Restart the Gaming Era
Chapter 319: 3 plans
The beginning of the game is very low, most of the content is under construction, and novice guidance is provided.
As a strategy simulation game, the game content in Star Tinder is still very complicated. Although most of the players who play this game are strategy game players, they have a high acceptance of this theme, but Zhong Ming also It is still necessary to consider for those new players, so the novice guidelines are detailed.
The first problem that Tang Ying encountered was architecture, including how various buildings should be placed, the specific role of buildings, and so on.
The initial resource layout should be designed, and the veins of crystal, gas and metal ore can be detected on the plain around the spacecraft, and small collection sites can be built on it.
There are also many types of collection fields in the game. At present, Tang Ying is still a novice, so only the simplest small collection field can be built. To put it plainly, it is similar to an ordinary mine. Mining vehicles transport resources from the mine to the energy station. Efficiency Relatively low.
In the future, as the technology tree climbs, the collection field will continue to evolve. There will be a large-scale automatic collection field, and the resources buried in the depths can be dug continuously.
There are many types of buildings in the game, including resources, production, and combat. Each type of building has a unique role.
Architecture is also very important. For example, the most basic rule is that all buildings must be within the energy supply range of the energy station, so how to distribute the energy stations to take care of the most buildings has become a problem that players must first consider.
In addition, the sizes of the buildings are different, similar to building blocks, and there will be a gap between the big building and the big building. At this time, you can see the small buildings plugged in, and you can make the most of the space.
There will be connections between different buildings. For example, there is a smelting function in the processing plant. After the metal ore is sent in, it must be processed by the processing plant before it can be sent to the arsenal to make weapons. Leaving it closer, otherwise the transport vehicle will run away unjustly, affecting the speed of resource delivery.
In addition, different types of buildings will have restrictions on each other. For example, the processing plant will consume resources. If the supply of resources cannot keep up, the processing plant will be shut down; or the processing plant will be built too little and all the resources will pile up, etc. After the warehouse is full, the collection site will stop mining resources.
Therefore, buildings such as collection sites, warehouses, processing plants, arsenals, etc. have a roughly appropriate ratio. This ratio can only ensure the speed of development if it is kept within a reasonable range. Otherwise, any link will directly slow down the entire process except for problems. It may be too late when the helium flashes.
The first batch of buildings has been completed, and the entire human base is in a booming stage. The layout of various buildings is relatively reasonable and the arrangement is very neat. Tang Ying is very satisfied with this.
Immediately after, Tang Ying entered the next stage, which was to make laws.
[Promulgated laws: Human civilization is facing a crisis. Neither the laws of the old Earth or the laws of the Star Fleet have adapted to the current situation. As the Supreme Archon, in order to save human civilization, you must proceed to formulate the "Interstellar Tinder Law". The highest purpose of this law is to ensure the survival of human civilization. To this end, any necessary sacrifice is worth it. 】
By developing the Star Tinder Act, players can get some benefits, but they can also cause some problems.
Opening the legal column is an interface similar to the talent tree. There are many different legal provisions on it, which are going in different directions.
However, when facing some specific problems, there are often two or three branches, and these branches are contradictory to each other. Players cannot choose one of them after changing one.
After all, once the law is promulgated, it is best not to change it. "Changing from night to night" is not a good thing.
There are many legal provisions, such as emergency shifts and extended shifts. Most people now have fixed working hours, but these laws can mandate extended working hours. After signing overtime laws, various facilities can be freely adjusted. Overtime hours, such as excessive resource hoarding, allow people in the processing plant to work overtime.
There are also food laws. In the face of food shortages, the law can provide only soup, or use food additives in food, or ration food quotas. These strategies will alleviate food shortages to varying degrees, and will all Causes varying degrees of dissatisfaction.
There are also laws against the wounded, laws against the dead, laws against children ...
Different laws focus on solving different problems. Many laws are very unreasonable at first glance, but they can bring tangible benefits to the consul, such as overtime, food additives, and child labor.
At this time, how to choose among interests and dissatisfaction of everyone has become a very critical issue.
The promulgation of laws is continuously promoted according to the progress of the player's game. At the same time, the player must also start to solve some wild emergencies.
In addition to guard posts, players can also establish expedition camps and arrange personnel to explore in the wild.
Exploration is not only about collecting resources, but also about discovering the Zerg threat earlier.
In the background of this game, the Zerg is basically entangled in all corners of the entire planet. With the continuous expansion of human power, the conflict between humans and Zerg is bound to become more and more frequent.
When the human base is attacked by the Zerg, if there is no guard post, then the Zerg may directly reach the inside of the human base and drill out from the ground, causing serious damage to some key facilities and causing heavy losses to the player; if there is a guard post At the station, the range of early warning will be expanded a lot, and humans can block the Zerg early on the periphery of the base and reduce losses.
However, even with a guard post, the range of early warning is not very large, at this time the role of the expedition will be reflected.
Players can form many expeditions to explore the surrounding areas freely.
During the exploration, the expedition may find the zerg lurking in the nearby ground, and the player can call the army to clear the zerg.
The expedition may also find some special resource mines. After confirming the safety, some resources can be brought back, or the player can send someone to mine in the past;
The expedition may also encounter some unexpected events, such as being suddenly besieged by a large number of insect swarms. At this time, the player as the governor must make a decision. Whether to send more troops to rescue in the past, or to abandon the expedition, compare it to himself. A vantage point for the Zerg army?
...
At the beginning, Tang Ying felt quite good. The Zerg attack was not so rampant, and the nearby resources were relatively easy to mine. Various buildings were built in succession.
But soon, Tang Ying encountered various difficulties.
