Restart the Gaming Era

Chapter 205: Highly acclaimed plot (2 in 1)

At 3 o'clock in the afternoon, "Fantasy Land" is online!

People in the studio started to download games, give five stars, and write positive reviews.

Like "The Lurking Red Road", "Fantasy Land" is now in the stage of just launching, just testing the water. Maybe the sales in the previous few days will not be very high, but as long as you get the initial series of data, such as player ratings, sales, paid conversion rates, etc., then go to other platforms to promote and everything will be smooth.

Of course, Wu Minghao also bought some of the regular recommendations, advertisements and the like, but they didn't buy much. After all, Fantasy Time Studio is also relatively poor.

Strictly speaking, it is much poorer than Low Light Studio.

Weiguang Studio now has two successful games in hand, and the company account has millions in addition to R & D funds. In the studio, it is already a very wealthy type.

Tian Yuan racked her brains and wrote positive reviews for the game.

She looked at Zhong Ming secretly, and found that Zhong Ming completed the entire evaluation process in one minute.

Click on the game details page.

Click to open the evaluation.

Five-star praise.

Comment: "This game is awesome. Come and play!"

Tian Yuan almost sprayed water on her computer screen: "Zhong ... Teacher, is your evaluation too perfunctory ..."

Tian Yuan probably remembered Tang Ying's previous instructions and called Zhong Ming and Teacher Zhong.

"Perfunctory, you really think how many players will read your comments." Zhong Ming said indifferently, "Most players will only look at a comprehensive rating, and the rating thing just allows more players to enter the game There is no way to make players pay. "

"Yeah." Tian Yuan instantly felt that what she was doing was a little meaningless.

Zhong Ming is right, independent game evaluation, basically meaningless.

If it ’s a normal bracelet game, it ’s still useful to brush the app, because many players will recharge as soon as they go in. Maybe the game has not been played yet, so start charging, buy a monthly card, or play a twisted egg. Gaming revenue does help.

However, most of the independent games in this world are tried first and paid later. The content of the trial will account for about 5% to 10% of the beginning. There are no first-charge or monthly card moths for stand-alone games. The key to paying is to see if they get the desired experience in the game, and not to pay for just the high game rating.

Tian Yuan was a little worried: "I feel that the game is a bit too difficult and I don't know if players can accept it."

Zhong Ming said: "Rest assured, the tolerance of independent gamers is very high."

Tian Yuan was still worried: "Moreover, the plot of the game was cut too much ..."

Zhong Ming: "Hehe."

Tian Yuan: "=. ="

Ming Zhong clearly looks confident like a king, why does he always feel that he will do some bronze operations ...

Tian Yuan opened the player group of "Fantasy Lands" and watched their reactions.

This group is not built just after the game goes online, but always.

In the development of "Fantasy Lands", in fact, some fans of stand-alone games have been aware of this game, and have been paying close attention to it. Wu Minghao found it difficult to contact them one by one, so he built the game's player base in advance and added all the players.

Before the game went live, this group became a game discussion group for players, daily irrigation.

However, now that the game is online, the most discussed group naturally turns into "Fantasy Land".

"Downloaded it, bought it, Lao Wu, but I support you, I hope" Fantasy Land "is really fun!"

"I downloaded it, and I didn't worry about the rest. After all, Wu is also a senior producer, but I'm a little worried about the plot."

"Before I heard ... the world architect ran away? It's not easy for the game to go live as scheduled."

"Yeah, I ran the demo for the last time. I felt the plot was quite heavy. I don't know how Lao Wu made it up."

In this game group, many players are also concerned about the story.

Before the world architect ran away, these people also heard some clues from various channels. They were quite worried that the game would be postponed. As a result, the postponement was not postponed. This is quite a surprise.

Players have entered the game experience.

Half an hour passed.

An hour has passed.

Player reviews of the game gradually began to explode.

"Oh my god, is it too difficult? I'm dead!"

"How do you feel it is different from the demo version you tried before?"

