Restart the Gaming Era

Chapter 270: Basic gameplay

Next, there are some basic game settings of "Dawn Age".

First, it's the core gameplay of the game.

At present, the core gameplay of the gold bracelet games on the market is basically divided into those categories, including horizontal action, 3d action, card-based turn-based combat, and some other types.

In general, the battle system of the Gold Bracelet game is divided into two categories, real-time combat and turn-based combat, which are subdivided into different small categories.

This core combat system is the core gameplay of the game.

For example, "Mecha Age" is a turn-based combat game. Players only need to click a few keys, and then watch a bunch of mechas fight each other. The matching derivative system is the "pumping armor", and some rare organic armors require players to spend heavily to save money.

Relatively speaking, these two approaches have their own advantages and disadvantages.

Turn-based battles are easier. Many players are too lazy to play bracelet games. Just open an automatic battle and watch a bunch of villains fight each other. It is very satisfying to see a bonus and lively occasional operation. Getting some coolness can be said to be no burden.

Real-time battles are relatively tiring, because players need to control more, use virtual joysticks to control the direction, release basic attacks, special skills, and may have to press the keys to avoid the enemy's big moves, the operation coefficient is higher. But this refreshing feeling is even stronger, it is to do it yourself, not to look at it dryly.

In general, the current bracelet games on the market are changing from automatic combat to real-time combat. At present, it is probably a six or four open situation. In the future, the practice of real-time combat will definitely increase.

Because in real-time combat, automatic combat can also be completed through ai, but automatic turn-based combat wants to be transformed into real-time combat operated by players, which is absolutely impossible.

Therefore, the battle mode of "Dawn Age" is, of course, the choice of real-time combat + optional automatic combat.

It is the meaning of this system that both players are pleased and do not cause too much operation burden on players.

Second, the perspective of the game.

There are roughly three kinds of viewing angles for games currently on the market: 2d horizontal viewing angle, 3d locked viewing angle, and 3d unlocked viewing angle.

The 2d horizontal version is well understood, and it is a relatively low-cost, safe and controllable method. The mcs2d engine is the most mature, best-used and free engine. Most startups will choose this engine to make games. 2d The development cost is also much lower than 3d, and the cost performance in all aspects is higher.

In addition, many anime ip adaptation games are actually more suitable for 2d horizontal version. This traditional and ancient perspective mode is still continuing, and the possibility of being eliminated is not seen in the short term.

But the shortcomings are also obvious, that is not cool enough, and can not take advantage of the bracelet.

The bracelet is different from a mobile phone. It usually looks like a watch without a display, but after activation, it will project a virtual screen on the player's arm. This screen can be large or small, but the highest resolution is 2k, the usual basic resolution, many people are used to adjusting to the 720p minimum screen, because the higher the resolution and the larger the screen, the faster the energy of the bracelet will be consumed.

If you like, you can adjust the picture of the virtual screen of the ring to the size of the LCD TV of Zhong Ming's previous life, but the energy consumption is also rolled up. The original normal game can play the bracelet for more than ten hours. Playing games supports up to one or two hours, obviously most people don't do this.

The "Bracelet Advantage" is also on this projection screen.

Because it is a projection screen, the projected picture is not necessarily a plane like a TV screen or a mobile phone screen. It can also be a horizontal plane, showing various holographic projections.

Obviously, the vertical screen is similar to TV and mobile phones. Even if the game is 3d, the screen is displayed in 2d, which is naturally a lot worse than the screen.

But if it is a horizontal plane, it displays a variety of stereo holographic projections on it. This feeling is much cooler than 2d, and its expression is much stronger.

There are already some mobile game companies in the market developing similar games, and this trend has spread very fast, known as "holographic 3d".

"Dawn Era" will adopt a holographic 3d locked view mode.

