Restart the Gaming Era

Chapter 339: A hundred dead words

"What does this place in the design draft mean ..." Hu Bin pointed to a setting on the concept draft.

[Write 100 different dead words, and each time they appear randomly, they all collect a trophy. 】

"This? Is there anything difficult to understand?" Zhong Ming asked.

"Uh, understanding is very easy to understand. It's just ..." Hu Bin wondered, "Why do you write so many dead words? What's the use? And also use 100 fonts?"

"Then you can also add some other words in it, such as‘ food ’,‘ humiliating ’…” Zhong Ming said.

"... I don't mean that." Hu Bin said poorly for a while, "OK, it's OK to do this, although it doesn't make sense."

"No, no, of course it makes sense," Zhong Ming said earnestly. "This is the essence of this game."

"..." Hu Bin didn't quite understand the meaning of Zhong Ming, but he didn't feel embarrassed to continue asking, otherwise he looked very ignorant.

He took the design concept draft given by Zhong Ming and continued to look carefully.

Zhong Ming has already introduced him to this game before, including combat system, stealth assassination, basic plot, etc., which are not difficult to understand.

It's just that Hu Bin is still a little confused about the final form of the game.

At the beginning, Hu Bin was still a little confused. It is reasonable to say that he should already know most of the content of the game. Why is he still confused?

Looking at the design draft carefully, Hu Bin suddenly wanted to understand.

It's because he didn't have a very clear impression of the first feeling of playing this game.

Most action games on the market basically have a very clear first feeling.

Such as "handsome" (characters are very handsome), "cool" (excellent sense of strike), "gorgeous" (special effects are more exaggerated) and so on.

Different action games have different routes. For example, there are some games that emphasize combos. Players need to repeatedly press dozens of keys to release a combo to play a beautiful combo and get a high score; while others It is purely to please the players and make them cool. They can open up a lot of soldiers and cut monsters like cutting grass. There are also some games that will design some very handsome actions to win with screens and actions.

But it seems that the game "The Wolf" is not particularly prominent in these aspects?

Is the character handsome? It is not ugly, but the overall style is realistic, the protagonist is a ninja with a broken hand, and the clothes on his body have become tattered because of long battles. Compared with those bright and beautiful characters, it seems shabby. a little;

Is the combo trick complicated? There is no combo at all. According to Zhong Ming's settings, players spend most of their time pressing the parry button, clamoring for a parry, occasionally jumping, dodging, and touching two knives. There is basically no combo. operating.

Are the special effects gorgeous? Obviously not. The special effects are very general. It seems that the special effects are not emphasized in the design draft. It just said that a spark would burst out during the perfect parry, but it was just a spark. It was not gorgeous.

As for "cool" ... this point is not mentioned at all in the design draft.

Zhong Ming did say that the game was cool, but Hu Bin didn't see it at all.

"If it's okay, just do it first. I'll go back and write the word" dead "to the players, and I will send the art materials back to you." Zhong Ming got up and left.

"Wait a while, I suddenly remembered ... it seems, missing a value?" Hu Bin suddenly realized this.

He always felt that this design draft seemed to be shortcomings, and suddenly found out that Zhong Ming did not write a word.

"Value? The value is not important. You just need to match it up after the game is made." Zhong Ming said casually.

"Oh ... too." Hu Bin nodded, "But there is no need to drag it, I have a very good numerical design under my hand, or let him do the numerical value first?"

"That's OK," said Zhong Ming.

Hu Bin used to be a MMORPG and was a gold game, so he is very sensitive to numerical aspects.

Most of the projects that Hu Bin had done before were numerical first. After the concept draft was written, the numerical pull tables were immediately included. These numerical tables included character upgrade attributes, boss attributes, combat system values, and many other aspects. The modification work is basically throughout the entire game development process.

This is also the normal state of most Huaxia companies. The emphasis on numerical value is deeply rooted in the bone marrow, and the status of numerical designer is second only to the main designer.

In the end, Zhong Ming was too casual, right? Don't do it directly? Fill it in after the game is done?

Hu Bin guessed that this may be Zhong Ming's personal habit, but after all, his habit is to do the value first, so he doesn't feel comfortable, but still feels that it is more secure to do the value first.

"Well, after all, although my numerical designer is very experienced, but like me, I still mainly have design experience in online games. When it is done, you still need to check it and see if it is appropriate." Hu Bin said .

"Okay." Zhong Ming nodded and agreed very easily.

After Zhong Ming left, Hu Bin went directly outside and called the numerical designer.

"Huang Yan, come. Tell you about the value of the new game. Well, Xiao Zhao, you also called the other people in the design team and had a meeting."

Huang Yan is also 28 or 9 years old. Although he has been in the industry for four or five years, it is still very good to achieve the main value at this age.

Huang Yan's face is as close as his enemies, after all, this is the numerical design of the first game, and we can't ignore it.

Huang Yan and everyone else in the design team came to the meeting room and listened to Hu Bin about the new game.

In fact, Hu Bin has basically understood this game. There is nothing too difficult to understand about the combat system, gameplay, level design, and so on.

Of course, this is only a concept draft, and Zhong Ming will give a lot of materials later. UU reading books www.uukakanshu.com such as a large number of original concept paintings, level structure diagrams, etc. These are slowly given during the game development process.

Hu Bin told everyone about the design concept of the game "The Wolf".

Other people's reactions are similar to those of Hu Bin, but they don't realize how good this game is. At least I think there is a clear gap between this game and Ink Cloud Smoke 2.

Of course, after all, it was the design draft given by Zhong Ming himself. Although everyone didn't understand it well, he still carefully learned one by one.

"Huang Yan, your work in the past few days is mainly to study the numerical values ​​of this game. We still follow the previous process, first develop the numerical framework, and other tasks will be carried out simultaneously. Xiao Zhao, please smooth the story flow ... … "Hu Bin assigned tasks to everyone.

"Well, rest assured, Brother Hu, I will do the numerical frame as soon as possible." Huang Yan patted his chest.

Hu Bin nodded: "Well, I have worked hard for the past two days. Let me make a big frame first. I will show it to Mr. Zhong, and when Mr. Zhong nods, he will slowly refine it." Remember this site's website, www. biquxu. Com, easy to read next time, or enter "" on Baidu, you can enter this site

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