Rebirth of the Evil Life

Vol 2 Chapter 1043: Better World of Warcraft

The first thousand and forty-three chapters

Better World of Warcraft

Classification server!

Everyone never thought of the idea of ​​a classified server, but this is undoubtedly the best way to perfectly solve the global interconnection. Of course, there are also many problems.

For example, if dozens or even hundreds of cities simultaneously apply for an attack in one city, the demand for bandwidth and the demand for servers at that time is also extremely terrifying. What should we do if we really face this situation?

For this problem, Lin Feng had a countermeasure long ago.

"Everyone, if players all over the world initiate attack applications at the same time, this is not a problem at all." Lin Feng said with a smile.

Everyone was taken aback.

"It's very simple. There is no such thing as a'portal' in the World War. If players want to go to another city, they must use various means of transportation, and each means of transportation has its own transportation time. This time difference is enough. Solve this problem." Lin Feng shrugged relaxedly.

The crowd patted their foreheads and sighed that they were confused. Isn’t it true? World War is a simulated first-person shooter game, not a Western magical game. For example, like legends, there will be some kind of "teleport scrolls". If players want to move, they must take transportation. Of course, you can. Use your legs to walk. But as long as it is not a teleportation type, then it must take halfway hurry time.

During the World War, there were only a few cities adjacent to a city, and it was impossible for hundreds of cities to be nearby. Naturally, there would be a time difference in the transportation process. What's more, once a war is involved, the transportation of various large-scale weapons takes even more time.

"What if the players assemble in advance? After assemble the troops in a place, then apply for battle?" Minwu-Li said.

"Hehe, this may indeed exist. If the player really does, we cannot technically solve the hardware bottleneck. However, don't forget that there are no secrets in this world, especially in this virtual world. Small scale It is still possible to mobilize troops secretly, but it is absolutely impossible to gather a large number of troops in a large area." Lin Feng smiled.

This is indeed a bit helpless. In today's Internet age, it is really difficult to have secrets, especially in games. This is harder! What's more, is this war taking the country as a unit? Once a country is involved, there will be a national complex. In today's era of globalization, all kinds of nations are in a mixed state of existence, and this secret is naturally not easy to keep secret.

As long as one person stabbed the news of the secret assembly of troops on the Internet, the world would know it.

Minwu-Li thought for a while, isn't that true! This also shook his head helplessly. No way, this is the case in the Internet age. When providing human convenience, it also deprives people of their *rights to a certain extent.

"Lin, how to solve the problem of the player's computer performance? You know, the better the player's computer performance, the more players the world war can accommodate, the more exciting the game!" Minwu-Li asked.

Lin Feng smiled.

"Minwu, what I said just now, I'll talk about this later." Lin Feng sold it off.

Minwu-Li was helpless.

"Boss, our department is developing Heroes Invincible online, which will be available for public beta in mid-2005!"-said Joe, the director of the "Sixth Game Development Department".

Lin Feng nodded. This will be an attempt of the "Second World" strategy online game. If the design is sufficiently distinctive and can be the same as its stand-alone version, it will set off a network strategy game*.

Heroes invincible online, what an exciting game this is. However, whether it can be successful depends on the design of the "Sixth Game Development Department".

Subsequently, the seventh game development department and the eighth game development department both reported their progress, but it was not much exciting. Immediately, the newly established Ninth Game Development Department and Tenth Game Development Department of "Second World" reported their work. This is also the first time the two major game departments have participated in this conference.

"Lin!" Mike Mohuaimi cleared his throat. Become the focus of everyone's attention, which makes Mike Mohuaimi a little nervous while proud.

After listening to the meeting just now, Mike Mohuaimi has a true understanding of the strength of the "Second World". Originally, he was quite confident about Blizzard, thinking that he would definitely not be worse than any game department of the "Second World", and even vaguely felt that it was higher than the eight major game departments of the "Second World". But now, he found that Blizzard also belongs to a middle-level game development department in the "Second World".

