Restart the Gaming Era
Chapter 358: Basic settings
The size of "Interstellar Tranquility 2: Rebellion" is completely planned according to the conventional 3A masterpiece. Its story spans a lot. From the construction of the planetary engine to the full startup of the planetary engine, players can see the entire planet's surface in the game. Different changes.
The earliest surface of the planet was a piece of red soil. Zergs were operating underground, and they may drill out from the soft sand at any time, making players caught off guard and looking up to see the huge planetary engines under construction like mountains;
But in the later stage of the game, after the planetary engine was started, the planet was getting farther and farther from the star, and the temperature of the ground surface dropped sharply. At this time, when you return to the surface, you will see a scene of ice and snow. The dry ice formed by carbon dioxide covers the entire ground. Only the temperature around the planetary engine is high, and the light blue particle tail flames ejected by the planetary engine illuminate the sky, and the whole world has undergone earth-shaking changes.
The reason why he can complete such a huge time span is because the player has experienced hibernation and has a special task to wake up in the future. He must stop the spaceship to allow the third stage of the Star Tinder project to proceed smoothly.
At the same time, as a 3A masterpiece, "Interstellar 2: Rebellion" also has many large scenes, these large scenes have completely different styles and gameplay. Some scenes are linear levels, and some scenes add some open world elements.
These scenes roughly include: the conventional surface (red-brown plain before the planetary engine starts, desert), the zerg nest (shady underground), the interior of the spacecraft (the severely damaged spacecraft), the snowfield surface (the carbon dioxide in the air after the star engine is started Pre-cooled icing covers the ground), inside planetary engines, inside ships (repaired ships, flying in space), space.
In these scenes, the conventional surface and the snowfield surface are semi-open scenes. Players can search freely in these two scenes and experience some side stories, while other scenes are mainly story-driven and the rhythm is more compact.
The semi-open world scene is not for the purpose of forcibly extending the game time of the player, but only to allow the player to learn more about the details of this world.
In terms of difficulty, StarCraft II: Rebellion is not a pure refreshing game. In most cases, the players are in a state of lack of supplies and must strictly manage supplies. The lack of supplies will give players a sense of anxiety, which is consistent with the background of the game itself. In the story of "Interstellar Tinder", humans must escape the threat of stellar helium flashes, and exhaust all the planetary engines. Is in a state of lack of supplies.
Of course, there are some special story scenes that allow players to play cool, such as when the player drives the mech against the Zerg army.
In addition, the game content is highly compatible with the GS1 simulator device, and the UI control is also very restrained. For example, when opening maps and mission descriptions, instead of directly popping up an interface and taking out a special display; the number of bullets will be displayed on the gun simulator; when the backpack is opened, there will be a process of taking the backpack and opening the backpack.
At the same time, the protective clothing worn by the character may be damaged and needs to be repaired with special repair agents. Some special props need to be charged after the energy is exhausted ...
In short, the UI in the game will be hidden as much as possible, and those conspicuous UIs will be eliminated as much as possible without affecting the convenience of the game, giving players a better sense of substitution.
In addition, after the “Full View” monitor and the GS1 simulator “fit”, it will supplementally display some information in a three-dimensional manner, such as a small map of the current scene and the state of the mech when driving the mech, further simplifying the UI on the main display Content for players to get a better immersive experience.
At the same time, as an FPS game, in addition to rich scenes, Star Tinder 2: Rebellion also has a perfect combat system. Players will encounter different enemies in different scenarios. There are two main types of enemies: humans and zerg. Humans are mainly rebels. These rebels use the same weapons and protagonists as the protagonist, and are relatively smart. The IQ of the Zerg is generally lower, but they are more numerous, and different types of Zerg have their own characteristics.
For example, there may be huge thunder bugs in the wild. This behemoth usually needs to be dealt with by mech. When the protagonist encounters it, he can only hide it carefully. Once found, it is a nine-death life; sometimes he can encounter Sandworms that drill the ground, they will feel the vibration of the ground, and then suddenly drill out from the gravel below the ground, hit the player by surprise; there are the most common jumping insects, their size is similar to the wild dog, but very flexible, and Groups of activities will be very difficult enemies for players.
When dealing with different enemies, players can choose different methods.
In "Interstellar Terror 2: Rebellion" ~ www.readwn.com ~ players can use many different weapons and equipment. These weapons and equipment have a certain relationship with the weapons of the "Xuanjia Plan". They also have different types of shotguns, heavy machine guns, sniper rifles, submachine guns, etc. At the same time, players can also collect accessories to upgrade these firearms.
In this game, players can experience the coolness of shooting, but they must carefully plan their own supplies.
Players can also exchange different resources such as bullets, protective clothing, and accessories through the materials collected in the scene, or purchase some targeted props.
For example, self-exploding insects that live on the ground all year round. These insects distinguish their enemies by sound. Once they find the enemy, they will burst up and automatically eject corrosive acid. For players, once the protective clothing is corroded by acid, it is difficult to survive in harsh environments.
Players can deal with these self-exploding insects through special tracer bombs. Self-exploding insects emit a kind of pale green fluorescence in the dark environment. They often lurk in groups on the walls of the Zerg's lair. As long as a tracer bomb is thrown, these self-exploding insects will be killed by a strong flash. , Can not self-explode and produce corrosive acid.
Of course, in addition to these advantages, one of the highlights of Star Tinder 2: Rebellion is that it is based on the original work of Star Tinder.
The story of "Interstellar Tinder" has a long span and a very grand scene, but the original is a strategy game after all, and it is much worse in the expression of large-scale war scenes.
In "Interstellar 2: Rebellion", the game has changed from a strategy game to an FPS game. Players can experience the whole process from the first person perspective, which has greatly improved the expressiveness of the screen.
Relying on the IP of "Interstellar Tinder", this game is definitely a big surprise for those who love the original game after its release.
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