Restart the Gaming Era
Chapter 363: Bodily clothing
The "Light of Dawn" incident at Griffin Studios has caused a great uproar among the player community around the world, and has also sparked a discussion on games and game platforms.
Many people don't understand why players are so dissatisfied with this conference, and even caused Griffin Entertainment's stock price to plummet?
It stands to reason that there are so many manufacturers of bracelet games now, and many old host manufacturers like Griffin Studio are also trying to make bracelet games to test the water. Griffin Studio is not the only one. How can it be scolded? So miserable?
Someone quickly broke the truth in the real question and answer, the order at the press conference was completely wrong, and the Griffon Studios didn't understand at all what kind of people they were facing.
In fact, Zhongming's previous game manufacturers also had many similar operations, not even switching from a console game to a mobile game, but just switching from their own console to someone else ’s console, there may be serious dissatisfaction, and the sales are violent. .
Not to mention the switch from console games to mobile games, the two are completely different platforms.
On the surface, it seems that only the platform is different, but in fact, different hardware and different games naturally congregate different player groups. These player groups have very clear tastes. Introducing mobile games to console gamers is almost like It ’s totally unreasonable to forcibly feed spicy people.
If you want to launch a mobile game, it's perfectly fine, at least you should separate it from your mainstream game, instead of using your own credit to force an endorsement.
Just like Zhong Ming wants to be a mobile game, he also set up another Tianji Studio to completely clarify the relationship with Weiguang Studio. If you use the name of Weiguang Studio to release games such as "Dawn Era" and "City Guard", , I am afraid it will also cause a strong rebound of shimmer gamers.
What's more, Griffin Studios still took this mobile game as the highlight and finale of the conference, and made so much preparation in advance, so that the players on the scene have high expectations. As a result, they finally released a This model must have castrated mobile games in terms of performance and gameplay, and it is no wonder that it is being treated as a April Fool's Day joke by players.
After this incident, the Griffin Studio was also a bit burned by itself, but this has only become a joke after dinner, and most people have laughed it aside.
However, this event also confirmed the fact that the appearance of the alpha6 bracelet is further stimulating the original bracelet market. The possession of the bracelet is much higher than that of the host and the p. Now there is a brand-new technological innovation, which will inevitably lead to drastic changes in the mobile game industry.
Even the old-fashioned game studios like Griffin Studios are optimistic about the prospect of the alpha6 bracelet, and even took out their own big ip hoping to share a piece of bread, it can be seen how far-reaching the impact of this bracelet is.
...
Yunuo Technology.
The research and development of "Interstellar Tinder 2" is still in progress, but the initial version of the body-sense suit has been completed.
The production of somatosensory suits is actually not too complicated, because Yunuo Technology has previously produced motion capture suits for anchors. This somatosensory suit is similar to the previous action capture suits, but with more tactile points added inside And overall thermostatic control system.
"Mr. Zhong, this is the first version of the somatosensory suit. It should be possible to optimize the weight and shape in the future, but the general functions are already there." Lin Xiaoguang said.
There was a box in front of Zhong Ming, which contained the whole body suit.
This new body suit is black and made of a special stretch material. The thickness of this suit is similar to that of ordinary rubber clothes, but it is more flexible and not as tight as the rubber clothes worn by ordinary women. The rubber clothes have decorations similar to protective clothing, and men do not wear them. Will be mistaken for metamorphosis.
Somatosensory suits can be produced in different colors and sizes to suit players of different body types and preferences.
Because the overall is relatively loose, you can also wear a body suit to cover your body suit. Zhong Ming wears the body-sensing suit well, and it feels okay after a little activity, and does not feel that the whole person is very stiff.
The motion capture points of the somatosensory suit are outside the somatosensory suit. They are one-by-one motion capture originals, mainly focused on the key positions of the movement. The principle is similar to the action capture suit provided by the previous anchors. They all read the player's actions to generate a virtual image in the video signal to make the same action.
Just considering that the cost of the original motion capture is relatively high, this time we introduced the motion capture version without motion capture, as well as the one that castrated the original motion capture.
After castration of the motion capture original, the action made may not be as natural, but at least it can ensure that the action is not too outrageous in general.
After that is the most important function of this somatosensory suit: somatosensory and constant temperature control system.
The somatosensory effect is achieved through the dense tactile dots in the whole clothes, these tactile dots are like a large net, distributed in all parts of the entire somatosensory suit. When a certain part of the player is hit in the game, the system will send electrical stimulation signals to the corresponding tactile points or tablets. These tactile points will trigger electrical stimulation based on the strength of the signal.
Although it is electrical stimulation, it is completely different from that of electrotherapy. This electrical stimulus can simulate a variety of different touch sensations, ranging from the touch of feathers to the feeling of a heavy punch.
The highest stimulus intensity is strictly restricted and will not have an adverse effect on the human body. Players can also independently adjust the electrical stimulus intensity according to their own needs. When the gs1 simulator is connected through the body suit for the first time, the system will perform a simple test to let the player choose the appropriate level of stimulation.
