Restart the Gaming Era

Chapter 324: Ink Cloud Smoke II

The appearance of the GS1 device has a far greater impact than most people expected.

As a very expensive analog device, the popularity of the GS1 is certainly far less than that of the PC, and it is difficult to compare with it even in a few years; but its appearance has made a very huge change in the live broadcast circle.

Many veteran anchors have gradually declined because they cannot keep up with the rhythm, and many new anchors have stood out because of the new live broadcast method of GS1.

In addition, GS1 is a great success in the field of simulators.

The GS1 simulator quickly became the most successful simulator device on the market by virtue of the Dongfeng of "Xuanjia Project". At the beginning, GAMEOMNI was still able to compare with GS1, but then it was completely not comparable. Already.

With the hot selling of the GS1 simulator, there are also many game items on the market that imitate the "Xuanjia Plan"!

Several companies have already contacted Yunuo Technology to hope that new games can be logged on to the GS1 platform, and their game projects are all FPS games.

Among these games, there are conventional gun battle games similar to "Guns of the Gun", shooting games with high-tech backgrounds, and mowing games with a zombie theme ...

On the surface, it looks like FPS games with different contents, but they all have one thing in common, that is, the game itself uses a "slide" movement method!

These FPS games basically follow the set of action standards set by the "Xuanjia Plan":

The movement is based on the roller skates under the feet, and the movement and turning are determined according to the player's inclination angle. Inserting the muzzle in the chest position can perform medicine, armor charging operations, and the pistol simulator integrates pistol shooting and throwing objects, and firearm simulation Integrated skills and marking operations on the device ...

Wait, all the design elements in the "Xuanjia Project" that have proved very successful have been inherited.

Of course, these developers don't want to develop a project from scratch. Most of them only make some modifications to existing game projects. They simply change the mobile mode and operation mode without any effort.

Change to the GS1 operation mode and you can directly go to the GS1 platform. Where can I find such good things?

At present, in the field of simulators, the GS1 simulator is the most successful and its sales are rising, so these developers are also happy to modify their games. Zhong Ming is also happy to cooperate with these developers to enrich the game library of the GS1 simulator.

In this way, the basic rules of the FPS game simulator are, to some extent, fixed by the GS1 device.

The development of the host basically follows this line. In the process of developing the host, many manufacturers constantly adjust the handle and game content, such as adding joysticks and trigger keys, and constantly adjusting the position of each key, and finally formed A complete set of specifications developed to the end, the handles of all manufacturers are similar.

The games developed by game companies on the host computer also follow this specification. Operation specifications such as left trigger key aiming and right trigger key shooting have begun to be applied to most game operations. After being tested by batches of players, eventually Become an industry norm and be fixed.

Now the FPS game simulator is basically such a trend. The GS1 provides the best solution for the FPS game simulator at present, then it will naturally play a role in leading the industry trend. Other hardware manufacturers and games Whether manufacturers are making hardware devices or developing games for the simulator platform, they must consider the successful experience of GS1 and naturally inherit some excellent designs.

All in all, the future development of the GS1 simulator is still promising.

...

Zhong Ming was working on the station and began to consider the development plan of new games.

The idea of ​​a holographic projection display has already existed for a long time.

For Zhong Ming, he doesn't mind going to disrupt some very mature fields, and go straight to the big players; but if he can go awry and win the most benefits with a small amount of investment, then it is better.

Holographic projection displays are currently one such area.

Turning a flat display into a holographic projection will definitely be a big trend in the future, just like when viewers watch big scenes, they will choose 3D movies first.

However, at present, the problem of holographic projection technology is that the accuracy is not enough. Even if the host device can support ultra-high-definition display, the holographic projection display cannot be so fine.

At present, there are also some holographic projection displays with many uses. For example, the sales office basically prepares a lot of holographic projection equipment for buyers to freely check the type of rooms on sale.

But this use is still too upset, and this kind of device cannot enter the game field yet.

If Zhong Ming is trying to sell holographic projection displays, then he must develop a game that is good enough and does not eat pictures.

"Don't eat the picture" is not to say that the picture is dregs, but to fade the details as much as possible through some special art styles, such as ink style and cartoon rendering. While ensuring the player's gaming experience, it can maximize the holographic projection The advantages.

Zhong Ming thought about it for a long time, and typed the title of the design concept draft: "Ink Cloud Smoke 2" by typing on the keyboard.

"Ink and Smoke" is an original game by Zhong Ming, originally a horizontal version of the game.

This game is relatively small, but it has been well received since its release. The unique painting style, innovative gameplay, and rich cultural connotations have left a very deep impression on players.

But to be honest, the horizontal version of the game theme still has too many restrictions on "Ink and Smoke".

After all, when making this game, there were only four people in the entire low-light studio, and the engine was also a 2D engine. Zhong Ming had no money in his hands. Due to various constraints, he could only make horizontal 2D games.

But now, Weiguang Studio has been able to develop 3A-level game masterpieces, and has the possibility to make "Ink Cloud Smoke" into a large-scale 3D game.

The reason why Zhong Ming chose this game is because "Ink Clouds" is a unique ink style, which does not require high precision of the picture, and the unique style of painting can leave a deep impression on players.

Moreover, the unique gameplay of the game, such as drawing and calligraphy skills, are innovations never before seen in other games. It is too wasteful to use such a good idea to make a horizontal version of the game.

According to Zhong Ming's plan, "Ink Cloud Smoke 2" will be an open-world game similar to "The Legend of Zelda". In this completely fictional world, the content of the original story will be expanded geometrically, and finally for players Presenting a large and colorful fantasy world!

...

Of course, there are too many changes to change from a horizontal version to an open world game.