The reason why the perspective is locked is to reduce unnecessary operations for the player. The operation of the bracelet game is inherently irritating, because all operations are realized by touching the virtual screen with a finger, and the feel may be worse than that of Zhong Ming's previous mobile phone screen. Players want to play real-time combat games. The virtual joystick + skill key is already tired to press. Then let the player free up his hand to change the perspective. That is to add more and more, it is not necessary.

The biggest advantage of locking the angle of view is to make it easy for players to play. For example, the previous Diablo series of Zhong Ming has always locked the angle of view (adjusted within a certain range at most).

Of course, locking the angle of view does not mean that the angle of view cannot be moved at all, it just means that the player cannot blindly change the angle of view, because most players adjust their angle of view, and they faint themselves when they are adjusted. They can only restore the default angle of view.

In order to meet the needs of the players to observe the sisters in the game at close range, in the automatic battle mode, the player can choose two new perspectives, one is the third person following perspective, and the other is the movie perspective. The movie perspective is equivalent to the free switching of different movie positions. For example, sometimes you can give a bird's-eye, elevation, and so on, so that players can better watch the characters' movements and model details in the game.

Finally, the content and gameplay of the game.

The main game characters in "Dawn Age" are a bunch of beautiful young ladies and a small number of beautiful younger brothers. The ratio of male to female is about 3: 7.

These characters have different styles and different fighting styles, but one thing they have in common is that they are very beautiful and very eye-catching. For example, there must be a girl playing with a knife wearing a neon traditional costume in the game, don't ask why.

After all, the times are changing, the demand to see the face will not change, the models look good, and the players will buy and buy willingly.

There is a big map similar to Diablo in the game, but it is not too big.

There is one map every 10 levels, and the entire world map is temporarily composed of 7-8 small maps. This combination can be considered very large.

These field maps are mainly for players to fight gvg activities. When gvg activities are started, players will come together to engage in gvg melee.

In normal times, there are also some monsters scattered on these maps. Players can freely choose characters to upgrade their monsters, but experience acquisition is relatively slow and is reserved for heavy players.

For casual players, the main resource acquisition is done through levels, and levels are equivalent to private copies, with a certain number of restrictions.

There are two types of levels in the game, one is the single player challenge level, and the other is the team challenge level.

In the team challenge level, players can play up to 3 characters at the same time. One of them can be selected to control, and the other two are controlled by the system.

At the same time, the player's team is configured with a maximum of 5 characters, and the playing characters can be changed according to different situations. Although other characters outside the system cannot play, they can still add some buff effects to the team.

In other words, if there are fewer pits on the character, there are three, and if there are more, there are five.

Of course, these characters are not taken casually. Some of them are given by the system, some of them require players to go to the liver, and some of them cost money to get them.

Each character has an exclusive weapon and an exclusive prop, other props are universal. Exclusive weapons can be liver-specific replicas, or you can directly save money.

In short, in terms of basic gameplay, it is a micro-innovation of common fighting methods on the market, while ensuring the most basic pit depth.

The other is the derivative gameplay of the game.

The basic gameplay determines the lower limit of the game, while the derivative gameplay determines the upper limit of the game.

In "Mecha Age", mech battle is the basic gameplay, because this gameplay is very old-fashioned, so the lower limit of this game is very low; and Zhongming's solution is to develop a new gameplay, which is Xinghai battlefield The content of this derivative gameplay is very rich, so raising the upper limit of the game has only given the game “Mecha Age” a short period of time.

As for "Dawn Age", Zhong Ming also designed a lot of derivative gameplay.

In simple terms, it is to fully inherit the experience of Xinghai battlefield gameplay, and to run the gvg battle throughout!

When developing the Xinghai battlefield before, Zhong Ming already had a simple observation on the current bracelet market. The result of observation is that the current number of high-quality mobile games is not small, but there is almost no way to make gvg gameplay .

In other words, most mobile game developers do not realize the importance of gvg gameplay in mobile games, but are still entangled in the picture, basic battles, the gold system and so on.

