The self-made New Year's Eve party live broadcast is climbing, and it is still over 100 million.

Everyone will slowly discover that this party is a little special. This is not a pure party, but a comprehensive party with a conference.

The first-eyed performance is the first ancient IP. The popular role under the ancient ip is moved on the stage through the virtual reality. Please come to the singer to extend the hot-related songs, show a vivid-embossing stage effect for the audience.

The seventeen years of the ancient IP has made this IP through many generations in Huaxia. For middle-aged people, they are their youth. For young people, this is a bridge that communicates with the elders.

After several stage performances, the party invited the representative of 70, 80, 90, 00, including 70 IP participants, the earliest developers of the ancient IP series, the audience after the old IP series The fans, 90 after the electricity, the ancient IP game series well-known electric election hand, after 00, the ancient series UP main, including COSER, secondary creators, etc.

These people have their own fan effects that the attention of the party continues to rise.

At the same time, the four generations of the 17th year of the ancient IP is now in front of the audience. As the only true IP of Huaxia, IP, the ancient IP has become a code of Chinese culture.

The lyrics are almost the same, and the big wind entertainment CEO Gu Junhui has embarked on the stage. After gratitude on everyone on the stage, Gu Gu Junhui told, "the development of cultural industry has always been inseparable from the development of science and technology, the development of video technology, The development of the network, the development of artificial intelligence, the development of chips is the technical foundation for promoting the development of cultural industries.

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However, in the years, the demand growth of cultural products has apparently exceeds the technical growth rate of most technology companies, especially for these two years, mobile phone 3D masterpieces, virtual reality games have become extremely high-quality users, but the current terminal development Speed, we can accelerate the development of high-end configurations, it is difficult to achieve high-quality low price.

One or less mobile phones, a hundred thousand computers, it is difficult to really spread.

The problem is that the user has put forward such a need, and if it is not satisfied, it is not the product development belief that our wind group has always adheed.

Therefore, we will fall in a technology: cloud game. "

Gu Junhui explained the cloud game very short in the scene, after all, there are still many performances today, and it doesn't have much speech time to say.

"The so-called cloud game is based on cloud computing. The essence is an online video stream of interaction. The game is running on the cloud server, compresses the screen or instructions of the rendered, and is transmitted to the user over the network.

Cloud games can break the limitations of traditional large games and mobile games and integrate both advantages, allowing users to enjoy the possibility of large 3A games on various mobile devices anytime, anywhere.

I believe that many players are not strange, because there are people in 2009, but immediately go to the ninth year, cloud game has not been able to develop, because there are too many technical restrictions.

For cloud games, whether it can develop the core foundation is the underlying network and how much delayed ä can be supported during the peak demand period.

Under the premise of this problem, cloud computing is difficult to have a true breakthrough, but when this problem is resolved, the outbreak of cloud computing may be between a moment.

And now, we found the key to solving this problem, 5G.

5G technology uses special high frequency communication, with a large bandwidth, low delay, and wide-connected features, it is possible to realize real-time high-definition cloud rendering, and significantly reduce the relevant requirements of the local computing power, it can make large amounts of data to be transmitted in real time, reduce the network. Delayed, allowing cloud games to develop space for applications with higher quality and delay requirements.

It can be said that 5G came to help us break the traditional bottleneck of technology from network transmission. "

Gu Junhui said, the big screen has some information related to the cloud game. "With the arrival of 5G, we can finally see the development of cloud games.

First of all, hardware is definitely a key basis, so in order to promote the development of cloud games, Galaxy Technology has launched a super graphics card for cloud terminal to help high games of clouding realities.

Secondly, the edge calculation is the weight, we have taken a solution to combine the edge nodes with our three major operators, and strengthen the layout of the edge.

This design can be positioned from the physical location of the Internet users by transferring most of the world's large processing and cloud functionality of hundreds of large data centers around the world to thousands of or even millions of smaller, more distributed computing facilities. The computing resource there is a closer place to significantly speed up the speed of the user, and can also significantly reduce data transfer costs.

Let's talk about the content, there is no content, everything is meaningless, and the content of the cultural industry is the truth that is the truth.

In fact, we have begun to launch a cloud game, in other words, from the "Elder Wars", all of our follow-up is within our cloud game layout.

Even in addition to us, our old friends Sony, Nintendo and other companies are also in the cloud game layout, we are waiting for a breakthrough, so everyone doesn't have to worry about the content, big wind entertainment, one of the world's five entertainment cultural industries, and again Sony Ren Tiandang and other enterprises, we are sufficient to support the half of the global entertainment industry.

In addition, in order to further promote the development of cloud games, we also launched a cloud Internet cafe solution, which is dedicated to Internet cafes to easily upgrade in the era of cloud game. "

Gu Junhui picked the focus, in fact, there are still some elements, including the broadband problem of the main network, China's main network broadband in Meng Qiao's all the way to 2017 is far better than another time and space, and the cloud computing and The requirements of artificial intelligence technology itself, or that sentence, the wind group is a leader in the global cloud computing and artificial intelligence, this advantage is obvious.

The cloud game is obviously a development direction of the 5G era closest to the user, and the strong internal industrial chain of the wind group does not make reasonable, and the foreign-derived investment industry chain, which is refreshed with the public's cognition.

Of course, everyone is more important to start looking forward to the arrival of cloud games, and Gu Junhui can debut at this party, naturally it is impossible to simply introduce some cloud game ...

"Said so much, everyone is now concerned about what we can really get into contact with cloud games, cloud games, we expect to be around three years, but the beginning of cloud game is in front of you.

Great wind entertainment will be officially launched on January 1, 2018, Jiuzhou Cloud, whether it is the computer, the tablet is still the mobile phone, will be online cloud game service.

Kyushu Yun is currently on the line 300+ game, including "Shanhai Sutra", which is greatly loved by the public.

However, this time, the release of Jiuzhou cloud is a trial operation, not a global release, nor a national release, currently only has a chance to experience in Hangzhou users.

In the future, we will open the domestic cloud game city. "

At this moment, the global depth game enthusiasts hide the envy of Hangzhou.

The wind group will officially open the journey of cloud game in 2018.

...

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