"Indeed, I feel that the numerical difficulty has been increased ... Fortunately, I have better operation, but it is not too difficult. But I have a question. Is the plot in the previous impression all cut off? I remember there was a cellar before Why did n’t it trigger the task? "

"The boss in Chapter 2 is lying down. I've been dead for more than twenty times. I can't bear it anymore. I want to give up a little ..."

"The boss in chapter two, you need to use props! You have to collect blood in advance to fight."

"Collect blood? How is it collected?"

"The cellar of Chapter 1! After defeating the branch boss there, I searched for a blood-stained note with hints. Then I went to Chapter 2 to collect some blood. When I hit the boss, I threw it and it would be very Okay. "

"Anything like this ?????"

In the game group, players began to share their experiences about this game.

The first reaction was, it's hard, it's hard!

As a hard-core independent game, although it is a 2D horizontal version, it is really difficult. The damage value of monsters has been increased a lot. Players need to observe the monster ’s actions carefully, and the monster ’s attack routine on the back panel. Life is reckless, and you must die as a dog.

The second reaction is, how am I so guided by the plot? Where did it go? ?

Before, a small number of players have played the game demo, which is a relatively simple demo version. At that time, it was the first chapter of the story before the change. The various guides were very tedious, but they were also very rich, including several hidden scenes. I knew where they were.

But after the official version was launched, players were surprised to find that these mandatory guides were basically cut off!

Previously I wanted to be free to move but could n’t. The plot has always forced the player to follow the established route to explore, and honestly follow the guide to do it, basically do not miss any important branch.

But the official version is completely different. There is basically no mandatory guidance for the plot. Where do you like to go?

But in this way, many players may not even complete 60% of the completion of the first chapter, they have already gone to the second chapter, and then run into the blood of the boss door in the second chapter.

Observe again carefully, the plot guide is indeed gone, but the hint is still there. These plot hints are actually subtly divided into many other places.

For example: equipment description, item description obtained in the scene, a notice board, some clues, a few words of an npc ...

However, how can ordinary players pay attention to these things?

As a result, some people in the game group are really hard to adapt to, dying to doubt life.

But there are a group of people who greatly appreciate this reform!

"Is it difficult? I think it's good! The previous game of chopping melon and cutting vegetables, is anyone really willing to play?"

"I also feel that after this change, it is still challenging, and it is more exciting to play."

"I prefer the current storyline. Don't you think the previous storyline is too stingy? It's like a toothless grandma telling a story to you. The story is endless, you don't want to listen and you can't leave. I have to wait for her to finish. I'm impatient anyway. It's so good now, wherever you want to go, you can hit whatever monster you want, and you have more freedom! "

"But without guidance, many monsters are really hard to fight! The ghost knows that the second boss needs blood to fight!"

"There are all kinds of detailed descriptions! Let's talk about the hidden scene cellar in Chapter 1, in fact, there are many clues: fewer and fewer villagers; when you talk to the couple in the cellar in the village, their lines will I suggest you that they like to eat people; the lunatic in the village said that he had seen the hungry ghosts from the underground drag the missing villagers into hell; when you strolled around to the cellar, you will find scattered blood, and you can follow the blood Find the cellar entrance ... so many details that you didn't notice, and then the strange story didn't guide you? "

"Indeed, I also found out that now that the plot has changed, this game is more like a fine independent game! Difficulty, puzzle solving, exploration, freedom, and so on are all available!"

"Yes, the previous" Fantasy Domain "was a little deliberate. We all know that the game is very rich in content, but the guidance and plot are like trying to show off: I am beautiful, come and play with me! But now There is a feeling of desire to talk about rest, but it can particularly stimulate the desire to explore! "

In the player group, "Fantasy Land" is being discussed.

Some people do not like to explore, and only pay attention to how difficult boss battles should be.

There are also some people who are particularly interested in the plot. They always want to dig out various clues in the scene, one by one, they are turned into big detectives, and they want to find unique plots that no one else has encountered.

Of course, only one person is very dissatisfied with this game.

