Rebirth of the Evil Life
Vol 2 Chapter 977: Unified virtual currency
Chapter nine hundred and seventy seven
Unified virtual currency
The "Second World Progress Bar" allows many players to have a clear understanding of the company's every move in the development of the game, which has an immeasurable effect on the global game industry. But this is the case, it is only a reform, a reform of the inherent technology. Not innovation, not change.
After all, the technology possessed by this so-called "second world progress bar" has long existed, and the key lies in whether major game companies are willing to announce their game development progress to all players. After all, once its progress bar is announced, it means that the game's launch date has been promised to players. The advantage is to let players know and wait with confidence. But the downside is that once the game cannot be launched on schedule due to various problems, such as development bottlenecks, or other problems, and eventually tickets are skipped, then the problem can be serious.
Although there are endless "bounce tickets" incidents in the game industry, for many game companies, players can barely accept the kind of bounced tickets that are expected to go to market at the place of development. But the way of publishing the progress bar like this, the progress bar will advance every day until it reaches 100%. If the ticket is not completed by that time, the player will definitely be jumped out of anger, which is equivalent to all players being tricked by the game company. After a game development cycle, the negative impact caused by this is probably not something that these game companies can bear.
No one can predict how fierce a player who feels that the game company has played a game development cycle will react. It can be said that this "second world progress bar" is a sword of Damocles for many game companies. But they had to hang the sword of Damocles for themselves. The reason is very simple. The "Second World" is hanging up. If they don't hang up, they will be compared invisibly.
You know, this player is sometimes very idle, and also likes to play tricks, if you get rid of it, there will be no end. Of course, game companies are not afraid of burying them. No matter how you bury them, as long as you play our company’s games, they are afraid that these players will become "Second World" players. In trouble. However, many game companies are really upset about this game development progress bar being dubbed by netizens as the "Second World Progress Bar", and they want to change its name.
For example, "ea" is marked on the official website as-ea is in progress.
"Nintendo" will label it as-Nintendo Light.
But no matter how they mark the name of the progress bar again and again, for netizens, they are still used to call it the "Second World Progress Bar", while some netizens simply call it "Second Article". It is also reasonable, after all, this is the first benefit of eating crabs. For this, companies such as "ea" and "Nintendo" are also deeply jealous. If "imax" is really successfully developed and Lin Feng will once again become the first person to eat crabs in the 3d market, then they may be true. To begin to learn what is to bend your knees and bow your back
Just when many game companies around the world started their own 3D technology research and development work for this, Lin Feng once again announced a change that was enough to make the global game industry tremble!
Yes, it is change!
The "second world progress bar" can only be called a reform, it is a change in the original technology, and this new plan will completely subvert the tradition, subvert people's ideas, and subvert the entire world (referring to the virtual game world) Change.
This day, it's going to change!
The plan announced by Lin Feng is to connect Tencent and "Second World" to jointly launch a unified network virtual currency-Second World Coin. This virtual currency can be used in "Tencent Company" and "Second World". "Use and redeem any of its games. That is to say, after the game currency earned by the player in the legend is exchanged, it can be used in the online game of Jianxia Qingyuan. On the contrary, the player can also exchange the game currency owned in the online game of Jianxia Qingyuan for use in the legend.
Simply put, this "second world currency" is a universal virtual currency that can be used in various games. Players only need to redeem at a certain ratio, and then they can use it after paying a little handling fee.
The announcement of this news is a shocking news for everyone. Whether it was game players, game companies, and experts from all walks of life, they were all stunned by the news announced by Lin Feng. You know, there has never been a precedent for the game currency of one game to be used in another game. Even the same game, different servers, and the equipment and money in the character's account cannot be used universally. Now the "Second World" actually It's incredible that all the game coins of its games can be used. Moreover, even "Tencent" QQ coins can be exchanged for each other, which is even more incredible, and it is simply a fantasy.
But this is happening right now. This shocked all walks of life in the community.
The first thing to react is naturally the player. For Lin Feng's announcement, more than 99% of players welcomed it. You know, all the time, what has caused players the most headache and is also criticized is that no matter how long they have been fighting in a game, once they leave the game, everything in the game will have nothing to do with them. Those who don't play games often say that these virtual things can't be taken away, so why are they crazy?
But now, with the introduction of this "Second World Currency", this concept has been broken. It is true that these virtual coins cannot be taken away, but they can now be transferred to other games. Although the proportion of each game is not known for the time being, this move is undoubtedly very "friendly to the people" and can make the hard work of the players not be enough. In vain.
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After all, a game has a limited lifespan, and players' enthusiasm for it is also limited. If a player has struggled in the game for months or even years, and the game is uninteresting due to game quality issues or self-interest issues, these equipment, levels, and money are all equal to nothingness. . But now, although the equipment and level cannot be transferred, the transfer of money is enough to make many players happy.
For example, equipment can be sold for money, account can also be sold for money, and then all transferred to "second world currency", then transfer to the game you like to play. It can be said that in the new game, players will not start from scratch, which is equivalent to opening a small "golden finger".
For a while, the players were ecstatic, and they all appreciated Lin Feng's action of being close to the people, believing that this will be the most significant change in the game industry, and a historical event that can affect the development of the entire game industry. At the same time, many players praised Lin Feng for launching this "virtual currency unification" plan. Many netizens even joked that if it hadn't been for Lin Feng had erected a 108 for himself on the "Light of the Century". Mi's statue, I'm afraid they will pay for Lin Feng to build a statue. You know, no company has ever been so considerate of players, and no company boss has been so close to the people.
