Restart the Gaming Era

Chapter 242: Amazing demo

The next day, Zhong Ming brought the demo of "Zodiac Guardian" to the headquarters of Moya Technology.

Moya Technology's headquarters building, as a landmark building, is indeed very eye-catching.

It is not just an office building, it also contains complete infrastructure, including office areas, cafeterias, gyms, everything, and even primary and secondary schools. In addition, the overall environment is also very beautiful, with a lot of wetland and green space resources. It can be said that office, leisure, living, and ecology all take care of it.

"This headquarters feels good, so it will be a small goal for Weiguang Huyu in the future."

Zhong Ming said with emotion.

Under the guidance of Assistant Lin Xiaoguang, Zhong Ming came to the Deputy General Office where Lin Xiaoguang was located.

"Mr. Zhong, you are here."

Lin Xiaoguang stood up to greet him, and he can see that his recent mental state is not very good, probably because of the sale of the handheld, which has caused a lot of burns.

"Mr. Lin's complexion is not very good, haven't slept well recently?" Zhong Ming quipped.

Lin Xiaoguang smiled bitterly: "Hey, what else can be happening, the matter of the handheld is sloppy. There is a gap from expectations, the pressure on the top is not small. Come, drink tea."

The assistant handed tea to Zhong Ming.

"How's the game over by Teacher Zhong? How about bringing the demo today?" Lin Xiaoguang was also anxious, so after a few words of shame, he went directly to the topic.

Zhong Ming nodded: "Bring it here, try it on the machine."

Zhong Ming reached out and handed over a small removable hard drive.

The mobile hard disk in this world is almost the same size as the previous USB flash drive, but the capacity is much larger.

The assistant quickly reached out to pick it up, and returned a moment later with a test handheld.

"Finished."

Helping ideals was given to Zhong Ming first, and Zhong Ming signaled directly to Lin Xiaoguang.

Lin Xiaoguang took the handheld, and the demo of "Zodiac Guardian" has been installed, and it can be run directly.

"Okay, let me play first. Is there anything to note, Teacher Zhong?" Lin Xiaoguang asked.

Most of the demo demos often have many problems, such as some bugs, optimization problems, or lack of novice guidance. It was also a habit for Lin Xiaoguang to ask in advance.

Zhong Ming shook his head: "Nothing to note, the demo is about the top 10% of the game produced, including the novice guide, but some cutscenes and the like have not been done yet. I still don't say too much, Mr. Lin directly you yourself Just feel it. "

Lin Xiaoguang entered the game directly.

Because it is a demo version, the opening CG has not yet been produced, but a simple text narrative instead. Lin Xiaoguang knew that these were minor details, so he didn't care and went straight into the game.

The star protagonist appears in a Chinese-style temple. Looking around, there are twelve idols surrounding the temple, with different shapes.

Although there have been great changes from the original animal prototype, Lin Xiaoguang can recognize them at a glance. These are the Chinese traditional zodiac signs, but they have undergone some artistic processing.

The shapes and costumes of the characters, including the architectural style of the entire temple and the artistic style of the idols, all carry Chinese style.

But it is not the more common style of ancient costumes, but it gives people a more ancient style.

For example, the costume on the protagonist Xinglang looks like some simple fabrics from the ancient times, and is paired with some animal bones, animal teeth, and oil paint as decorations. The Chinese style game makes a clear difference.

A simple system prompt is displayed on the screen: "Destroy the zodiac guardian who is wandering in this land, and the corresponding guardian stone statue will be broken. Defeating all zodiac guardians will bring you back to life."

Look at the girl lying on the front altar. The goal of the game is very clear, that is, to defeat all the idols and resurrect the girl.

Originally, these plots would be displayed using a relatively long period of real-time calculation animation, but because it is a demo, the content of this part is not particularly important, so I simply summarize it in one sentence.

However, the plot of this game is indeed relatively simple, and it is not difficult to summarize in one sentence.

Lin Xiaoguang pushed the joystick on the handheld, and the character ran forward.

Push the right stick, the angle of view changes.

"It feels good."

Lin Xiaoguang was a bit surprised. From the simple actions at the beginning, as an action adventure game, it feels very good.

This is not easy, because Lin Xiaoguang knows that Zhong Ming and Weiguang Studio have only developed some 2D games before, and have no experience in developing 3D games. The first 3D game can be made so smooth and natural in action, very Not easy.