Players with handicap and unwilling to use their brains ...

Hand disabled, I do n’t want to go to the backboard when I meet a monster, and I do n’t want to practice skills. I rushed to the monster to die, and when I met a boss, I did n’t want to play after two or three deaths.

Unwilling to use their brains, don't care about the clues and various clues in the scene, don't look at the prop tips, and don't know to collect targeted props to hit the boss.

This kind of player must not have any fun in this game.

However, most of these players will not come to play indie games to find abuse, they generally go to play the gold bracelet game.

Of course, it's not that we despise certain types of players. The players themselves are not inferior. Some people are already very tired at work. They just want to play a gold game without using their brains.

However, each game developed has a corresponding target group.

The target group of "Fantasy Lands" should be this group of **** independent players, to satisfy these players, whether it is word of mouth or sales, it is bound to be not bad.

...

Wu Minghao is also refreshing the game's various data.

Of course, the most important thing is sales!

According to common sense, an indie game with a good download volume must also sell well, provided there is no false publicity.

However, the download volume of "Fantasy Domain" is not very good, because Wu Minghao didn't have that much money to smash advertising space, and in terms of publicity, he didn't play any title party, even a large part of publicity, relying on the tap water of players.

It stands to reason that the sales volume will not be too high in this case, after all, the base number is here.

But Wu Minghao looked at the game data, and the more he saw the more happy he was, the more he laughed so hard that he couldn't stop talking!

Game rating, 9.1 points!

Player evaluation is very good, and the paid conversion rate is also good. According to the estimated sales volume on the first day, the game ’s first month ’s sales volume has reached 600,000 to 700,000, and the flow has reached 6 million to 7 million.

In other words, the net income in the first month can be three or four million!

Wu Minghao once imagined this data, but never dared to take it seriously.

Because he also knows that it is not only him, including the entire studio, who has jumped out to start a business for the first time, in fact, there are many defects and problems.

Although "Fantasy Realm" is an independent game with a relatively high degree of completion, it still has many problems, mainly because of insufficient staffing and insufficient funds. Many places have adopted compromised solutions, which cannot be said to be perfect. .

But in this case, "Fantasy Lands" is still a success!

"Get off work early today and go out for a big meal, I treat you!" Wu Minghao stood up and said excitedly.

...

Zhong Ming originally wanted to go back, but couldn't hold back Wu Minghao's tender invitation to Tian Yuan, and was dragged to the restaurant stiffly.

Tian Yuan was basically ignorant of the game data, but naturally she saw Wu Minghao so happy.

At the table, he pushed a cup and changed his cup. Zhong Ming didn't drink, but everyone else was a little faint.

"It's not easy, it's really not easy at this time! Fortunately, the game has become, otherwise I don't know what to do next!"

"Yeah, my wife has been arguing with me every few months since I started my business, and now I can finally raise my eyebrows!"

"It's a pity that Lu Bo is gone. If he doesn't go, he should drink with us now ..."

"Don't mention that item! I ran by myself and left a bunch of mess. If Teacher Zhong hadn't come to the rescue, our game might have been yellow!"

"Ah, don't say that, it's all a personal choice ..."

These people at Fantasy Time Studio ~ www.readwn.com ~ don't know if it is because of the role of alcohol or because the emotions in my heart have been released. Some people cry and some laugh.

It is not easy to play indie games, it is not easy for the boss, and it is not easy for the employees.

It is certainly something to celebrate like this, because the probability of success is too low!

Most of the studios are open, no money, no games made.

If no salary is paid, the backbone members will carry it without paying a cent, but slowly, employees start to leave one by one.

Some bosses do n’t have the heart to let employees leave like this, but they really do n’t have any money. Simply letting employees move their office computers away is considered compensation.

In the future, there will be fewer and fewer people, and the office location will be moved from a serious office building to a private house. In the end, it couldn't persist and it was silently dissolved.

Those games that are half done, or games that have been made but nobody cares about, have become a pile of useless code and garbage, lying quietly on the hard disk, and never being remembered again.

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