……

Anna and the others can of course let the human fleet that has completed the response run away.

Anyway, this natural wormhole.

That is, the direction that is connected to the extension line.

That is the present, the rear of the Zerg within the range of 600 light-years.

With the speed of human warships, Anna and the others don't have to worry about the Zerg mothership catching up with them.

This is actually a bit like, after the Zerg knew that their current backward mothership could not beat humans.

Just gather a large number of troops in important places.

A means to frighten and deter human attacks.

Anyway, Zerg doesn't have much of anything now.

But there are quite a few motherships and fighter planes used to consume them.

And as long as the human fleet retreats this time.

Or humans can't hit this goal now.

Then the Zerg who are at war have time.

While greatly prolonging the war, it also gradually improved the technology of its own race that had stagnated for a long time.

Don't look at the Zerg's technology has stagnated for hundreds of years.

But only because current technology has met their needs.

And when they carry out interstellar colonization, there is no time and speed requirement.

So there is no motivation to move forward.

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