The current per capita material output of players in Area 96 is 100 pieces of wood or 100 pieces of stone per day.

And when you wake up comfortably, you can sit on so many supplies.

Don't be too cool.

Wake up every day with abundant supplies and sunshine.

This is the future that everyone dreams of!

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At the end of today's update, my work and rest are quite chaotic, and the yin and yang are reversed.

However, it will be adjusted back slowly. During this time, everyone who has been wronged and chased the book has been wronged.

It is still more important to subscribe in the early stage. If possible, I hope you can subscribe automatically. So far, this book has been updated with at least 8000 words every day, and the quality is not bad. I have the cheek to ask everyone for a custom order. QAQ

Chapter 83 Class II Cataclysmic Monster Frenzy Warning Arrives [4200 words]

Recruitment: Bronze Ming-level miners, those with a gathering ability greater than 100 are here!Salary chat!

Recruitment: Neolithic Ming lumberjacks, those with a gathering ability greater than 200 come!Salary chat!

Recruitment: Open to recruit accountants, including food and housing, and those with investment risk control experience in the native world are preferred!Salary 30 virtual currency a day!

Recruitment: Orchard assistant, including room and board, the job content is to take care of the orchard, and the salary is 10 virtual coins a day!

Early morning forums are filled with posts of various job postings.

With the progress of Ming Dynasty, the current recruitment information has changed from the number of materials and one virtual coin a few days ago to the more general term of collection ability.

It is also more targeted. Players who do not meet this condition will not take the initiative to chat privately and waste each other's time.

The gathering ability is greater than 200, which means that more than 200 pieces of wood or stone can be produced in one day.

"Humanity's development will soon be understood by them." Tang Zheng chuckled and looked at the tribal coverage in Area 96.

58 has been reached.

It means that there are nearly 1200w players in the whole region, and they have begun to move towards the tribal alliance system.

Small tribes consist of a few people, while large-scale tribes have expanded to dozens of people.

Above the tribe is the small city scale, which requires a minimum of 1000 people and at least 200 city buildings.

At this stage, no one has been able to complete it, even in a district.

The reason is that the first point is that the coordinates of the current players are still very scattered, and it takes a long time to get together.

There is a long way to go, not to mention whether there will be dangers or not, it also requires a certain amount of trust and courage to abandon the wisdom that has been developed so far and go to others.

Second, the cost of a small city with a thousand people is too large, and the most basic basic necessities of life are enough to stymie a large number of players who have ambitions to develop their own power.

What's more, what players need is far more than food, clothing, housing and transportation.

Demands for stability and spirituality also began to rise.

Of course, as Ming progresses, the tribes will sooner or later transform into small cities.

As for the coverage rate of Ming Dynasty, with the gathering of human beings, the coverage rate of the Neolithic Age has skyrocketed from 13 a few days ago to 78 now, the Stone Age occupied about 20, and the remaining 2 are extreme primitive people who are single-minded. with the top players of the Bronze Age.

Tang Zheng glanced at the current situation of District [-] again.

The coverage rate of Bronze Ming rushed to 33, the Neolithic almost filled the remaining players, reaching an astonishing 66, and the remaining 1 included players from the original stone age.

The gap between the top area and the bottom area is widened.

While Neolithic coverage appears to be similar, 96 in District 78 and 1 in District 66

But there is another hidden concept to consider.

Players who are about to break through to the Bronze Age are also in the Neolithic Age.

Players who have just broken through to the Neolithic Age are also Neolithic.

But there is a world of difference between the two.

"It's not realistic to want to rush to the front area in a short period of time. The population base is too large, so we should aim to stabilize within 80 as the short-term goal." Tang Zheng thought to himself.

Chinese people have a characteristic that foreign races cannot understand, they keep a low profile.

It means to hide one's talents or wealth, not to publicize it easily, and only to accumulate when necessary.

This is also evident from the exchanges between the people on weekdays.

"Where are you high school?"

"Where are you, eat your food."

"You must be earning a lot now, right?"

"No no, breadwinner."

Part of it is the truth, but most of them are modest and low-key, not letting their abilities be exposed and not causing extra trouble for themselves.

In the case where the attribute bonuses enjoyed by the first area and the 80th area are the same.

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