However, for safety reasons, this suit is not allowed to be sold to minors.
And the constant temperature control system is to distribute the heat source points inside the somatosensory suit. When the temperature environment in the game changes, for example, the player is in a very hot environment at this time, and the power of the protective clothing is about to run out, then the temperature of these heat source points will start to rise slowly.
The heat from these heat source points will be transmitted to the entire body-sensing suit in a short time, creating a hot feeling for the player and maintaining it until the player's environment in the game changes.
In the same way, if the player is in a severe cold environment, the body-sensing suit will also become chilly, and this state will always be maintained.
Of course, whether it's hot or cold, the player just feels a little bit on the surface of the body, so as not to be overheated or cold. Because the role of somatosensory is to hint the player's current environment through some slight sensations, it only strengthens the sense of substitution of the game. If you really make the temperature difference so large, it will affect the player's normal gaming experience.
Strictly speaking, the thermal conductivity of the material of this suit is not particularly good, so special ingredients are added to the material of the suit to make the thermal conductivity of this somatosensory suit not as good as metal or silicone grease, but not bad.
The energy of the somatosensory suit comes from the battery on the back. This battery is not heavy and can be adapted quickly. After being fully charged, this battery can be used for about 0 hours. Even if it is always kept cold or hot, and frequently triggers electrical stimulation, this battery can have a battery life of about 20 hours, which will not limit the player's game time.
Somatosensory suit also comes with a pair of glasses, similar to ar glasses, but compared with ar glasses castrated more than 90 functions. It has only one function, which is to display the UI in the game and some simple d visual displays.
For example, the surrounding ambient temperature, energy status, the number of remaining bullets, and so on, will be displayed directly on the glasses, instead of directly on the game screen.
Of course, if the player does not buy glasses, then these UIs can only be displayed on the screen.
In fact, this glasses is just equivalent to a very cheap transparent screen, the cost is only two or three hundred pieces. The pure body-sensory version of the body-sense clothing sells for 999, and the money for the glasses is also included.
Zhong Ming wore a full body suit, put on glasses, and looked at the ui displayed on the lenses. It really felt like she was wearing high-tech protective clothing.
Although every move is slightly limited (it is not as convenient as wearing short-sleeved shorts in rubber clothes), but it simulates a sense of realism, coupled with the body sense and constant temperature control system, the player's substitution in the game should be sensed. Can be greatly enhanced.
"How about the speed of heating up and cooling down, let me experience it, the settings in the game should be slightly modified." Zhong Ming told Lin Xiaoguang.
The heating and cooling of the somatosensory suit are not completed instantly. The so-called constant temperature control system is in fact nothing more than heating rubber, which is not much different from the principle of electric blankets. However, how long it takes to complete such heating and cooling will still affect the player's gaming experience.
Zhong Ming felt it for a while. The heating and cooling effect of the body-feeling suit needed to be noticeable within 1 minute, and the standard temperature could be reached after 2 minutes. After all, it takes time for rubber to conduct heat.
This may be a small flaw for the player's gaming experience, but it is very easy to solve-just change the mechanics in the game slightly.
The in-game mechanics changed to: When the character's protective clothing runs out of energy, the thermostatic effect of the protective clothing will be invalidated within about 1 minute, and there will be a clear feeling that it will completely fail after 2 minutes and the character will be completely exposed to the dangerous environment And began to lose blood quickly due to extreme heat or frostbite.
Similarly, when the player replenishes energy, the protective clothing will resume operation, but it will take about the same time to return to the normal body temperature.
Anyway, if you can't change the hardware, change the software so that the two can be consistent.
"The stand is no problem. The full-view display can be directly installed in the GS1 simulator. As for what kind of signal to input to it, it is a game thing." Device.
The gs1 simulator has a huge 60-degree surround screen, and the player's position is a universal treadmill, but there is still a certain gap between the universal treadmill and the surround screen, and the full-view display can be stuffed in.
This bracket is fixed with the universal treadmill, and the player can adjust the height and position of the full-view display independently. Some people are more accustomed to the small map on the left side, and some people are more accustomed to the right side, which can be adjusted freely ~ www.readwn.com ~ Just lock the relative position of the full-view monitor bracket and the front of the universal treadmill.
When the player turns around, because the stand is fixed with the forward direction of the universal treadmill, it will also rotate with the player, always keeping the full-view display at the relative position adjusted by the player.
During the game, the full-view display mainly uses holographic projection to display some supplementary key information, such as a small map in the game, reminding the player of the damage status of protective clothing / mechanics, radar charts of the surrounding enemy locations, etc. As a very critical secondary display, it provides players with some important information.
Because the full-view display is a holographic projection mode, this three-dimensional display method also allows players to see the surrounding situation at a glance.
In this way, Yunuo Technology's strongest family bucket is completed.
If players want the best gaming experience in "Star Tinder", they need three devices: gs1 simulator, somatosensory suit and full-view display. The price goes straight to 20,000 yuan.
Of course, there are no peripherals. I just want to play with the controller on the gs1 host. It's completely fine, but the game experience is far worse than the previous one.
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