Rebirth of the Tech Madman

Chapter 968: Network decentralization and P two P

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In terms of operating systems, Tang Huan has indeed not stopped the development of 64-bit technology, and has already implemented practical applications on high-end database servers, graphics workstations and other platforms.

However, compared to most people at this stage who only saw the performance improvement brought by 64-bit technology using a larger memory space, Tang Huan was also concerned about the enhancement of computer security by the 64-bit architecture.

Or take the evaluation criteria of trusted computer systems, it is not that the higher the security level the product reaches, the better, because there is a dialectical restriction relationship in it.

First of all, it is not difficult to understand that the higher the security level, the more links and the stricter the audit, the more troublesome it is for users to use the system; this is not necessary for most common application scenarios, as if you just buy a piece of meat to make dumplings. , But the butcher said, you must go to the street to get a certificate before I can sell it to you-you can imagine how irritable this kind of experience is!

Second, the higher the security level, the greater the system performance overhead.

For example, the c2 level requires the system to audit events such as when to boot up, which user logs in from where and when, and write them into the log-in this way, you can find out by viewing the log Intrusion behavior represented by traces such as multiple login failures; and recording activities performed by system administrators, etc.

Obviously, this type of audit requires additional processor time and disk resources.

Therefore, for a general-purpose operating system for the widest range of user groups, it is sufficient to reach the c2 level of the trusted computer system evaluation criteria; otherwise, it is too much.

In the original time and space, windows_2000 and windows_xp, which merged Microsoft's windows_nt branch and windows_9x branch into one, belong to the c2 level. You can easily find system logs and computer security management in the "Computer Management", "Disk Properties" and other interfaces. The function does not cause any discomfort to users in terms of ease of use.

It is a pity that c2 is just a standard, and there is no guarantee that windows, which is a target of public criticism, will not be broken in terms of security.

The later version of windows-windows_vista, introduced a new infrastructure technology called user_-user account control or uac to help prevent malicious software from destructive behavior.

This model of leaving the security responsibility to the user's decision and responsibility has caused obvious incompetence to the user.

In fact, when the user is at a loss or not getting bored, the mechanism is useless-the user may not even look at the confirm button, and the responsibility will fall on him.

Another obvious example is the installation of programs on the Android system—perhaps a flashlight program that is out of reach of asking for permission to call, address book, text messages, etc., and users often don’t bother to spend time thinking about it, and all agree. Down.

Let me ask, if there is a bad situation such as the leak of private information, who is it to blame?

Zheru's operating systems for the consumer market and the professional market respectively-and, in terms of architecture and so on, are definitely much better than windows and Android, which has not yet been released, but they also feel the security of the public. pressure.

Compared with throwing the pot to the user, Tang Huan hopes to adopt a more active solution-and the 64-bit environment can do some things that the 32-bit environment cannot do.

Of course, the activeness of the richest man also has his own selfishness in it-he is a user of his own high-tech products, and sometimes the information he handles is not less secret than that of major national events, and of course he is particularly sensitive to computer security- And it is getting more and more sensitive.

It is undeniable that at this stage, 64-bit security enhancements still mainly serve high-end fields such as workstations and servers.

As for ea's latest home TV game console, the fourth-generation Xiaobawang game console, the introduction of 64-bit technology is in pursuit of performance.

Tang Huan is now struggling with it security issues, and Tripp Hawkins joyfully brought good news-the global sales of the three-generation Cassidy game consoles are not far from the unprecedented benchmark of 100 million units.

The richest man was not surprised at this success. You know, in the original time and space, Sony’s first generation exceeded 100 million units 9 years and 6 months after its debut, and the three generations of Xiaobawang game consoles are technically also It is not inferior, and it has a dominant advantage in operation. So after more than 6 years of first launch, there are 100 million units at your fingertips, which is a historically significant level. What is so strange?

However, the status of the small box of home video game consoles is becoming clearer and clearer. It has become the center of home entertainment. In addition to playing games and watching movies, it can also interact online through the Internet.

It can be said that home video game consoles can already significantly influence and even drive the traditional home appliances, TV sets, as well as the trend of digital multimedia standards.

Under this circumstance, the successor of the third-generation Xiaobawang game console, the fourth-generation Xiaobawang game console, is particularly important.

First of all, its performance must be enough to suppress the threat of personal computers-you know, Tang it has already pushed it on the 3d runway, the resulting cool game effect, strongly attracted players.

Secondly, ea's Internet online service platform-Battle.net, needs to further enhance its functions and converge applications.

Thirdly, the latest technologies such as the digital video standard DVD, wireless local area network, high-definition, etc., should also be added to support, or be prepared to support.

The topic of Tang Huan and Tripp Hawkins quickly turned to the forthcoming announcement of ea's first 64-bit home video game console-the fourth-generation Xiaobawang game console.

The current video game industry, although it has become a little unrecognizable because Tang it doesn’t care about the balance or the chaos, but ea’s dominance has not stifled the vitality of this field. On the contrary, it is because the development prospects have become clearer. And Qianyan Jingxiu, thousands of people are vying for flow.

For example, in addition to the newcomer Sony joining the competition, some established manufacturers have hyped cutting-edge concepts in their new products to compete for market share, so that the world's first 64-bit home video game console gimmick began to smash the streets. Up.

