Saikyou Mahoushi no Inton Keikaku
(tentative) Magic All/Grimoire
Description of each system "Example: the fire system is vulnerable to the water system, etc." There are advantages and disadvantages in each system, apart from which there are bipolar attributes, commonly known as elements [light and darkness].
* The following [phylogenetic magic] difficulty is displayed in descending order []. Overall Achievement Rank by Constitutional Requirements as Simple Magic. Skills of individuals are skipped up and down. We also have confusion about intrinsic magic and other things that we cannot acquire.
Example: Class ~ Magic
00: Magic that hits the bottom of the system as well.
: It is harder to acquire than the above, and the configuration is more complicated. [Class ~ Magic] Second easiest or hardest within.
00: Harder than above in the system [~ grade magic] is the nearest next rank within, within peer magic
Maximum difficulty.
[Fire system magic]
"First Class Magic"
Fire Arrow/Fire Arrow: Release an arrow made of fire.
Flamethrowing/Flame Burst: Release the fire toward the subject.
Fireball/Burning: Strike the fireball against the target.
Burn Edge: Wrap fire around weapons. Lower compatibility of flame blades and inferior magic due to inefficiency.
"Intermediate Magic"
Fireball Bullets/Burning Shots: Scatter and release the fireball. Top Compatibility for ”Fireball”.
Flame Column/Byrne Piller: Fire columns strike directly under the subject.
"Advanced Magic"
Flame Blade: Wrap the flame around the weapon. Top Compatibility for ”Burn Edge".
Flamebullets/Volcanic Flares: High temperature bullets compressed into small spheres. It causes explosive combustion by being ejected at high speeds and touching the object.
Purgatory Flame Rock/Volcano: Let the fireball rain. Top Compatibility for "Fireball Bullets”.
Instant Flame Mine/Claymore: Eat intense explosions from the ground.
"Top Magic"
Bombing/detonation: causing a huge explosion.
Purgatory/Astral Sun: Hits a giant fireball with sun-like heat. The highest ranking in the "fireball” system.
Deep Red Blink/Crimson Eyes: Burn down the controls from the inside with high firepower.
Summoning Magic/Immortal Birds/Phoenix: Summon a spiritual bird made of flames.
"Extreme Magic"
Vacant detonation bombing/detonation: multiple large explosions. Top Compatibility for ”Bombing". The highest position in the ”explosion" system.
Black Flame Burial/Gehenna: emits an indelible black flame. This flame burns to death once bathed to burn magic.
Kagutschi Soil/Kagutschi: Burn down the subject with pale flame. It is said that the firepower of pale flame due to six levels is maximum and does not even leave dust.
[Water System Magic]
"First Class Magic"
Water Arrow: An arrow made up of water.
"Intermediate Magic"
Flushing Water Wall/Flow Wall: Defensive magic with water.
"Advanced Magic"
Tears of Life/Faithful Trane: Produces droplets that turn magic into water.
Summoning Magic/Water Dragon/Aquadragon: Summon a dragon made of water.
Turbulent Blockade/Hydrogeil: Defensive magic that rotates water flow fast within a circle. It is also possible to restrain the opponent because there is no escape from the inside during activation.
Summoning Magic/Viper/Hydra: Summon a serpent with a fierce poison.
"Top Magic"
Dead Water Prison/Walpinos (Prohibited): Detention and drowning of the opponent in a cell made of water.
Wilderness Death Period/Will Danes: Drop a drop of refined fierce poison and spread it from there to any range. Penetration speed is slow.
Floods of All Things/Arncadora: A flood that gushes infinite water.
Undersea Paradise/Amtares (Salam's Ship's Eye): Turn water into countless water fish and strike the target.
"Extreme Magic"
The Four Tails/Tartarus of the Black Building Manwave: A Huge Four Tails Created in Black Water. It combines the hardest and fastest and exceeds the reflectance speed.
