Restart the Gaming Era
Chapter 292: Future prospects
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In terms of the process and grasp of the player's emotions, the game has reached the level of fire.
At the beginning, from convenience stores to police stations, most of the players encountered were ordinary zombies. Although they are ordinary zombies, the heads of these zombies are very iron, they will not die after several shots, and they will flutter on the ground. The body is just a bite, and can only be bitten without melee weapons.
Players are holding weak pistols to deal with zombies who do n’t know where they will come out in a dark environment, collecting props, solving puzzles, backpack explosions ... the early games have created a great sense of horror, But it will not scare the players away completely, so that they can continue to play.
But slowly, players will become familiar with this experience. Although the zombies are hard-headed, the marksmanship of the players is gradually improving, and they have seen more. One or two zombies are not very scary. And with the progress of the plot, players get shotguns, it is really impossible to spend a few more bullets to clear the field, the mental stress has been reduced compared to the beginning.
After the player gradually adapted to this rhythm, the game ushered in the first lick and the boss battle. After that, a zombie dog with very flexible movements appeared, and then, the oppressive tyrant appeared. .
This series of monsters appeared in accordance with the process. Players promoted the plot in the process of exploration, and the enemies they encountered became more and more difficult to entangle. When ordinary iron-headed zombies can no longer scare the player too much, these New monsters will give players a whole new sense of horror.
The tyrants appeared when players felt that "just search slowly after clearing the field" was enough. This big man in a black trench coat comes with an audio system when he goes out, and is so powerful that he can hardly beat it. He will chase players with a very oppressive pace.
If the player tries to kill it in vain, there is almost only a dead end, and even if the player really spends a lot of resources to temporarily give him a job, he will stand up again, completely worthless.
Therefore, players can only solve the mystery in the chase of the tyrant, collect props, advance the plot, and then try to avoid it, and the level of excitement will increase again.
After that, players began to experience more difficult levels, dirty sewers and scary mutant creatures, umbrella bases and increasingly difficult boss battles ...
Even the mobs, "Resident Evil" are all done very well, from ordinary zombies to extremely fast licking lords, to zombie dogs, to the vegetative in the umbrella base, all have their own characteristics.
Especially the vegetative, it has the triple buff of "disgusting human appearance", "cannot be easily and completely killed", "caught is a dead attack", leaving many people with a psychological shadow in the greenhouse of the umbrella base, although It's a bright scene, but it's not weak at all.
Whenever the player gradually adapts to the current difficulty of the game, the game will suddenly speed up, using more powerful enemies and more complex levels to solve the puzzle to increase the difficulty of the game, always maintaining the game's sense of terror and freshness to the player.
In addition, the game's environmental approach is also in place.
In the police department, players often need to advance in the dark. The traditional dark horror elements combined with high-precision scenes and the sorrow of zombies are impressive; in outdoor scenes, raining scenes make the light and shadow performance of the game better, and the dark night sky. The rain of Xia Lili also aggravated the player's anxiety; the disgusting scene in the sewer and the specific boss battle with the mutant crocodile made many players feel uncomfortable; the high-tech buildings completely paralyzed in the umbrella base also brought players A very strange feeling.
In addition, the most reveling players are the strategic elements in Resident Evil.
It is indeed a horror game, but it is by no means the only way to pass the level of courage, courage can only make you not afraid of zombies, but it cannot prevent you from being killed by zombies;
It is indeed a shooting game, but it is by no means a weapon that can be used to pass the level. You may not find the key to open the door at all;
Even if you are brave, have good marksmanship, and good memory, you still need to pay attention to the strategy in the game in order to clear the level faster at the lowest cost.
For example, there are many windows in the game, and there are zombies outside the window that are constantly flapping the windows, and players can collect wooden boards in the scene and seal the windows.
These boards look useless, and they will occupy the backpack grid. Many players are too lazy to take them, but soon the zombies will continuously come in through the broken windows, allowing players to waste more bullets and drugs.
At this time, which window is closed with a wooden board is actually a more strategic choice for the player.
This is a relatively simple strategy. Similar strategies include how gunpowder and drugs should be synthesized and used. What firearms should be used against different enemies? The zombies we met just had to pass by, or did we have to blow our heads forever?
As for more complicated strategies, such as which props need to be carried on the body and which are put in the box this time out? What route should I take this time out, and how should I return?
Waiting for these contents is the fun of the game. When players repeatedly go around and explore in a scene, each shortcut will get great satisfaction. This kind of careful calculation and hoarding in the case of scarce supplies The feeling of resources is also a pretty good experience.
Of course, the biggest feature of "Resident Evil" is the gorgeous qualitative changes produced by the box court-style puzzle content added to the horror game.
Especially when entering the police station at the beginning of the game, most players thought that this place might only be the scene in the first ten minutes of the game, but soon the players found themselves wrong. This modest scene was unexpectedly complicated. Even many times when the player thought that he was about to leave the police station, he came back again and again!
The police hall has several floors, and it extends radially around. It is divided into prisons and other parts. Each area has its own characteristics. The difficulty of the puzzle is just right and the route planning is reasonable. Players go around and accidentally pick it up. Some props that I do n’t know how to use will soon be used in the next room; or I encounter a threshold that cannot be passed, but I finally find a way to understand it as the story advances.
In the police station, the various scenes are highly unified, such as the office on the first day of work, the dark room to collect evidence, the parking lot of the police station, the prison, the police dog turned into a zombie dog, the morgue, etc. These scenes are all Integrated under the police station, it reminds the player at all times: you are the police Lyon who came to work on the first day.
And this box-type compact design is very unique in all games currently on the market. It is unique in the current 3a masterpiece, which makes the "Resident Evil" police station a Classic scene.
In addition, the dual protagonist and front and back settings also make many players feel novel.