Think about the "Fifth Game Development Department" is about to open the world war, invest 1 billion US dollars, cost more than 3 years, this hand, this progress, Blizzard or Blizzard, even Mike-Mohuaimi thinks "Second World" is not Be a little too cautious, a little too refined. This attitude is too "Blizzard"!

There is also infinite horror, and the madness in the development process makes Mike Mohuaimi sigh. This is definitely more "Blizzard" than "Blizzard". This degree of madness can be called "Blizzard".

After thinking about it, Mike Mohuaimi sighed.

"Lin, we at Blizzard Entertainment, oh no, the current focus of the ninth game development department is StarCraft 2 and..." Mike Mohuaimi was interrupted before he finished speaking.

"Mike, when will StarCraft 2 come out?"-Cui Ming, director of the "First Game Development Department" subconsciously asked, knowing that it was a bit rude as soon as he spoke, he quickly got up and bowed to apologize.

Everyone smiled for a while. This is not to blame for Cui Ming's rudeness. It can only be said that South Korea is too enthusiastic about StarCraft, so it was only after hearing about the plan of StarCraft 2 that it was so gaffe.

"Everyone, the current focus of my department is on StarCraft 2 and World of Warcraft." Mike Mohuaimi said slowly, "About StarCraft 2 will start research and development after the launch of World of Warcraft. As for World of Warcraft, I want to hear about it. Lin’s opinion."

Mike Mohuaimi looked at Lin Feng. Originally, World of Warcraft should have been publicly tested in South Korea before Christmas. As a result, under Lin Feng's one-sentence order, the delay has been abruptly until now. As for the time of the public beta, the time for the listing has not yet been determined. Mike Mo Huaimi needs an answer from Lin Feng.

Lin Feng smiled.

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"Mike, I think that World of Warcraft should be tested in the most developed region of the global Internet market. Looking at the world, no region has more players than Chinese players, and no region has more enthusiastic players than Chinese players. There is no one. Regional online games can be upgraded faster than Chinese players! Therefore, there is no more suitable place for World of Warcraft's first public beta except China." Lin Feng explained.

Everyone listened, and each smiled silently.

Mike Mohuaimi didn't know what everyone was laughing at, but Lin Feng's remarks were a bit far-fetched, but they were right. After thinking about it, he accepted Lin Feng's explanation.

Everyone looked at Mike Mohuaimi and finally reluctantly accepted Lin Feng's explanation, and they smirked in their hearts. Lin Feng's explanations are all nonsense. In fact, Lin Feng is a little selfish, a little selfish for the welfare of Chinese players. However, the "Second World" was originally in China, and the company was mostly Chinese, and Lin Feng was also Chinese. This selfishness was also tacitly understood by everyone.

Mike Mohuaimi will just get used to it in the future! You know, Lin Feng is a nationalist, of course, not an ultra-nationalist. It's just that when possible, he will favor his compatriots.

"Lin, we decided to test World of Warcraft at the end of this month, which is January 18, 2004!" Mike Mohuaimi said.

Lin Feng shook his head again.

Everyone was stunned. World of Warcraft is a game launched by Blizzard's painstaking efforts. With Blizzard's strength, it is naturally not bad. Earlier the public beta can make money earlier. I don't know why Lin Feng refused!

"Mike, you must not understand why I rejected the World of Warcraft public beta, right?" Lin Feng said.

Mike Mohuaimi nodded.

"It's very simple. Because I think World of Warcraft can be better! It can be better than it is now!" Lin Feng said.

better! Can World of Warcraft be better than it is now? ——Mike Mo Huaimi said in surprise.

In his mind, World of Warcraft is already perfect. Lin Feng said that it could be better, even though he had never played World of Warcraft carefully. This is incredible!

But Mike Mohuaimi really wanted to know what Lin Feng said better! How can World of Warcraft be better!

Lin Feng tapped his finger on the table and looked at the crowd with a look of unpredictability.

