The Trickster's Ninth Episode

Week 454, Section XNUMX

Thinking of this, another idea came to Ren Amamiya's mind - can this new game be linked with "Digital Gods" in the future?

Seems like fun!

In addition to these considerations starting from "serious and responsible for work", another important reason for choosing Feiying Yuedong and Yashen Guang is that Yashen Guang is an "insider" after all.

Although Yugonglian doesn't know her anymore, the children who were selected at the beginning should all know Yugonglian.That being the case, Ren Amamiya can be open and honest with Hikaru Yagami for all the weird tricks in the process of playing games.

If it is replaced by other normal art design, it will definitely question Amamiya Ren's seemingly mischievous behavior.

The outsourcing of orders is not the kind of cheap gunner who does not sign. What kind of game production he participates in will become the handwriting on the other party's resume, which will affect his career.

Take a look at Seiichi Kinoshita in "White Box". He participated in the production of a large number of highly popular animations. He is well-known in the industry and has real strength, but because of the extremely broken "Birth Shaking Heaven", his reputation suddenly collapsed. The trust of management has dropped dramatically.

You, Ren Amamiya, don't even have a team. What are you talking about to make a large-scale VR stand-alone game by yourself, and you have to come up with a bunch of operations that normal people can't understand during the production process, which would make anyone panic!

But any normal person should not think that the so-called game Ren Amamiya can be successfully produced, let alone officially released, and might die before it is released.Even if it can be sold successfully, it will feel like something that the rich second generation spent money on, and there is no sense of success at all.

Then they will think that such a work may ruin their reputation, and there is a high possibility that Yu Gonglian will not be able to find anyone who is willing to take the job.

But Yagami Guang didn't have such worries. Since she was an insider, she should be able to understand what kind of miraculous operation Ren Yugong did.

Speaking of which, until now, Ren Amamiya has not been in contact with several plot characters in the "Digimon" world!It seems that I have only seen Izumi Koshiro.Both Zeromaru and Mukai Kyoko are [impressions] of Amamiya Ren, and Seresa is Amamiya Ren's partner Digimon, not a plot character.

I don't know if I can meet Yagami Taichi if I go to Yagami Guang.

Yu Gonglian couldn't help but feel a little excited, that's Taiyi!Which boy who has seen the first generation of Digimon doesn't like Taichi?He now feels like he is meeting an idol.

After jumping for a while, Yu Gonglian calmed down again.

If you say that you are going to talk to Feiying Yuedong about outsourcing early in the morning, then at the very least... you have to know what you want them to draw, right?Need to sort out the plans to be outsourced?

In other words, Ren Yugong had to figure out the general outline of the game tonight.

The episode brought by Yasen didn't change what Ren Amamiya was going to do, and soon Ren Amamiya readjusted and took a pen to record her inspiration in the notebook.

The place I thought of before was resource settings, now I want to design the level settings about [resource acquisition].

The traditional roguelike divides the level into scattered areas, and each area is completely independent and does not affect each other. In VR, this can be said to be self-defeating, wasting the advantages of technology in vain.

Therefore, in Ren Amamiya's vision, the game map can be related to a vast open map, and the size is set to the extent that players can hardly explore the edge.

The division of internal levels is set to be similar to the hexagonal map of Civilization Six with a strategy turn-based game.Divide the large map into various areas through hexagons, and randomly generate elements such as [enemies], [resource points], and [events] in the areas.

If conditions permit, you can add settings that will affect each other between some elements. For example, the number of enemies in the area next to the food resource point will increase, and the probability of obtaining evolutionary components will also increase.

Adjust the map generation probability setting according to the ecological distribution, for example, mineral-rich food resource points are prone to appear near mountain terrain.

There are also settings that can obtain different bonuses when occupying multiple adjacent blocks with related elements. For example, if the player occupies a seven-block block (or more) of a mountain, it will be able to trigger a gain Opportunity with great resources of predisposition.

That is to say, assuming that the player stands at the birth point, he can explore in any direction of 360 degrees, and there are a total of six level branches that he can enter.

After clarifying the division of small levels, it is also necessary to conceive the division of chapters.Take "Isaac" as an example, after you finish all the rooms on the first floor, you have to go to the next floor to open a brand new map.

Yu Gonglian suddenly stopped writing and frowned.

The division of chapters and the division of levels are contradictory.

Gee, headache.

★Appendix★

Note ①——When I mentioned the Yagami brothers and sisters, I said that the two Yagami were merged. (I know the name is spelled differently)

-------------Chapter Dividing Line---------------

Briefly talk about the contradiction between chapter division and level division.

