Restart the Gaming Era

Chapter 195: background story

The first page of the design concept draft is a concept map of the game.

Although there is no demo, the concept map must still be available, because the concept map is the most intuitive. Without the concept map, it is likely that the chicken and the duck talked, and the other party could not understand what was being said for a long time.

"This is the game concept map of Ink Cloud Smoke. As you can see, this is a horizontal 2D game. The style of painting is the traditional Chinese ink style, and the gameplay is a small number of action elements + other interactions. As for the specific interaction methods , Will be described later. "

The judges all looked at this concept map carefully, all with surprise expressions on their faces.

Pretty! beautiful!

There were Du Mingxian, a professor from the Department of Fine Arts, and a senior art director at the scene. His accomplishments in art were very high.

Moreover, other people, such as industry professionals such as senior game producers, must have a rough judgement on fine arts, and can't say too many professional terms, but the simple beauty and ugliness can still be distinguished.

Even Jin Xi knows ink painting and landscape painting. After all, there is a saying that "painting and painting are not separated from each other."

This concept map is a traditional 2D layout, that is, the feeling of a paper person. The style of painting is the traditional Chinese ink style, but it is very fine. It is a compromise, which looks antique and also suitable for the general. Player tastes and standards of the current game.

The center of the picture is clearly divided into two parts.

On the left half of the concept map, green pines and cypresses, blue water waves, clouds and mist lingering over the mountains, like a fairyland.

Outside the bamboo forest, a scholar-like young man, holding a scroll in his left hand, and a writing brush in his right hand, was looking into the distance.

And on the right half of the concept map, on the top of a mountain soaring into the clouds, a dark cloud lingers. It looks like a dark cloud, but it is obviously not a dark cloud, because the black gas is faintly visible, like a huge beast Phantom.

Du Mingxian was closer to Jin Xi and whispered, "Look, this painting is just a sign that there is a very good art in their group!"

Jin Xi nodded: "You can ask for a while, if this artist is here, you can ask him to speak on stage."

Because Zhong Ming was responsible for explaining the concept draft, most of the reviewers subconsciously regarded him as the designer, not the main artist.

Zhong Ming went on to introduce the story of the game.

"In ancient times, there was a kind of evil beast named Hua Xia in Huaxia."

"The reason why the beast was born is unknown. There are rumors that the beast can weave dreams and feed on negative emotions such as fear, hatred, despair, and resentment, and it will grow stronger."

"The beasts let everyone in Yangmengcheng fall into a dream, trapping them in their dreams, constantly breeding fear, hatred and despair to feed themselves and grow."

"Once the Moonkin grows stronger, the entire city of Yangmeng, and even the whole world, will become the food of the Moonkin!"

"Fortunately, a scholar realized that he was trapped in a dream, holding a scroll in his left hand and waving ink with his right hand, trying to break the nightmare and defeat the beast."

"The beast is fierce, and can continue to breed demons in the nightmare, blocking the scholar's footsteps, and even wanting to get rid of it!"

"Scholars use pen, ink, and scroll to face the enemy, and take advantage of the landscape in the painting, and use poetry and calligraphy as swords."

Zhong Ming was speaking on stage, and all the judges at the bottom listened carefully.

This worldview is very simple. From beginning to end, there are only two characters, one is the scholar played by the player, and the other is the final boss in the game, which is the Moon Beast.

Of course, in the course of the game, the beast will continue to send various demons to stop scholars, those demons are some mobs blocking the road.

The senior producer Wu Zhicheng nodded applaudedly: "The idea is good, but you have to focus on the game's operation and combat system. From the screen, as an independent game is absolutely top-notch, even this This kind of Chinese-style traditional ink-and-wash game is relatively rare in the game market. It can be said to be unconventional. However, the gameplay must be able to support it, otherwise the game will collapse. "

Another judge also nodded: "Yes, hurry up and talk about the operation and combat system. Is this a bracelet game or a computer game?"

Zhong Ming said: "Bracelet and computer can be played. But the operation method is slightly different. The bracelet is operated with a virtual joystick and a touch, while the computer is a keyboard and a mouse. Of course, if the computer is a touch screen computer, You can also use touch operations. In addition, we allow players to connect external devices such as hand-painted tablets and pressure-sensitive pens to play games. "

Wu Zhicheng stunned: "External hand-painted tablet, pressure-sensitive pen? I heard that right, playing games, what are these external connections doing?"

Zhong Ming smiled slightly: "I continue to talk about the operation mode of this game first."

"This game can be seen as a 2D horizontal game. The basic operations are: move, jump, two-step jump, defense, basic attack, etc. You can see the general layout when operating on the bracelet. The lower left corner of the screen It's a virtual joystick, and there are five buttons in the lower right corner of the screen: jump, attack, defense, book, and draw. "

There is a basic button layout on the concept draft.

Needless to say, the virtual joystick in the lower left corner integrates most of the function keys. The largest button is [Jump]. When pressed in the air, it is a two-step jump.

The four icons around [Jump] are sword (basic attack), shield (basic defense), writing brush (calligraphy skill), and scroll (painting skill).

Of course, attack and defense, just the icons are swords and shields, to make it easier for players to understand. In fact, the attack method in the game is that the scholar wields a brush and throws pen and ink to cause long-range attacks on the enemy, while the defense method is to block the scroll in front of him like a shield.

This layout is the default operating mode on the bracelet.

The bracelet in this world can expand the virtual screen. When the player wants to operate, he directly operates on the virtual screen.

Therefore, the operation of the bracelet is basically the same as that of Zhong Ming's previous mobile phone, except that the screen of the bracelet is a virtual image, not a physical entity like a mobile phone, and it needs to adapt when playing.

Of course, it is only necessary for Zhong Ming to adapt. People in this world have not played bracelet games a lot and have long been used to this kind of virtual image.

On the computer, all of these keys can be replaced with ASD, space, UIJK and other keys.

At this stage, in fact, this is a more common horizontal version of the level game, moving, jumping, attacking, are not much different from the traditional horizontal version of the level game ~ www.readwn.com ~ In fact, this The special feature of this game is not only the style of painting, but also the two skills of calligraphy skills and painting skills.

These two skills can be said to completely change the gameplay of this game.

Zhong Ming continued to explain.

"The biggest difference between this game and other horizontal games is in the skills of" painting "and" calligraphy. "

"As already told in the backstory, this scholar is fighting a beast in a dream, so the writing brushes and scrolls he carries are given special abilities, that is, he can rewrite the dream to a certain extent!"

"Painting first. Painting skills allow players to create things in the scene or permanently erase some elements."

"The specific operation is as follows:"

"After the player clicks the [Draw] skill, the game is paused and the time falls into a stagnant state. The player can freely modify the current game screen by touching, mouse or pressure pen."

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