Especially the top laner Yasuo's choice made everyone unexpected.

At the same time, many people felt SSG's determination to fight to the death.

Yasuo naturally restrains Gnar online. This is something that all professional players and coaches agree on. Although everyone knows the restraint relationship between the two heroes, very few people use Yasuo in professional games.

Because although Gnar is restrained by Yasuo in the lane, because of his long hands, there is still no big problem with the development of last knife.

Gnar only needs to be stable online, and it doesn't matter if he eats fewer soldiers.

As long as he doesn't get killed, his performance in team battles will be more direct than Suo's.

And because of the frankness of the blood volume blessing after the transformation, it can also make Gnar's fault tolerance rate much higher than that of Suo.

This is why Yasuo is rarely chosen in the professional arena. The reason is that Yasuo's fault tolerance rate in the professional arena is too low and too low, and he is not a competitive hero at all.

But in today's decisive game, SSG must have made complete preparations for selecting this hero.

Moreover, the two heroes with group knock-ups, the jungle prince and the auxiliary bull head, can allow Yasuo to play better in the mid-to-late team battles.

I have to say that although the lineup selected by SSG seems risky, it is indeed a relatively perfect lineup. On the other hand, Gnar, the top laner of EDG, was restrained by Yasuo. If there is no help from the jungler in the early stage , it is almost impossible to play better results.

Online will definitely be suppressed by cuvee.

Even, if Yasuo is facing Gnar, if he operates properly and Gnar makes a mistake, he may be solo killed.

As for the bottom lane, the combination of EDG Verus and Fengnv, although there is no problem with the combination of SSG Xia and Niutou on the line.

But as long as the prince who is the head of An came to the bottom road to arrest him, he would be very uncomfortable.

If you have a vision to prevent in advance, you can still avoid it, but this will also lose some pawn lines, and if the leader An finds an opportunity, it can also kill EDG's bottom lane.

Originally, everyone, including a few commentators, thought that the factory director would choose one of the two heroes, Zhumei and Zack.

To protect or squat down the road, so as to guard against the prince who is the head of the security.

Use the method of protecting the bottom lane to curb SSG's thoughts and plans to use the bottom lane as a breakthrough point.

But everyone did not expect that at such a critical moment, the factory manager would actually choose the blind monk as the jungler. Although the upper limit of this hero is very high, if he gains an advantage, he can still drive the rhythm.

If it is at a disadvantage, there are still too few things this hero can do.

After all, this is a hero who grasps the rhythm in the early stage, and will start to become weak in the middle and late stages.

Although there is still a chance to find an angle and kick a shocking kick in the later stage, thus reversing the game.

But this kind of opportunity is too difficult to grasp, and the requirements for all aspects are extremely high, not only in the player's operation but also in many aspects.

It can only be said that the factory manager has great confidence in his blind monk.

Of course, there is also an advantage in choosing the blind monk, that is, the blind monk can beat the prince.

This is something that pig sister and Zack are very difficult to do.

Taking a closer look, among EDG's current matchups, it may be that Su Chen's trick enchantress has some advantages.

But this is still when Su Chen's operational awareness crushes the opponent.

But even so, Enchantress' online advantage is still mainly due to Malzahar's skill mechanism.

Due to the existence of the magic shield, even the enchantress, it is not easy to consume Malzaha online. Even after level [-], you have to be careful that Malzaha's ultimate move cooperates with the jungler to kill him and, Malzahar's push line is also very fast.

It can be said that this lineup of SSG is almost a full-scale restraint for EDG.

However, after the lineups of both sides were selected, the EDG players, including the coaching staff, did not show any nervousness.

As said before.

Because of Su Chen's uncertain factor of 1.2, the plans adopted by other teams when playing against EDG are also unpredictable.

Therefore, it is not easy for the coaching staff to make too good preparations in advance before the game, and it is reasonable that BP will fall into a disadvantage.

Although the lineup has advantages and disadvantages, there are also advantages and disadvantages between players and teams.

Even the disadvantage of the lineup cannot stop EDG from winning.

This is the countless games before. EDG left all audiences and fans with the impression that S8's 1G is good at winning more with less, and now EDG is best at defeating the strong with the weak. Let us look forward to the S7 global competition together. The semi-finals of the finals, the third match between EDG and SSG!

Chapter 223 Control yourself, control the enemy, edg's final choice

"The game goes on welcome back.

This is the scene of the third match between EDG and SSGBO7 in the S5 Global Finals. Hello everyone, I am Doll. "

As the big screen changed from the BP interface to the game interface, the baby said.

At the same time, EDG is the last card of the current LPL team in the World Championship.

Countless LPL fans and viewers are paying attention to this game, and as more and more viewers and fans join the ranks of watching the live broadcast, the barrage of the live broadcast of the game has become more and more popular.

"It seems that SSG has already made sufficient preparations for this game. My scalp is numb when I choose Yasuo."

To be honest, this is the first time I saw a team pick Yasuo in the world championship, and I still think he has a good lineup. "

EDG lost in this bp move, and it will be even more difficult to play 22 in the next move. It is almost already at a disadvantage across the board! "

"The scalp is numb. Although there is no precedent of letting the second chase the third in the S game, can EDG be more serious? At least bp should do better!"

Yeah, why do you have to make the game so difficult? "

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