As mentioned earlier, the level design of the new game will adopt a honeycomb-style dense map. At the same time, in order to ensure the elements of [free exploration], the level map will be of a size that players can explore to the limit.

Speaking of which, in order to take care of the speedrunners, a full-image preview function should be added to the mini-map, or an external full-image preview function should be added to facilitate the speedrunners to choose the map seed.

This is where the problem lies. Using "Isaac" as an example, the chapter division of "Isaac" is - after the player has explored the first floor of the map, he must conquer the boss of the current floor, and then go down from the cave in the boss room.

There is a problem involved here. Roguelike games need to strictly design the player's resource acquisition. For example, the first floor of "Isaac" usually only has about 10 rooms. In the later stage, there will be more than 30 rooms.

Each room is a resource point, which means that the number of small levels determines the total amount of resources players can obtain.

Now bring this knowledge back to Ren Amamiya’s new game. The game has set up a huge map for [free exploration]. There may be more than 60 small levels on the first floor alone. If you encounter players with Sanguang obsessive-compulsive disorder, their game time will be seriously unbalanced.

Intensity and difficulty are not serious problems, roguelike will not reject the design that allows players to brush coolly.The fatigue and disgust that the game time brings to the player is the most deadly.

How many people in this era can sit in front of a computer and play games for hours at will? Roguelike games are already considered to be a relatively long-term type of game. Ideally, it is best for skilled players to control the playing time from beginning to end within 40-50 minutes.

You can't expect players to allocate their game time consciously, give up possible resources and choose to advance to the next level.Especially the handicapped players, they like to rely on the accumulation of total resources to gain strength, so that they can exchange resources for fault tolerance when the operation is not very good, or they can push the past better.

A good game should guide players in an imperceptible way in terms of gameplay, so as to ensure that the minimum gaming experience is also happy.

Nintendo has done a great job in this regard, and most of the gameplay that players can think of is within the old imagination.You think you have found an evil way of living, but in fact, Lao Ren already knew that someone would play like this, and put rewards there in advance.

In short, I can't find a suitable way to deal with the division of chapters for the time being. If Amamiya Ren is given more time, it will not be difficult for him to think of a solution, but the time now makes him a little anxious.

After pondering for a while, Ren Amamiya took out her mobile phone and called Blank.

"Kong, Bai, I plan to make a new game, are you interested?"

"What type? Forget it, the online said, we go to your place or you come to our place." Hearing Amamiya Ren's words, Sora immediately regained his energy. Unclear, impatiently jumped directly to meet online.

"Come to my place, it will be more convenient for me to explain here."

Ren Amamiya was also very neat. After a brief conversation, the two parties hung up the phone. Ren Amamiya took the VR helmet and prepared to log in to the virtual space again.

"Ah? Are you going to log into VR again after this point?" Morgana next to him saw Amemiya Ren's movements, and his heart rose with vigilance.

"Ah? Isn't it still eight o'clock?" Yu Gonglian looked at the time and put on an innocent and puzzled look. "I go online and hang out with Blank, I don't play games."

Then Morgana watched as Amamiya Ren put on the VR helmet and lay down.

"...I'm only worried if I don't play games!"

Maomao sighed.

When it was online, Ren Amamiya passed the blank application for visiting, so it was very fast!The three of them sat in a closed and narrow bedroom.

For Ren Amamiya and Blank, the closed and narrow environment can make people feel at ease and inspire.As mentioned before, in the big house built behind LeBron in the future, Ren Amamiya will also reserve a few bedrooms of this kind of dwelling house for retreat.

"So you came to us to design a new game together!" Sora raised his eyebrows after listening to Amamiya Ren's brief introduction.

"Lian's technical ability, can you keep up?" Bai showed a contemptuous look, she was not worried at all that she and Kong Da would not be able to fulfill the commission of Amamiya Ren, she was only worried that Amamiya Ren would not be able to make the game they wanted.

Even today, the unrestrained imagination of game producers is still limited by technology. Whether it is graphics or gameplay, it is often necessary to make compromises for technical bottlenecks.

Brainlessly stacking materials, improving image quality, and relying on existing gameplay to make a so-called masterpiece is not a big deal, and those works that squeeze out the performance of generations of consoles with careful planning often become classics.

Like Kirby.

If you love something to the point of being a hardcore lover, you should be able to experience a feeling-when this kind of hardcore lover starts to make his own food because he can't find food, that burning love will prompt Countless masterpieces were born.

Just like the countless exquisite and interesting mods in minecraft, and the integration packs made by senior mc players.

Another example is some authors who can only write by themselves because the food they want to eat is too unpopular (strike out).

