It is impossible for human beings to break through three dimensions and conduct higher-dimensional observations. Therefore, this conjecture cannot be proved to exist at all, nor can it be falsified.

All of this is too much like an imperfect world!

Take online games as an example.

In virtual codes, matter can be both a wave function and a definite value at the same time!

For example, a random function is a random range when it is not running, and it is a definite value after running.

This phenomenon is too common in online games!

If there is a 50.00% probability of spawning monsters on a map, but the monster spawning program does not execute until no players enter the map, then if no players go to see it, is there any monsters on the map?

There may be, or there may be no, 50.00% probability, in a superposition state.

This is Schrödinger's cat.

However, as long as a player enters the map, this superposition state collapses quickly, and a definite result is obtained.

That is, if you open the box and see the cat inside, then there must be a cat.

The identity of particles cannot be explained in the real world. We can only rely on Feynman's antimatter conjecture to obtain a very sci-fi and interesting "unique electron theory" conjecture.

However, if you put it in the virtual world, you can get an explanation immediately!

For example, coins in online games.

Because there are too many coins, for the convenience of carrying, after the player picks them up, they will fall into a backpack grid. At this time, it will be indistinguishable from the coins in the original grid.

In the virtual game, because of this large number of props, the system does not distinguish, as well as blood bottles, materials and so on.

There is only one coin in the world?

Indeed, in the programmer's settings, it is actually the code of a coin, which generates objects everywhere.

Of course, the unnumbered objects generated by the same code are exactly the same and have the same property.

Experiment with all identical quanta, as long as it is assumed that this is a virtual world, and the creator has set a particle code for these particles, it can be perfectly explained!

and,

If particles are only simulated by functions, then those strange intrinsic properties of particles are no longer miraculous.

For example, the spin property of electrons.

If we don't have to imagine electrons as a small ball, where is there something spinning, it's just some characteristics of the particle function in the electromagnetic field!

We don't need to think about why two turns can only be counted as one week. We only need to know that every time we enter the magnetic field, the particle function with charged properties will be executed once and output. The function code needs to randomly output a movement direction according to its so-called spin value.

Therefore,

Every time a magnetic field is used to trigger the output of the particle function, half will always be up and half will be down.

The next time it is triggered, the same function will still be called, and the result will still be the same!

Since it is not affected by the previous call, there is never a definite output value.

Quantum entanglement cannot be explained by physical knowledge, or even by human science.

However, in the virtual world, this phenomenon is everywhere.

Taking online games as an example, two treasure chests that are generated at the same time, if the items in them come from a probability table, there is a strict correlation.

For example, the probability table says that only one top-level item can appear.

Then, when one of the treasure chests has already opened top-level items, it is impossible to get top-level items from another treasure box, or even millions or tens of millions of other treasure boxes.

When you move one of them to any place in the game and open it, it can immediately affect the result of the other!

Because it is not the distance that affects their disposition, but the invisible internal code.

There is also a delayed choice experiment that violates the law of causality,

In the real world, violating the law of causality is incredible!

However, in the virtual world, there are examples everywhere!

When the mage sends out a fireball, the probability of hitting the target is 50.00%,

Then,

Is it better to calculate the result before flying to touch the target?

Or is it better to calculate the result according to the probability first, and then draw the flight animation based on the calculated result (hit/miss) in turn?

Obviously the latter is more reasonable.

Well, this creates an illusion of cause and effect for the player.

Players think that after the fireball is sent out, it is determined whether to hit or not based on the evasion of the target, but in fact, the system already has the result, and what the player sees is just the performance of the previous result.

If the player suddenly decided to add another detection point to the flight path of the fireball, the law of causality would collapse in an instant.

Zou Botao and other physicists of the older generation are actually suffering because they have never been exposed to these things.

Physicists in the new era have rich experience in the virtual world since they were young. If they happen to know some programming, it will be easier to understand phenomena including particle identity and quantum entanglement.

If human beings only have science, then they will not doubt these phenomena. Whatever the objective facts are, the scientific truth is what it is.

However, human beings still have mathematics and philosophy, which are higher than science to some extent.

Xu Qiu, who has mastered master-level knowledge of mathematics, astronomy, mechanics, architecture, etc., can re-examine the world from a perspective beyond the current objective world.Zou Botao, too, is using the knowledge of multiple disciplines to judge the illusion and reality of the world.