Because the threshold for 3D games is relatively high, character modeling and action are all big pits. Especially for the action, in the absence of a motion capture system, the actions of the characters are all based on the system algorithm and the motion art hand tuning. Many details are inaccurate for thousands of miles, which may make the player feel that the character action is stiff.

But "Zodiac Guardian" does not have this problem. The characters move naturally, and there are even some small, life-like movements that look very real.

Walking out of the temple, the system carried out more operation tips, including running, jumping, archery, horse riding and so on.

These actions are basically done according to the conventional action game button mode, so there is no difficulty in getting started, as long as the old players are already familiar with this set of operation methods.

Soon, Lin Xiaoguang saw three very big surprises one after another.

The first one is not only that the characters have good movements, including the dynamic effects of the physics engine of the entire world, even the movements of horses, and the feeling when the characters pull the bow, they are doing very well! When the character pulls the bow and shoots the arrow, the handle of the handheld will also send a shock, and other dynamic performances, such as the character's clothes fluttering when the breeze blows, the grass will fall in the wind, and so on. perfect.

Although these contents can be realized through the editor, but they also need to be adjusted slowly. Some graphic-saving producers directly use the ready-made effects, which is definitely different from this adjusted effect.

The second surprise is the amazing scenery!

Riding on the grassland, the surrounding scenery is unobstructed.

Behind is the tall shrine, and at the far end of the grassland, there are looming mountains on the horizon. Clouds are scattered in the sky. Sunlight passes through the gaps in the clouds and shines on the ground. The effect of light and shadow is excellent.

This endless sense of openness, coupled with excellent light and shadow effects, made Lin Xiaoguang who had just stepped out of the temple feel a physical and mental pleasure.

Comfortable, free and open!

And this feeling is the other three games, including "Dawn of Darkness".

Lin Xiaoguang is also a little confused. It is reasonable to say that the function of the handheld device is a bit laborious to support this level of light and shadow effects. Like "Dawn of Darkness", the entire world has to be divided into small areas. In this small area, the motivation can reach this level, but when you cross a small area, you must read the article.

But from the current point of view, it seems that there is no obvious place to read in such an empty world. Is it a seamless map?

The third surprise is the guidance and guidance of the game, which is very natural.

Needless to say, running, rolling, riding, and archery are all conventional designs. But when looking for bosses, the game is set up so that the protagonist first reaches the active area of ​​a boss, raises his sword in the sun, and then looks at the direction of the sun's refraction, which is where the boss to challenge is.

Rather than simply marking the location of the boss or the active area on the map, this guidance method combined with the game content makes it easier to deepen the player's sense of substitution.

Here, Zhong Ming made some small changes.

In the original work, the challenge order of the first few bosses is fixed, basically following an order from easy to difficult.

But because the zodiac signs to be challenged in Guardian of the Zodiac have been fixed, bosses also need to be designed according to the characteristics of the zodiac animals, so how to sort them becomes a problem.

If challenged in the order of rat, cow, tiger ..., then it is obviously not appropriate to take pig as the last boss. Of course, it is not discrimination against pigs, but the image of pigs is not the most difficult boss in the game design.

The most difficult boss is the dragon. It is divided into two stages of boss battles. The first stage is in the sea, and the second stage will fly to the sky, and the difficulty of climbing to the weak point is higher than other animals.

In other words, the difficulty of the Zodiac Guardians is not determined by their ranking in the zodiac, but by their own physical characteristics. Because the shape determines the difficulty of the player's climbing, and also determines the design of the boss battle, the difficulty is naturally set.

Therefore, this time Zhong Ming simply did not give the player a specific challenge sequence, but let the players explore freely, you can go to fight the hardest dragon, or you can stay to the end.

Zhong Ming only gives players a rough guardian activity area. Lifting a sword outside the guardian's activity area points to the guardian closest to himself. Lifting a sword in the guardian's activity area will guide the specific guardian in that area. position.

Of course, in order to prevent many players from being dismissed as soon as they challenge high-level bosses such as dragons, Zhong Ming has also made some corresponding modifications, which is to work **** the map planning to keep those easy-to-challenge bosses away from the temple as much as possible. Recently, on the inner edge of the entire large map, the more difficult bosses are at the corners of the entire large map. For example, the dragon is on a very remote seaside, and it is difficult to find.