Blank is undoubtedly such a hardcore player. Although they don't know how to make games, they can't provide some [this way is more feasible] [this way will be better optimized] suggestions.

But if you ask them how they think designing games would be more interesting, they have tons of interesting ideas that normal people can't implement.

"Well! You don't have to worry about technical skills at all." Ren Amamiya didn't need to hide anything in front of Blank. "Actually, any normal person will be able to notice that the speed at which I produced "Trial of the Traveler" is very abnormal, and I don't have to hide it from you."

"Let me introduce to you, this is Sophia, you should have seen her in the live broadcast, right?" Amamiya Ren gestured to Sophia, and Sophia appeared in the room from a ball of data brilliance in the next second .

"You can't say it in the live broadcast. In fact, Sophia is a strong artificial intelligence. You can treat her as a human being." Amamiya Ren introduced.

"Hello~ Sora, Shiro, I am Sophia, a good friend of human beings, please take care of me." Sophia greeted warmly.

"You, hello...wait! Forced labor..." Sora stared at Ren Amameiya with wide eyes. "Did you do it?"

"No, Sophia and Emma were both created by a doctoral friend I know, and that's not a lie." Ren Amamiya waved her hands and explained.

"Just like Hubby?" Bai looked at Sophia curiously.

"It's still... there is a little difference." Umiya Ren carefully distinguished.

"In short, with Sophia here, most of the work that does not require creativity can be entrusted to her. Of course, Sophia is actually creative, but her concept is somewhat different from that of human beings, and her artistic aesthetics also deviate from sensibility. "

"In addition, I can also directly call the cloud server of the VR platform. In fact, the supercomputer that manages the VR platform is also a strong artificial intelligence." Amamiya Ren said.

"We're not very surprised by this." Sora responded flatly.

For things like VR helmets, if you want to afford things like "Virtual Space" and "Digital Gods" with just a small helmet, then the circuit boards in the helmet can break a person's neck.

Therefore, its operating mode must be completed by cloud computing, and then transmitted to the VR helmet through the network.

That's right, this link is actually 5G technology.However, Yasen deliberately did not use complete 5G technology, but filled in some black technology.

Umiya Ren showed Blank all the unconventional means she had mastered without reservation.

The existence of [the seed] greatly simplifies the development of the game framework; the existence of Sophia allows all links such as numerical work, code operation, and bug testing to be skipped; Performance constraints; "Virtual World" brought Amamiya Ren rich and almost unlimited art materials.

All that's left to consider is designing the gameplay, writing the core system, and whether the game type and presentation will work with the console.

Of course, there is actually a plot design link, but there is no need to add a plot to this game made by Ren Amamiya. For a game with the theme of [Survival] and [Evolution], [Survival] itself is the plot.

The best stories are often hidden in history, whether it is the history of civilization or natural history.

"Since the size of the map cannot be limited, it would be better to use time to divide the chapters." Bai immediately thought of a way after hearing the design progress of Umiya Ren.

"In terms of time, we don't have any problems. For ordinary players, it will be... right! Turn-based!" Sora quickly understood Shiro's meaning before he finished talking to himself.

Roguelike is a traditional turn-based game, but the appearance of "Isaac" broke the shackles of turn-based.

Using [time] to constrain players is a hard-core and high-difficulty approach, because it is very difficult to keep track of time during game play.

Just like in ff14, each profession renews the buff time for itself. It is actually good to just monitor the buff duration. The problem is that the brain is often overloaded when encountering some complicated mechanisms in the dungeon.

Your wind poison/dragon soul/wind escape/day language is broken. (whispering softly)

The turn-based system means that when there is no operation in the round, the time in the game is stopped, so that you can use [time] to restrict the player's [resource acquisition] without increasing the difficulty of the game.

So now might as well go back to turn-based.Of course, this does not mean that the battle will be based on a turn-based battle, but it is designed to consume a round [when the player leaves the area and enters a new area], and does not consume a round when entering an area that has already been reached.

The time lapse expressed by the round progression in this process is not simply the time of the player [going from here to there], but refers to the middle period of time [a race has lived in a certain place for a long time, and suddenly decides to migrate one day].

Coupled with the full-image preview mentioned earlier, players can plan their exploration routes in advance to move forward.

"Then how do you think the design of the chapter-by-chapter nodes is better?" After solving a problem, Amamiya Ren immediately entered a new problem without any ink marks.

The chapter division node is the moment when "Isaac" jumps down the hole and enters the next layer. In "Isaac", the boss guards the road leading to the next floor. The boss point is fixed, and the player must go there.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

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