The so-called front and back pass means that the player can choose Lyon and Claire, the male and female protagonists, to perform the story line of Lyon first. Claire is the watch and Lyon is the watch.
The two people's routes to the police station are different. One enters from the front door and one enters from the back door. The two will have some intersection in the plot. Although there are similarities in the puzzle solving, there are still differences in the plot. of.
After the level is cleared and the level is cleared, the real ending of the game will be activated. Through the design of the front and back gates, players can experience a more complete plot from two perspectives. For example, through the Lyon line, you can know about Ada, and through the Clare line, you can know the story of the orphanage and the police chief.
There may be some questions when the player experiences the level, and these will be answered in the level.
In addition, in the previous life of Zhong Ming, some players questioned that the design of the two lines in the table in "Resident Evil 2 Remake" did not interact with each other. In response to this, Zhong Ming also made some minor changes.
In the original Resident Evil 2 Remastered version, Lyon and Claire had very little dialogue. There were only a few brief exchanges when the helicopter exploded. Zhong Ming increased the number of similar communication nodes as much as possible. At the police station, Powered windows, arsenals, research poison gas, fingerprint rooms, and many other places have added interactive plots that two people happened to encounter.
In addition, the two also used the walkie-talkie to communicate with each other many times, exchanging status and plans, allowing players to feel that Claire was also fighting nearby while exploring the police station in Lyon, which he controlled.
At the same time, the game intentionally left some clues, so that the player can feel that another person has been here, for example, in a plot somewhere Lyon arrived first, killed one licked and searched the room; then When Lane Claire came here, he would see some traces of fighting and licking corpses, while some less important supplies in the original room were raided.
However, as many players have proposed, it is basically impossible for the front and back gates to share the same scene.
Because the content of the game is limited, let ’s take the police station scene as an example. If the front and back customs share a scene, after the player has cleared with Lyon, all resources have been searched and all doors have been opened, then Claire is here. What else can we do?
If the priority resources are scattered on two lines, the puzzle content of the entire game will be destroyed; it is not realistic for two players to play Lyon and Claire at the same time, so the game will become a two-player mode when two people meet. , The game content itself has not changed.
Therefore, Zhong Ming ’s approach is to take care of the settings of the watch and the gate as much as possible, so that the relationship between Lyon and Claire is closer, so that when players choose Lyon to play the game, Claire ’s sense of existence can also be reflected in the plot. Come out, this setting also makes many players feel bright.
All these excellent contents have made players feel the unique charm of this game and praise the game “Resident Evil”!
...
"Resident Evil" did not unexpectedly set off a frenzy, sweeping the world.
Because this game is set in the West, and it is a fairly common theme of zombies, it has also caused widespread reactions in the West.
The two major platforms of PC and mainframe, naturally, the sales of "Resident Evil" is also rising!
In a cafe, Zhong Ming and Lin Xiaoguang met again.
This time, we can see that Lin Xiaoguang is really a bit square.
Did the last bet really become a reality?
During this time, Lin Xiaoguang was also paying attention to the popularity and sales of Resident Evil, and it turned out that the sales data of this game seemed to be very good!
Especially from the discussion heat on the Internet, "Resident Evil" can almost be said to be one of the most popular games at present, a large number of anchors are playing, and the key is that this game is not only popular in Huaxia District, It is also popular in the West!
"Mr. Zhong ... Could it be that your" Resident Evil "is so expensive to sell, can it really sell 2 million units?" Lin Xiaoguang said with emotion.
Zhong Ming smiled: "I told you early, and quickly submitted a resignation application to your senior management. You are a senior executive who has trouble leaving the office and the early process has saved delays."
Lin Xiaoguang was speechless. Zhong Ming was so confident from the beginning. At that time, he still felt that it was impossible to sell 2 million copies of the horror game at the price of 150 yuan. But now he found that Zhong Ming had set the price to 299. And sales can reach so much!
This is more than twice the best result of Lin Xiaoguang's expectations.
Now, Lin Xiaoguang is really tangled. Although he is a little bit reluctant to Moya technology, Zhong Ming has proved the bright future of Weiguang Mutual Entertainment with actual actions.
Not to mention anything else, just this ip of Resident Evil is an inestimable treasure.
Similar industrial games are basically mass-producible content. That is to say, if Zhong Ming is going to release Resident Evil 2 at the same time while maintaining the current level, then the sales volume is at least one million. This also means that Weiguang Mutual Entertainment has a very strong competitiveness in game content. Although the current scale is not large, the temperament of the giant has already appeared.
"Mr. Zhong, do you really think about it? If I jumped over with my team and set up a company that makes hardware, it is very likely that you have opened a bottomless pit, and it may not be possible for three or five years. To make a profit, you simply put money into it ~ www.readwn.com ~ You have to be prepared for this mentality. "Lin Xiaoguang said.
Zhong Ming smiled: "Of course, I certainly know how much money it costs to make hardware, but I definitely have to do it. Money is not a problem. Besides, the profit rate of hardware is indeed lower, but it does not mean that it will definitely not make money. The key is to see what we do. "
Lin Xiaoguang nodded, and Zhong Ming made sense.
Zhong Ming also said: "If you still feel hesitant, then I can tell you the biggest advantage of our cooperation: Moya Technology is a pure hardware developer, and its game development ability is basically zero. But Weiguang Studio Differently, our exploration of games is at the forefront of the world. In the final analysis, game hardware still needs to be combined with software in order to exert its greatest charm. "
"In the past, hardware manufacturers, especially many simulator manufacturers, made products first, and then let gamers adapt to the equipment. However, it is impossible for gamers to change some mature designs. One problem is that the software and hardware of the game can never be perfectly combined. "
"But if the two of us cooperate, this problem can be solved perfectly."
(=)
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