As the process progressed, the Zerg's attacks became more frequent. Although Tang Ying built a lot of guard posts, the Zerg would still bypass many tricky locations and cause damage to human bases. In the worst case, a collection site and two military factories in Tang Ying were destroyed, killing more than 300 people, making her painless.
Moreover, the pressure on resources has gradually increased. At the beginning, some of the shallower resources were mined, but after the shallower resources were mined, players could only mine deeper resources, or resources farther away. Both the mining difficulty and the transportation difficulty increased. It is often a processing plant that accidentally stops working, wasting a lot of time.
Most encouragingly, after the promulgation of various laws, people's dissatisfaction is constantly rising. According to MUSCI's tips, if people's satisfaction reaches the full value, the player who is the archon will be overthrown and directly GAMEOVER.
Tang Ying, while trying his best to build, at the same time, still tried his best to appease the people, feeling a bit anxious.
...
The first stage was finally spent without surprise, after all, Tang Ying chose simple difficulty.
After the resource output, production capacity, and technology tree reached a certain value, the first stage ended, and a simple summary appeared on the screen.
[Establishment of Human Bases]
[After a period of hard work, we finally set up a base on the planet. We mine the planet's resources, restore the original technology tree, and resist the attack of the Zerg. Now that the human base has been initially established, we have gained a precious respite. 】
[However, a more serious problem is immediately before human beings. 】
[Although helium flash is something that will happen in the future, now we must have a viable escape plan. At present, the scientists of the Star Fleet are divided into two factions: the spaceship faction and the star faction. 】
[Listen to the opinions of the two factions and make your choice. 】
Tang Ying opened the technology interface and found that a new tab had appeared, with two different escape plans appearing on it.
The purpose of the game has been very clear from the beginning. It is to use resources on this planet to restore the original technology and escape from the planet.
But Tang Ying did not expect that there were two different plans for how to escape the planet.
According to the usual understanding of most players, since everyone came by spaceship, if the spaceship is broken, repair the spaceship directly. After the spaceship is repaired, everyone will fly away. It is logical.
But after reading the opinions of the two factions, Tang Ying found out that this setting was not so simple.
According to the settings in the game, humans can carry out interstellar spaceships up to three kilometers, each of which is equivalent to a small city, which is ten times larger than the largest aircraft carrier.
The number of members on such a spaceship is more than 50,000, and the entire fleet is composed of 187 such large ships, so the total number of existing people has reached nearly 10 million.
However, because before the fleet landed on the planet to resupply resources, a war broke out with the main army of the Zerg, almost all of the spacecraft were facing different degrees of damage, and the crew on the starship were also seriously injured. At present, no interstellar spacecraft is capable of interstellar voyage.
There are two spaceship programs:
The first solution: take off the parts of the existing spacecraft, and piece together a small part of the spacecraft into a spacecraft that can be driven away, and then run away immediately after refueling. However, because these ships are damaged to varying degrees, scientists estimate that the most optimistic result is that humans can obtain 20 ships capable of interstellar voyages, which can carry up to 1 million people.
However, this also means that the remaining eight million people will be abandoned on this planet to die.
The second plan: develop the technology tree in the direction of the spacecraft, and repair the existing interstellar spacecraft as much as possible before the helium flash. The optimistic result is that it can repair about one-third to half, that is, about 90 interstellar spaceships and 5 million people can be rescued, because the various parts and resources needed to repair the spacecraft are very scarce, and all repairs are impossible .
Compared with the first plan, the second plan can save five times more people, but it takes longer, because the technology tree in the direction of the spacecraft must be developed, and the entire process may take decades or hundreds of years. Moreover, during this period at any time, they are facing riots of the Zerg, the threat of helium flash, and possible internal disturbances.
Spaceships can't save everyone, so some scientists have become "starships."
This planet is much smaller than Earth, but it is dense. Under the dunes is hard rock and metal, and the crust is very hard. Its northern hemisphere is dominated by plains, and it is relatively easy to modify the terrain and construction.
Therefore, the Star School proposed a third option.
The third plan: abandon the technology tree in the direction of the spacecraft, and fully develop the technology in the direction of fusion. Use the planet's resources to build a large number of thrusters in the northern plains of the planet, and gradually push the entire planet away from this dying star. In this way, all ten million people can be saved.
Moreover, after decades, the number of humans that may have survived is no longer 10 million, because during this time, a new generation of humans is also being born, and for the continuation of human civilization, every couple is encouraged to have children 2 ~ 3 children, all children will be uniformly cared for and raised, so by the time of flight, the human population may have reached the third and fourth generations, and the population has increased rapidly.
Then, even if the spaceship plan is estimated according to the most optimistic progress, it must give up millions and tens of millions of people. This is obviously an absolutely unacceptable thing for those who are abandoned.
Three scenarios, three directions.
However, ~ www.readwn.com ~ players are not only able to choose one of the solutions, but to develop technology according to the introduction of the solutions in the future game process.
These solutions just write out the development direction of technology and the possible results in the end. How to operate the player specifically is the player's business. When the player meets certain conditions, the corresponding option will be triggered.
For example, if the player chooses to disassemble the parts of the spacecraft to form a complete spacecraft, then MUSCI will ask whether to execute plan one to escape, and if the player chooses yes, it will automatically execute according to plan one.
In addition, players also have to announce to the public the plan they will execute, but the announced plan is not necessarily their true idea.
Announcement of the plan will cause dissatisfaction among different groups of people. Players as the governors can talk about it and actually do it. For example, in the initial announcement of implementation plan three, reduce everyone's dissatisfaction, allow them to work with peace of mind, and then silently repair the spacecraft implementation The first option to escape, this operation is also completely allowed in the game.
Blue shirt drunk
One more chapter before noon!
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