Rebirth of the Evil Life
Vol 2 Chapter 763: Best Game Development Team
Chapter Seven Hundred and Sixty Three
Best Game Development Team
Cui Ming looked confident. Since entering the "Second World", his "First Game Development Team" has always been the ace game development team of the "Second World". "Digging the first pot of gold, and then to Audition, creating the myth of making 100 million a night, it can be said that Cui Mingze's "First Game Development Team" is the backbone of "Second World".
Today’s virtual life based on Lin Feng’s opinions, Cui Ming said without exaggeration that it will be the main game of the next five or even ten years, and his first game development team will rely on this virtual life to establish " The name of the best game development team in the Second World.
In the "Second World", there are currently 8 major game development teams. The "First Game Development Team" is responsible for the development of Legends, Audition, and Virtual Life. It is currently the most profitable game development team in the "Second World".
Qiu Xin, the leader of the "Second Game Development Team", is only responsible for one game Jianxia Qingyuan online. Swordsman Love online is the first online game in the "Second World" that uses a supercomputer as a server. Its profit is second only to the "first game development team". However, because the "supercomputer" consumes too much resources, the profit ratio is very low, but It is a large-scale role-playing online game that Lin Feng highly values.
"The third game development team", the team leader Wu Gang, is responsible for running karts, and is developing a brand new sports online game. At present, it is barely self-sufficient. As for creating profits for the company, there is no talk of it.
"Fourth Game Development Team", leader Joe Wan-Kanheim, is responsible for the development of the single-player game Heroes Invincible series, as well as Heroes invincible online. It is also a game development team that Lin Feng highly values. In terms of profit, since only one Hero 4 has been developed and sold at present, the profit is far less than the "first" and "second" game development teams.
"The Fifth Game Development Team", the team leader Gable (formerly the president of "Valve", one of the vice presidents of the "Second World" game department), is responsible for the follow-up development of Half-Life. The profit is fair, but because of its "first-person design" games are very popular in Europe and the United States, it is also the focus.
"The Sixth Game Development Team", the team leader Minwu-Lee (father of CS), responsible for counter-strike online operations, is developing World War, this one billion US dollars in the future "Second World" flagship game, a sweeping Global online first-person shooter game. It is also the sector most valued by the "Second World" at present.
"Seventh Game Development Team", the leader of Nishiyama Takashi, is responsible for the strongest on the ground, but also a money-making weapon, and is also responsible for the follow-up development of the fighting game under the original "snk".
"The Eighth Game Development Team", temporarily held by Wu Zhaopu, is responsible for the operation of various arcade and competitive online games. The profit is considerable, but since these games are all classics in the past, players have a certain nostalgia for them, which is easy to get tired, so it is not the point.
Eight game development teams, together with the acquisition of "Daewoo Information" (responsible for the development of the follow-up development of Legend of Sword and Fairy), have constructed a perfect game strategy for the "Second World". However, among the eight major game development teams, there is healthy competition with each other. Every year, Lin Feng will rank the eight major game development teams based on the profit, technical content, and future prospects each team earns for the company in a year.
The final ranking of the eight major game development teams will directly determine the amount of research and development funds they can receive in the next year and year-end bonuses. This is also what Lin Feng came up with to stimulate his eight major game development teams to constantly introduce new ones, so as not to take credit for arrogance and cause slack.
The "Second World" was established for three years, and the ranking was not adopted in the first year. In the second year, Min Wu-Lee’s "Sixth Game Development Team" won the first place. His counter-strike online and World War made him deservedly named the Best Game Development Team of the "Second World" in 2001; last year’s The champion is Qiu Xin's "Second Game Development Team", whose Swordsman Love online, due to its hot scene and future prospects, deservedly won the 2002 "Second World" Best Game Development Team.
auzw.com For Minwu-Li and Qiuxin’s game development team for being the best game development team, Cui Ming is both convinced and not convinced. Persuasive, it is because the two game development teams were indeed very hot that year, and the prospects are very good. I'm not convinced, because the most profitable game development team of the "Second World" is his "first game development team". Therefore, Cui Ming has worked hard to develop the virtual life this time and must rely on the virtual life. Next 2003 "Second World" best game development team.
In previous years, his games, whether they were Legends or Audition, although they made money, the prospects were not good. They were not online games that lasted for several years. But Virtual Life is different. It is a game that can be operated for ten years or even continue to operate.