In this way, the problem of the order of challenges is solved, and the player is given the illusion of "the game has a high degree of freedom".

After riding a horse, Lin Xiaoguang successfully reached the area where the first zodiac guardian was located, the cow.

Lin Xiaoguang's first reaction was to stumble: "This game ... no mobs?"

Zhong Ming nodded: "Yes, no wonder."

"Ok……"

Lin Xiaoguang didn't say anything, which was different from what he expected.

Because it is not a game of mobs, there are very few. Mobs battles are a way to adjust the rhythm of the game. Many players like to experience the thrill of mowing in mobs battles. After the boss battles, they will challenge the boss with a high degree of nervousness. In addition, mobs can also arrange the interaction of many map elements and organs, and there is a lot of content to play.

Abandoning this one will lose a big highlight for the game.

Of course, some of the humiliating games in the boss room to hide mobs, say another.

However, Lin Xiaoguang experienced the feeling of no mobs, and it seems to be pretty good?

Although mobs can adjust player emotions, mobs in many games are nothing but forcibly delaying the game time. If the boss fight is dinner, the mobs fight is cold dishes. Strictly speaking, it is not impossible without cold dishes, and if you eat too many cold dishes, you will eat vomit, which will affect the mood of eating dinner.

There is no mob war, just start the boss, this feeling is not bad, go straight to the theme.

I just do n’t know how to guarantee the duration of the game without mobs.

Lin Xiaoguang controlled Xinglang to jump off the horse, and looked at the boss who wanted to challenge from a distance.

In the morning mist, a behemoth slowly walked out, and every step you took, you could feel the earth and the game screen shaking slightly.

"Oh!" "Oh!" ...

A heavy muffled sound made Lin Xiaoguang feel a little bit guilty.

After all, his only weapon was the long bow on his back and the sword on his hand. As for the horse ... obviously it couldn't help.

After seeing the true face of the guardian, Lin Xiaoguang was shocked.

"So big ?!"

The giant cow emerged from the shadow of the morning mist, just like a walking hill, without paying any attention to the existence of the protagonist, and walked slowly.

From the perspective of the head, the height of the starring is only the foot of this giant.

Yes, the thickness of the soles of the feet is over one meter high, not to mention the knees, thighs, and body.

If you are standing at the foot of the giant cow, then even if Lin Xiaoguang pulls the angle of view lens to the highest, he cannot see the highest point, and can only barely see a big thick leg of the giant cow.

"How to fight this?" Lin Xiaoguang asked subconsciously.

Zhong Ming laughed and said nothing.

A prompt was quickly given on the screen.

"Standing in the sun, using the sword to refract the sun to find the seal position on the zodiac guardian, that is their weakness."

"Find a way to reach the seals of these giants, and press and hold for a charge attack."

"During climbing, the colossus may shake your body. Please hold on hard ..."

Several tips in a row.

Because this is the first time a player is fighting the Zodiac Guardian, the guidelines should be a little more detailed, otherwise it is difficult for the player to get the gameplay completely.

"I ... want to climb on it?"

Lin Xiaoguang felt a headache, it was hard!

Climbing this big guy is harder than climbing the mountain, because the mountain will not move, but it will move.

Lin Xiaoguang first used the sword to highlight the weakness of the giant bull, one suspected above the hind legs and one suspected above his head.

Then ~ www.readwn.com ~ will start to climb hard.

Lin Xiaoguang chased the giant cow stupidly and ran for a while, but found that the distance was a little too far to catch up. He chased on horseback, and finally came to the feet of the giant cow, struggling hard, and grabbed the hind leg of the giant cow.

During the climbing process, Lin Xiaoguang found that climbing the boss also has certain skills.

Not all places can be climbed by the boss. Some stone armors are the best place to climb, followed by some places with long hair, which are also easier to climb. However, there are some relatively smooth skins that cannot be crawled at all. If you jump over and you cannot start, you will immediately fall.

In other words, in the process of climbing, we must constantly consider the next route, but it is not enough to climb up without a brain.

Moreover, whether climbing or grasping, you need to consume physical strength, physical strength is limited, and physical strength will only recover when standing.

That is to say, in many cases, the protagonist must find a suitable foothold on the boss, and release his hand to recover his strength at the risk of being thrown away. Otherwise, he will keep exhausting and keep falling.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like