Of course, this is not to say that these are not important, but that the development of screens, basic battles, and the gold system has reached an extreme. No matter how hard you work on micro-innovation, their benefits are already very low.

However, gvg gameplay is a blind spot in many games and still has a lot to offer. The popularity of such simple Xinghai battlefield games proves this.

The reason why gvg gameplay is important is because people are social animals.

For most players, the reason why they are keen on online games and do n’t like playing stand-alone is because they can play with other players; the reason why local tyrants like to save money in online games is also because online games have established a complete Player ecology, different players are divided into different levels, the more people, the better the effect of pretend.

Therefore, the real-time interaction of players is the fundamental attribute of online games.

To strengthen this kind of real-time interaction, many game companies are racking their brains. On the PC side, there may be many forms of this interaction, such as bringing new players, apprentices, national warfare, etc. In short, I want to do everything possible to old players, New players are all connected, and they use games to increase their chances of knowing each other.

For example, the master and apprentice system is actually a blind date system. Most people accept students of the opposite sex.

Of course, the same is social, the methods are also elegant, vulgar, natural and blunt, but in a word, mobile games are social, can basically be invincible.

Because in the continuous influx of players, the players themselves become one of the fun of the game, the more people, the more fun. In this way, a positive virtuous cycle is formed, and permanent movement is formed.

The Xinghai Battlefield is not strictly the best national warfare game, but because it appears in the bracelet game, it has been highly sought after, and it is precisely because of the different platforms, the evaluation systems are not the same.

It's only been more than half a year since the release of the Xinghai Battlefield feature, and the "Mecha Age" project is too frightening. Although the Xinghai Battlefield has been briefly warmed up after the release, it was quickly engaged by Liu Yuxin. Smashed, so this feature didn't attract much attention.

In other words, Zhong Ming is still very promising to play gvg in "Dawn Age".

Of course, since you are operating the sword yourself, you will definitely not be as frightened as when you were in the Xinghai Battlefield.

The gvg gameplay in "Dawn Age" is at least one to two years ahead by this world standard, and this lead can establish enough advantages.

Unlike the Xinghai battlefield, there are four major activities in the gvg battle in "Dawn Ages", which are legion trials, rebel crusades, outbreaks of intellectual weapons, and energy and mining legion battles. These four activities are not all open at one time. But as the games progressed one by one, the competition became fiercer and fiercer.

[Legion Trial] is a regular world boss game. At 12 o'clock and 6 o'clock every day, the [Legion Trial] activity refreshes. The legions, guilds, and clan, simply used a more common name in the intellectual crisis as a package.

After the Legion Trial begins, each player can challenge a simple single-player copy. The copy is a mechanical boss with strong attack and defense power. Each person has a certain time to resurrect after death. The boss is divided into four stages. ~ www.readwn.com ~ The more points you earn, the more you earn. Finally, two lists are formed based on player points and the total points of the legion, and rewards are distributed according to the rankings.

In addition, the first person in the personal list has a certain chance to receive special rewards, that is, the mechanical boss model characters in the copy can appear as regular auxiliary roles when copying, and can be traded.

In the early days, players did n’t know much about the game. They often only came into contact with the basic gameplay. How to introduce players from basic gameplay to gvg gameplay was through the [Legion Trial]. This gameplay is very simple and everyone can participate. Its main goal is to train players to form the habit of participating in activities at fixed points.

In online games, when the number of players has been determined, it is important to bring players together at the same time. Players have different habits. Some like to play during the day, and some like to play at night. How can they all form a habit to go online at the same time? Just through a similar special gameplay.

[Legion Trial] It will be open on the first day of service, until the third day. This period is mainly to cultivate the habit of players participating in activities regularly. At the same time, the management of each legion will definitely send emails or group chats repeatedly to remind everyone to go online at 12 o'clock and 6 o'clock on time to participate in the event, because the legion rankings also have rich rewards. In this way, players' sense of time for gvg activities has been initially cultivated.

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