As a superior, sometimes it takes a little bit of mystery and a little bit of unpredictability, so as to make the subordinates have a sense of awe. At this time, it is the time to pretend to be deep.

After pretending to be deep for 1 minute and 15 seconds, Lin Feng slowly spit out his improvement plan for World of Warcraft.

"Mike, the first shortcoming in World of Warcraft is that the long-range missile is like an automatic tracking missile. The player cannot dodge at all. It is impossible to avoid the opponent's long-range attack if the player is arguing about jumping, squatting, or running around. Now! And in the Diablo developed by the Northern Blizzard Studio before, these long-range attacks can be dodged!" Lin Feng tapped his finger hard.

Mike Mohuaimi was taken aback when he heard the words. He also considered this issue, but Diablo is a stand-alone game, which is relatively simple to do, but World of Warcraft is an online game, so the modification is too complicated. Blizzard Entertainment also held a meeting to discuss it, but after finally weighing the pros and cons, it decided not to modify it. Unexpectedly, Lin Feng was singled out.

"As for another point, this is my consideration. I think a player posting function should be added to World of Warcraft. For example, a player can post a task to an NPC, want to offer a reward for killing a player, or ask to do something. The task even requires something (non-binding). After applying to the npc and paying the bounty or the item + the task release fee, all players can accept the task. After the player is completed, they can go to the npc to get it. Take the task reward and hand in the handling fee." Lin Feng said.

When Mike Mohuaimi heard it, he took a sharp breath. This idea is really interesting, very interesting! World of Warcraft doesn't have such a feature. If such a feature is introduced, it would be really good. This is equivalent to adding a new profession in the game-bounty hunter. And most importantly, this will make the game more fun.

Think about it, for example, if you want a certain equipment or props, but you can't get it yourself, it can be done by publishing a task. Of course, this is not what Mike Mohuaimi found interesting. The most interesting thing is that players can publish missions to avenge the people who killed them. This is especially important for low-level players.

Around 90% of World of Warcraft are neutral areas, all pk places, and most low-level players or any players will always be killed by players who are higher than their own level, or have a higher level of operation and are well equipped. Generally speaking, sometimes it is difficult to retaliate, or in other words, it is difficult to have time to hunt around the world. Therefore, it would be more appropriate to revenge by posting missions!

That way, the entire game world will be more exciting and more attractive. The tasks players can complete are almost endless. After all, players may release all kinds of incredible missions, which are not available in system missions.

"Lin, the first point, we need to consider. But the second point is pretty good, and we will improve it immediately!" Mike Mohuaimi slapped the table and stood up. He has been deeply attracted by the idea of ​​Belling Wind. If World of Warcraft adds the function of player release tasks, the game will be more perfect.

It's not just World of Warcraft that is inspired, but other game development departments are also deeply inspired by this, adding players to release tasks. This setting is not complicated in design, but requires an idea. Unexpectedly, Lin Feng came up with this idea.

high! It's really high!

"Mike, on the first point, I also hope you can improve it. Isn't Blizzard's aim to keep improving, and our company is the same. If it can be more perfect, I don't mind more time!" Lin Feng said cautiously.

Mike Mohuaimi nodded. Since Lin Feng didn't mind more time and more money, he naturally didn't mind much.

"Lin, rest assured, I will definitely modify World of Warcraft to be more perfect!" Mike Mohuaimi said with confidence.

Lin Feng smiled, this couldn't be better.

At this time, it was the turn of the tenth game development department-the original Northern Blizzard Studio.

"Lin, the development progress of Diablo 3 is already on the agenda. After this vacation, our focus is on Diablo 3, but when it will be available for public beta, I can’t guarantee you, we can only promise to To ensure the best quality, try to increase the speed as much as possible!" Bill Roper said.

Lin Feng nodded. This has always been the case for Blizzard North Studios, so naturally there is no need to urge it.

Later, Lin Feng set his sights on the hardware development department. For a long time, the profit of the "Second World" has relied on the game department, and now the hardware development department is contributing!

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