At the end of the previous year, Atari, which had been stripped of its early copyrights and lingered to this day, passed the Atari 2600 more than a decade ago and competed with the generation of Xiaobawang game consoles in the era of 8-bit home video game consoles. The Atari with sparks-the game department below, released the Atari jaguar, known as the first 64-bit home video game console; then, at the end of last year, Sega unwillingly launched its own so-called 64-bit Home video game console-Sega Saturn.

Although Atari Jaguar and Sega Saturn were very successful, ea did not panic, and proceeded in an orderly manner according to his own road map.

Gein, the increase in hardware specifications is just a temporary gimmick. Whether the product is really successful depends on whether the software is good-there is not enough game work to support the scene, no matter how powerful the hardware platform is, it is just a decoration.

Strictly speaking, the 64-bit technology of Atari jaguar and Sega Saturn is indeed a gimmick-they are just equipped with two 32-bit CPUs, and they have hyped up the 64-bit selling point.

It is undeniable that this dual-cpu architecture can indeed bring performance improvements to home video game consoles, but the premise is that the computing resources of two CPUs can be truly scheduled at the same time.

You know, even after a few years in the original time and space, in the era when dual-core cpu was popular, the software industry has not achieved the point where most applications truly support it. It is far less simple than directly increasing the cpu operating frequency and improving performance. Rough, it is more to find a place in key areas such as enterprise applications. At this stage, Fangyuan servers and Fangyuan workstations with a symmetrical multi-processor structure using multiple CPUs belong to this situation.

The decisive factor here is still software-programming on 1 cpu and programming on 2 cpus, the difference in the difficulty of implementation is not a little bit, not to mention whether programmers in the video game industry have the ability to serve advanced applications Skills like those of their counterparts are often unacceptable in the development cycle alone.

A common feature of the operation of the video game industry is to make quick money-the market is here, and players can be obsessed with a certain game to the point of endless sleep. It can be called "time is money", and it cannot be as meticulously crafted as the enterprise application field. Therefore, it is very sensitive to the efficiency of the game development platform.

Ea, who understands this, is determined to follow the real 64-bit road at its own pace, that is, the home TV game console uses only a 64-bit cpu, and the matching software platform will not test game development programmers. The skill of how to schedule the resources of multiple microprocessors wastes brain cells.

Tripp Hawkins mentioned an industry dynamic, "Nintendo, like us, is developing the next generation of home video game consoles that use 64-bit risc microprocessors-as far as I know, the cpu used is specially designed. mips_r4300; The image processing part is provided by Silicon Valley Graphics, a well-known graphics workstation manufacturer, and the progress is very fast, and product-related details will be announced almost at the same time as us."

At the comdex Las Vegas autumn show that seemed to be late this year, ea removed all confidentiality measures and officially announced the existence of the fourth-generation Xiaobawang game console, so that collaborators in the ecosystem have an understanding. And adapt to the buffer of the new platform, and the official shipment will have to wait until next year.

After hearing this, Tang Huan couldn't help but smile: "This seems to be the first time Nintendo has dared to be the first in terms of hardware specifications."

Tripp Hawkins smiled knowingly, "However, I estimate that even though cd-roms are now quite popular, Nintendo is still reluctant to replace the traditional game storage media such as cassettes."

Tang Huan shook his head, "Sometimes, the degree of stubbornness that a book manufacturer shows is really incomprehensible."

The most direct advantage of cassettes is the smooth loading speed of games brought by semiconductor chips, while cd-roms sometimes experience delays.

At the same time, the cassette can also provide additional functions such as expansion functions, additional handle interfaces, storage of game progress, etc., by carrying coprocessors, batteries and other components.

Of course, the real reason for Nintendo's holding on to the cassette is still to take a fancy to its unique advantage in game copyright protection.

However, compared to cassettes, cd-rom has more advantages to attract manufacturers such as ea to empathize.

The most obvious advantage is that the CD-ROM has a large capacity and can store more content-excellent animations of popular works such as "fifa" and "Need for Speed", which have always been talked about by players~www.readwn .com~ And the advantage to manufacturers is that cd-rom discs are easy to produce and low in cost. Even if unfortunately encountered a slow-moving market, they will not lose their pants. Think about the background of the Great Depression in North American video game industry Next, Yada used the truck to pull the slow-moving cassette to go to the garbage dump to landfill the tragic scene, it is not difficult to imagine the horror of cost risk.

Compared with Nintendo’s unannounced favor of cassette tape for the exclusive protection of game copyrights, the richest man pays more attention to the influence of cd-rom on digital video standards-the sales of the three generations of Xiaobawang consoles will exceed 1 100 million units, in other words, this means that there are 100 million terminals that can read vcd, the layout of Tang it and Tang Daheng, thus converging in one place!

For routine operations such as wooing and controlling high-quality game content to ensure the successful release of the fourth-generation Xiaobawang console next year, Tang Huan does not need to be too long-winded with Tripp Hawkins, the CEO who has served for many years. He emphasized the construction of Battle.net. "In addition to social functions, it will not take long for Battle.net to support the release of game content and even related electronic payments."

Tripp Hawkins quipped: "If 100 million users connect to ea Battle.net to download content at the same time, I am afraid that the scene will be so spectacular that there will be network congestion and server downtime."

"You are brought into the alley of inertial thinking by the centralized network structure of server/client." Tang Huan explained earnestly: "Zheru will be in the fall of comdex Las Vegas this year. At the exhibition, p2p technology and products that advocate decentralization will be released-this is also the most ideal mode of the Internet. At that time, no matter data download or electronic payment, there will be unexpected innovations."

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