The original "Ink and Cloud Smoke" did not have many plots, mainly based on gameplay, and the "Ink and Cloud Smoke 2" plot may not be as many as the main 3A masterpiece of the main plot, but it is definitely much more than the previous one.

In addition, since it is an open world game, Ink Cloud Smoke 2 must build a sufficiently large worldview. There must be many different regions, different environments, different races, and many more in the game. The side missions and a more complete main storyline are basically all from scratch.

Zhong Ming's idea is to draw from the classic Chinese culture, but not stick to the original content, but to add some changes and innovations in this fictional world.

The first is the image of the protagonist.

The protagonist in Ink and Cloud Smoke has no name but only one identity, namely, a scholar. "Ink and Cloud Smoke 2" is still the same protagonist, but this time the player is free to name it, just like "Taiwu painting volume".

The protagonist is a scholar, and the costume is naturally dominated by the Chinese style. However, there will be various costumes in the game, such as traditional school uniforms, or soldier armor, or night clothes.

Moreover, even the school uniform is not the look of a wide robe with large sleeves, because the protagonist is going to fight after all, so the design of the costume will be more neat and clean. Chinese style is mainly reflected by the shape and pattern of clothing.

At the same time, the importance of calligraphy and painting skills must be emphasized, so the left-hand scroll and right-hand brush of the protagonist will be displayed in a relatively eye-catching image. Both of these things will be oversized, usually carried behind, and will be held in the hands when fighting.

The size of the writing brush will be slightly longer than that of a dagger, similar to a dagger, and the scroll will be similar to the length of a shield, and the scroll will expand during defense.

The protagonist of 2D has become 3D, and the contents of various operations and games must naturally change.

In the story of Ink and Cloud Smoke 2, scholars still use calligraphy and painting as their main fighting methods.

The basic operations that players can perform include: moving (walking, running, and sprinting), jumping (including two-step jumping, gliding), climbing (conventional climbing and forced climbing), defense, basic attack (common melee, ordinary range) .

There are some more conventional settings, such as moving, jogging the joystick is to walk slowly, the greater the range of the joystick is, the faster the running speed is, and clicking the joystick is crouching and sneaking. Jumping and climbing are basically similar to regular games such as "Zodiac Guardian".

In addition, many special operations have been completely repackaged according to the game's worldview and the skills of the scholar. For example, after pressing the sprint button, the scholar can sprint quickly. When the student is downhill, the scholar can glide, the air can jump in two steps, and some smooth places can be forced to climb. When using these operations, the scholar will have black ink on his hands and feet, indicating that he is using special skills.

For example, taxiing, when a scholar descends from a high slope, a black ink wave appears at his feet, and at the same time, his "ink volume" will be consumed quickly.

In the same way, when you forcibly climb, the scholar will have ink on his hand; when he jumps in two steps, an ink platform will appear under his feet; when he glides, the scholar's hands will hold a kite of ink and wind, slow Slowly drifting down.

These operations need to consume the "ink volume". This value can be regarded as a regular "energy value", but in fact it represents the amount of ink stored by the scholar in the ring. He can use these inks to complete various cool operating.

In addition, scholars' basic attacks and basic defenses are also related to pen and ink.

His basic defense is to raise the scroll of his left hand to build an unreal mountain in front of him, which can be used as a shield to resist enemy attacks. The scroll defense skills need to be recharged, reducing the recharge with each hit.

There are two basic types of attacks. The melee attack is a scholar's wielding a pen to simulate melee damage, a long-range weapon, and a long-range attack.

There are many different types of melee attacks. Swords can be used with shields. Long weapons must hold the brush in both hands. Different melee attacks also require recharge, and each attack will reduce the recharge.

Long-range attacks are also divided into different attack attributes. In addition to ordinary attacks, there are five attributes: wood, gold, fire, water, and earth. Each attribute has different charges. Special attribute attacks can cause different attack effects. , It can work wonders against the enemy who restrains the attribute.

All attack methods consume recharge. These recharges are not shared. The source of recharge is killing monsters or some specific events.

For example, after a player kills a monster, in addition to dropping materials on the monster, they will also drop different "meanings". These "meanings" can be used to charge the scroll or pen. Different "meanings" will be used differently. The form and color are expressed.

In addition, scholars still have two very important big tricks, namely "calligraphy" and "painting" skills.

Painting skills can be created and erased. This operation is done through the gyroscope and touchpad of the handle; calligraphy skills are the same as before, and different calligraphy content will have different effects.

This is the basic combat mode in the game. The game will be exclusive to the GS1 platform, and it is recommended to use an elite controller to experience.

Various skills in the game are properly assigned to the buttons of the handle.

Left stick: Move, press Crouch to sneak.

Right stick: Move the camera.

On the cross keys: Change calligraphy skills

Under the cross key: Summon vehicle

Cross key left: Switch picture scroll defense skills

Right cross key: Switch the writing brush attack method (change the remote attack attribute in the remote attack state)

X key: jump, two jump, glide

Y key: Melee attack, long-pressed charge attack

B key: Sprint

A key: rebound

The position of the four keys ABXY can be changed freely according to your own habits. UC Reading www. uukanshu.com

Left trigger key: Picture defense

Right trigger: long range attack

Left shoulder key: calligraphy skills

Right shoulder key: drawing skills, click to enter bullet time (stagnant time), use the touchpad to complete the operation of creating or erasing.

In addition, there are some special operations, such as taxiing on the slope, when the scroll defense state jumps up and press the A key at the same time.

Because it is an open world game, scholars have vehicles. He can draw horses or cranes by pen and ink. The former is a conventional land mobile vehicle. There is no time limit. It just disappears after suffering too much damage. It can be re-summoned after a while. Free flight, but only time limited.

The second is the world view setting of the entire open world. While retaining the original plot, many new elements will be added, that is, detailed settings.

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