Rebirth of Cyber ​​Hegemony

Vol 3 Chapter 234: : Each person operates 1 hero

   "Zou Tao, how is the progress of the three games?"

   "Mr. Chen, the development of Paotang is the fastest, and it will be over in about three months. The progress of Fantasy Westward Journey is also very fast. I learned about it from Xu Bo, and it will be online in half a year."

   "Fantasy Westward Journey can be launched in half a year, so fast?"

   "The main reason is that Xu Bi and Wu Yunyang are desperate to play the game. Coupled with their own knowledge of the Westward Journey, just say planning this piece, Xu Bo alone can top the entire team."

"Too."

   Chen Yu nodded.

   Xu Bo was responsible for the customer service of Westward Journey by himself. Although it was a customer service, he had basically encountered all problems.

   In addition, Wu Yunyang is also the founder of Wind Soul Engine, so the development is not difficult.

   The main difficulty is the production time.

  Whether it is art, 2D modeling, or plot setting, it takes time.

   "As for our 3D game, the engine part is still being produced, and the world background is still being perfected. As for the development cycle, it is about 2 to 3 years."

   "3D games are not in a hurry, we will do it slowly."

   Chen Yu nodded.

   He asked Zou Tao to come over not to ask about the progress of these three games, but something else.

   "Zou Tao, competitive games are very popular recently, have you paid attention?"

   "Hehe, Mr. Chen, although Haofang is on the side of YY and I am not in charge, how could I not pay attention? I have played a few games online."

   "Oh, what are you playing?"

   "CS and Warcraft."

   Tao Zou is a senior game player, naturally very interested in CS and Warcraft.

   "How do you feel, how do you feel?"

   "One word, cool."

   "Then if we also make a competitive game, what do you think?"

"this……"

   Zou Tao had never considered this issue before.

   Chen Yu asked all of a sudden, but Zou Tao couldn't figure it out.

   However, I still have a lot of research on this one. After thinking about it, Zou Tao said: "It can be, but it may not be more profitable than our online games."

   Although competitive games are good, to be honest, competitive games are the most cost-effective for money.

  Especially competitive games are mostly free, and for the balance of the game, no props that disrupt the balance of the system can be produced.

   can only be in the membership mode, and the membership mode has to provide more services, such as increasing internet speed.

   Except for these, there are very few places to make money.

   "You are right. If you say you make money, we still focus on online games at this stage."

   Of course, competitive games are extremely profitable.

   However, their money is made by selling genuine cdkeys.

   Just like Warcraft, if you want to play Warcraft, you can only buy Blizzard’s cdkey. For the time being, Huanyu Technology’s game production strength is naturally not as good as Blizzard, and it is impossible for him to make games like Warcraft.

"However, although competitive games are not profitable, they still have a great influence. Especially South Korea held a world e-sports competition last year, and e-sports has attracted a lot of attention. Image is great."

how to say.

   Although Huanyu Technology is also very profitable doing online games.

   But while making money, the pressure is also great.

   For example, not long ago, the media reported a series of harms from online games from time to time.

   This makes people very depressed.

   Chen Yu couldn't even go and say, hey, you are wrong, and our online games are not as unbearable as we thought.

   However, if a positive image of e-sports is established at this time, I am afraid that this concept will be much less.

   Don’t say no, at least everyone might try to understand.

   Everyone will think about it, the game is not necessarily a scourge.

  Playing games can also be regarded as a profession.

   "Mr. Chen, what you said makes sense."

   Zou Tao agrees with Chen Yu's remarks.

  Probably, as the person in charge of the game, he has been under attack since joining Huanyu Technology.

  Who told him to make the legendary world so popular?

   Who told him to advertise everywhere.

   Black-hearted capitalists who make money like this must be criticized from time to time.

   "According to relevant media reports, the State Sports General Administration may approve e-sports as the 99th sports event."

   "I have also seen this report."

   "I think this is an opportunity. If we can have our own competitive games, and our competitive games can be on the world stage, do you think this is a very exciting thing?"

   "President Chen, but we have no experience in competitive games."

  Although what Chen Yu said made Zou Tao extremely look forward to, but after a while, he smiled bitterly.

   "Experience is made slowly. Blizzard had no experience in making competitive games at the time. They have not yet become the most powerful game company in the world."

   "Mr. Chen, what do you mean?"

   Unsure what Chen Yu meant, Zou Tao asked.

   "In this way, I will provide you with an idea. By the way, Zou Tao, aren't you playing Warcraft, do you think Warcraft is actually difficult to operate?"

   "Difficult to operate?"

   Blinking his eyes, Zou Tao said, "I think it's quite simple."

   "I'll go, it's easy."

   Chen Yu burst into tears: "That's more complicated than playing online games."

   "Such a comparison, it's much more complicated."

  Online games only need to be upgraded. Although there are certain technologies, the technology is too general.

   But Warcraft is different.

   It is a multiplayer strategy game. It tests not only the player's strategy, but also tactics, operations... and so on.

   This is why Warcraft has become the most popular game in e-sports competitions.

  The reason is that he has a strong confrontation and operability.

   Although Warcraft is classic, it also has its shortcomings, that is, the operation is too complicated.

   Generally, players who play online games can't operate it at all.

   In Warcraft, one person has to operate multiple heroes, even dozens of heroes, can you control it?

   Don't say more than one, just one or two, it may not be able to operate.

   "I think the operation is too complicated to promote the game, we can make a simpler. For example, we only operate one hero."

   "Only operate one hero?"

   Zou Tao was a little confused, and asked: "What's fun in operating a hero?"

   "Yes."

   Chen Yu added: "I mean we can be divided into 5v5 competitions. There are five people on each side, and each of them will operate a hero to fight. In this way, the whole game is also played by ten people."

   ".Strife map?"

   "Yes, it is somewhat similar to the Aeon  Of  Strife map in StarCraft."

  . Strife is a map in StarCraft~www.readwn.com~ This map is a map made by a player named Aeon64 using the StarCraft map editor.

   This map allows players to control a hero unit to fight against the computer team.

   It seems that Zou Tao is indeed an ancient gray player, and he even knows the StarCraft.Strife map.

   Now that I understand, it’s better to explain.

Chen Yu continued: “It’s just that our game is not StarCraft. At the same time, confrontation is also player-to-player, not player-to-computer. We can use the most popular Warcraft platform to make a map that belongs to us, and then put it on this map. Make our settings and make..."

   According to Blizzard regulations.

   The copyright of the map edited with the Blizzard editor belongs to the editor.

   It's like the form made with word belongs to the creator himself.

   So, although Warcraft is still the platform in this respect, there will be no copyright issues with Blizzard.

   Of course, Blizzard is not generous to provide convenience to everyone, he is for their games.

  The more editors they use, the more popular their games are.

   It's just a pity, but later generations they play off.

   I didn't expect that the maps edited by the players would be more popular than the games they made themselves.

   This is really an embarrassing thing.

  :. :

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