So, they finally discovered a shocking fact...

Chapter 110 Dark Theory, Cosmic Cage!

From the perspective of physics, mathematics, philosophy and other fields, it is impossible to explain why there are so many flaws in the quantum level.

If this is a real world and all laws exist objectively, then many phenomena at the quantum level should conform to human logic and common sense.

This is inconsistent with the observed truth in reality.

But what if, hypothetically, someone created this virtual world?

Then all problems will be solved!

Why not set up monsters on the map in advance, and players must go in and brush them?

To save resources!

Why create some indistinguishable props, such as coins and blood bottles, can't all props have unique identification codes?

No, because resources are to be saved!

In order to reset the spin value of the particle every time, it cannot be recorded?

No, because resources are still to be saved!

The universe is too big. This scene requires unimaginable computing power to render, and it is necessary to calculate the state of all particles in each Planck duration, which is a waste of resources and unnecessary.

Therefore, humans can calculate whatever they want to see. It is easy and can concentrate computing resources. As long as they don't think about it carefully, it seems that there is no problem.

But the problem is that human beings are a species that likes to compete, and they really discovered these "flaws" that exist in the universe.

Entropy is irreversible because the code of the universe cannot be executed in reverse order.

Once the code runs, the whole process is no longer reversible, and the output cannot be turned into code.

Quantum encryption, understood from the perspective of programming, lies in the fact that we cannot reverse the result of code execution output into an unexecuted code state.

For example, after a random function executes the output result, we cannot take the result and turn it back into a random function.

The principle of the quantum encryption of the big fire today is that the particles in the quantum transmission can only be observed once, and after the observation, it becomes a definite state, which is different from being unobserved.

By discovering this difference, you can know whether the information has been read or not.

It's like the treasure chest in the game cannot be restored after being opened.

Put it into the "universe mother machine" to understand.

The classic calculation is to let the "universe mother machine" calculate, and then the human computer uses the definite result to calculate.

Quantum computing, on the other hand, directly calls the script to mix and reprogram, and then steals the computing power of the "universe mother machine" to help with the calculation.

For example, to multiply two random functions, the classic calculation is to first calculate the two random functions to get the result, and then multiply the result.

If we want to directly multiply the distribution of the results, we have to repeat the calculation tens of thousands of times.

In quantum computing, the codes of the two functions are combined, multiplied directly in the code, and then the mixed function is handed over to the "Universal Mother Machine" to repackage into a new random function, so that the output of this function is It is equivalent to including the previous multi-step calculation, and now we only need to sample the output of the result of this function.

Today, human research on quantum computing has stopped at "when saving and merging two elementary particle functions, the operation call cannot be triggered."

Once triggered, the function will lose the effect of code reprogramming when it is executed.

To really complete valuable calculations, a quantum computer needs to combine dozens of particle functions, so it must be careful, and the interference of false trigger execution must be eliminated.

Many laws of the human world today are facing severe tests in the quantum stage, and even need to be accepted against common sense.

Particle identity, particle spin...

However, when it is recognized that this is a virtual world...

Suppose there is a Creator who needs to develop an unreal simulation world.

The first thing he needs to do is to define some quark-level elementary particles that make up the world.

Therefore, the Creator constructed some one-dimensional functions to simulate the nature of these particles.

Similar to the small squares in "My World", except that the shape of this virtual world is lines.

But quarks are too small, like pixels, and it is difficult to give them too complex qualities.

Thus, the Creator began to use quarks to splice higher-level elementary particles.

The splicing method is based on the effect of the basic nature interaction, and expresses it in the form of an equation in the code, which are called strong interaction and electromagnetic interaction...

When these lines are close to each other, they will stick or repel according to the law, and then automatically combine more types of frames of advanced particles.

The particles built by the lines seem to be basic three-dimensional containers, which are used to hold these smallest one-dimensional functions. For the reason of non-repeatable calls, the containers cannot be loaded with quarks with the same properties.This is the Pauli exclusion principle.

Then, set the interaction between some functions, first set the one related to mass, and write the gravitational equation into it.

Simulate the movement of two particles, and after repeated debugging, it is finally obtained that the speed and position can be obtained immediately by substituting the time parameter into it at any time, and only a differential equation is needed.

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