"Boss, I have taken a little bit of your opinion about virtual life, and based on our internal discussions, after research, we decided to put the background of the entire game until January 1992 after the end of the Cold War. Players will be in virtual life. Create a character that belongs to you completely, and then play in the context of the entire world. In the game, every action of the player can change the course of the entire game." Cui Ming stood up excitedly and explained to everyone through the slides The entire game background.
Lin Feng was the same as everyone else, and he was taken aback after listening. I did not expect Cui Mingze's layout to be so powerful this time, starting after the end of the Cold War in 1992, and every move of the player in it will change the entire game process.
Cui Ming smiled. The player changes the course of the game, which he also learned from Jianxia Qingyuan online. In Swordsman Love online, every move of the player will affect the process of the entire game. For example, not long ago, the player "Antarctic Ice Rat" led a group of crazy players and attacked the emperor's messenger in the Kingdom of Gold. The original game process was that the Kingdom of Jin sent envoys to the Southern Song Dynasty to accept the Southern Song Dynasty’s surrender.
Unexpectedly, the players led by the "Antarctic Ice Mouse" were so confused. Although they failed to successfully kill the Golden State Envoy, it changed the entire game process. The emperor of the Kingdom of Jin learned that his envoy had been stimulated in the Southern Song Dynasty, and Long Yan was furious. He immediately decided to send his troops south and vowed to flatten the Southern Song Dynasty. The action of the "Antarctic Ice Rat" also directly led to the battle between Song and Jin, and also allowed General Yue Fei to be reused in advance. Of course, as a player, due to the impact of the war between the two countries, they are often killed by enemy soldiers, making the entire game world a hell. But for many players, this is the real war, and it is the long-awaited large-scale role-playing martial arts game.
In view of this, Cui Ming also absorbed this characteristic or element into the virtual life. Beginning in 1992, the game characters played by players can perform any activities in this "virtual world" that is modeled on the real world, and Cui Ming has given players absolute freedom.
In the virtual world of virtual life, players can play any profession. Doctors, thieves, beggars, lawyers, athletes... etc. In short, as long as there are professions in the real world, players can find them in the game and experience them for themselves. For example, to become a doctor, you will gain relevant knowledge through "learning" (upgrading) in the game, but you will treat patients. If you are an athlete, you will improve your skills by "exercising" (upgrading) in the game.
Of course, it is not just these professions that make Cui Ming proud. What really makes Cui Ming proud is that every move and every action of the player in the game is like a "butterfly effect" that affects the background of the entire game world.
For example, if the player chooses to become a doctor, he will be punished by the system revoking his license. If the player wants to continue the game, he must find other ways to obtain the funds in the game in order to find the material that allows his game characters to survive in the game.
(In virtual life, imitating the real world, game characters need to eat and sleep. Otherwise, when fatigue or hunger reaches a certain level, the player's attributes will be weakened, and even the same pathology as the real world will occur.)
Of course, if this is the case, Cui Ming is not so proud. Cui Ming really dared to be sure that he could become the best game development team of the "Second Business" this year because the actions of players can also change all NPCs in the virtual world, or the occurrence of "historical events". For example, Manchester United won the Triple Crown in 1999. If the player chooses to become a player, if they perform well, they can change this history in the virtual world, eliminate Manchester United in the final, and let Bayern or other teams become European champions.
Of course, the player's changes are by no means limited to this. In the virtual world of virtual life, as long as the player has enough power, the whole world can be changed.
When Cui Ming was so excited that he couldn't restrain the emotions that burst in his heart, and briefly introduced the general idea and content of virtual life in a loud voice, the entire conference room was stunned. The concept of this virtual life is too advanced, but it is really attractive. Hearing what Cui Ming said, everyone is interested in playing games.
But everyone is playing games, which involves two questions: First, can the scene developed by Cui Mingze support the needs of players? After all, players can do almost anything in virtual life. In this way, the content of virtual people is too wide; second, can the server support it? I'm afraid this is a waste of supercomputer resources than Jianxia Qingyuan online.
Cui Ming also looked embarrassed in response to everyone's doubts. These are also two problems that have troubled him for a long time. He brought it up today, hoping that Lin Feng could help him solve it.
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