In a word-Lin Feng is a man enough buddy!
Compared with the praises of many players, many game companies are indifferent. For companies such as "ea" and "Nintendo", this "virtual currency unification" plan is simply smart. Originally, as a game development company, the biggest and most basic premise is to retain players and allow players to spend as much time as possible on a game. Fortunately now, Lin Feng took the initiative to launch this "second world currency", allowing players to freely switch between different games, this is not asking for trouble.
Indeed, this can further retain players, but the question is, what is the exchange ratio? Less dissatisfaction among players, more losses for the company, and even disruption of the balance of other games, this will be a huge problem at that time. You know, the exchange rate is not so easy to handle. If it is not done, it will involve a lot of problems, and it will not end well at that time.
Humph, I see how you will end up! ——International game companies such as "ea" and "Nintendo" watched the show with disdain, and they didn't have the slightest worry or fear about it.
In contrast to the disdain of these major international companies and the wait and see, many domestic online game companies are completely dazed by this sudden "virtual currency unification" plan. They have to be confused. This plan is too unimaginable. I am afraid that before Lin Feng pushes this to the market, no one would have thought that virtual currency will have a unified day. This is unbelievable. But no matter how incredible this plan is, it is a fatal blow to many domestic online game companies.
Compared with companies such as "ea" and "Nintendo", they have not experienced the horror of the "Second World". After all, until now, both sides have been in the water. Even if Lam Fung has established the "Second Game" and is preparing to enter the home console market, after all, "Second Game" has not yet launched any game consoles, just a few games. It can be said that for "Nintendo" and "Sony "As far as the company is concerned, I haven't felt the horror of Lin Feng.
But for these domestic companies, such as "90%", "Perfect World" and other online game companies, they have personal experience of Lin Feng's horror. You know, the domestic online game market, which was supposed to be contending for a hundred schools of thought, has become the dominant player in the "Second World" because of the emergence of Lin Feng and the emergence of the "Second World", and the rest of the companies have nothing but lingering. Except for "NetEase" cleverly picking up on the "Second World" high-speed train, "Giant Group"'s foresighted choice and "Second World" financing, the rest of the online game companies can be regarded as completely fallen, and no matter what game they are developing, they will all suffer. Relentless indifference to the market.
As a result, many online game companies can only linger between hungry and half-hungry. But at any rate, everyone can still eat, how much they can survive, and even earn some "cabbage money". After all, the "Second World" game is good, but not comprehensive, and many players will always play if they are tired of playing. Fresh, even if the quality of the game itself is not excellent, it does not hinder the player’s "Lie Xian" heart.
But the emergence of Lin Feng's "virtual currency unification" plan and the launch of the "Second World Currency" undoubtedly completely sent these online game companies to the guillotine. You should know that once the "Second World Coin" is officially launched, players can freely exchange virtual game coins between different games, then players will not easily abandon a game, even if they discard it, they will exchange all the valuable things on their bodies. Abandon it later. And at this time, if you abandon this other game company's "hunting", instead, you will still wander among the many games under the "Second World" banner, looking for games that fit their current mood. This undoubtedly completely cut off the back of other online game companies.
Of course, what makes these game companies even more desperate is that this time Lin Feng also pulled "Tencent" into this "virtual currency unification" plan. The game currency exchanged by the player in the "Second World" can be exchanged for "q currency", and can directly participate in any online mini game under "Tencent", and upgrade membership, or charge yellow diamonds or blue diamonds , Or purchase services such as "qq show", of course, at the same time, "q coins" can also be exchanged for game coins for any game in the "Second World" for the game. It can be said that this time Lin Feng directly tied "Tencent" and "Second World" together.
With the current nearly absolute market share of "Tencent" in China's live chat market, coupled with the status and influence of "Second World" in the game industry, and the image in the minds of players, this time the two companies have joined forces to create " "Second World Currency" is a standard combination of powerful forces and a combination of monopolistic virtual worlds.
Under such circumstances, what are the prospects for many domestic game companies? Are they still necessary? Even if they grit their teeth and stick to it, what is the end of them in the end? I am afraid that most of it was a reluctant bankruptcy after the capital chain broke.
What should we do now? ——This is a difficult problem facing all domestic online game companies.
Is it to shut down the company and leave the sentence-uncle is not playing-leave directly, or continue to persevere and wait for the collapse of this "second world currency" due to exchange rate or exchange? This is really difficult to solve.
However, while many domestic online game companies are entangled, most domestic experts have expressed their opinions on this, thinking that the launch of the "Second World Currency", although it is only a virtual currency, can be said to be worthless if it leaves the Internet. However, if it is widely implemented, it may impact the renminbi. For example, the "q currency" can be exchanged for the renminbi before, which will definitely cause the renminbi to become unstable. Now it is the combined strength of the two listed companies of "Tencent" and "Second World" to jointly launch the "Second World Currency". If it is improperly applied, it is very likely to impact the renminbi and cause interference to the renminbi.
This speech is what an expert said, he even called on the country to expressly ban the appearance of game currency, so as to avoid the occurrence of virtual currency hitting the yuan again.
Obviously, this is because some people think Lin Feng is not pleasing to their eyes, and use some experts to make things difficult for Lin Feng.
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