Abyss Abyss/Abyss: Projects deep-sea water pressure onto the ground. Magic usable by the eye of a Salam ship.
Summoning Magic/Leviathan: Dragons created by the Ship's Eye of Salam.
[Ice system magic]
"First Class Magic"
Ice Arrow/Ice Arrow: Release an arrow made of ice.
Freezing/freezing: restraint magic that seals the subject's movement with ice.
"Intermediate Magic"
Frozen Blade/Enchanted Freeze: Wrap the ice around your weapon.
Ice Cliff/Ice Wall: Ice based defensive magic.
Ice Column/Ice Pillars: Appear Ice Column and eat unintentional hits from below.
Summoning Magic/Ice Golem: Summon a golem made of ice. Depending on the magic used, it also becomes superior magic.
"Advanced Magic"
Ice Cube Scatter/Ice Brett: Release ice cubes as extensively as a shotgun.
Isicle Sword: Shaping a weapon with ice and ejecting it as a second weapon.
Misty Erosion/Mistrothein: Restraint magic that seals the subject's movements with ice. Top ”frozen” compatibility.
Permanent Ice Cube Frozen Blade/Zepel: Build a sword made of ice. Top compatibility for "Icicle Sword”.
"Top Magic"
Frozen Prison/Despire Excite: Sealed magic with thick ice.
Dark fog instant junction/novre lily: creates a wide range of thick fog and takes away the senses.
Decaying Ice Hua/Maris From: Freezing Magic.
Permanent Frozen Realm/Nibbleheim: Restraint magic that seals the subject's movements with ice. Top compatibility of ”fog-bound erosion”. The highest position in the "frozen” lineage.
"Extreme Magic"
[Thunder system magic]
"First Class Magic"
Thunder Arrow/Lightning Arrow: Release an arrow made of thunder.
Flash/Flash: emits intense light. Not capable of killing, but can be used for glare.
"Intermediate Magic"
Lightning Strike/Lightning: Read and lighten the subject like a letter.
Thunderbolt/Lightning Bolt: emits a thunderball.
"Advanced Magic"
Big Thunder/Lightning Ray: Drop a giant thunder. Top compatibility of "lightning strike".
Thunder Trail/Electro Road: Electric shock discharged onto the surface becomes like a whip, hitting the subject.
Thunder Dust Fist: Strike thunder around your fist.
Thunder Blade: Wrap thunder around a weapon.
Summoning Magic/Thunder Lion: Summons a lion with a thunderous body.
"Top Magic"
Madness White Thunder/Orochi: Always keep thunder in the air and drop powerful thunder on everything that moves.
Magnetic Fields of Crushing/Reverse Gail: Simplification of configuration by using [Rageball]. It creates a sphere that attracts everything like a magnet, and then releases what it attracts like a bullet.
Polar Black Cloud/Reset Mind: Inhibits the magic of all subjects except the user.
Physical Forced Strengthen/Force: Enforce Thunder all over your body to improve your physical abilities. Incorrect addition or subtraction sometimes results in blades of various blades to damage the flesh.
Thunder/Narukazchi: One of the octagonal positions of thunder. Grasp the tremendous thunder and release it in a straight line under its will. Top Compatibility for "Big Thunder".
Volkswagen/Fushiikazuchi: one of the octagonal positions of thunder. It emits an inevitable thunder at an invisible divine speed. It conveys magic and can lurk in your body as well.
"Extreme Magic"
Black Thunder/Kroikazuchi: Make it one of the octagonal positions of thunder and its head. That much power is enough to make a giant crater after a fall. The highest place in lightning system magic.
[Wind system magic]
"First Class Magic"
Wind Cut/Wind Thrust: Releases wind slaughter.
Inclusion of silence/silent veil: the sound in the surroundings shuts down. Its effect range is extremely narrow and is assumed to be 1-2m.
"Intermediate Magic"
Wind Ride: Move around the wind. Inherent skills of the pedigree.
Whirlwind/Spiral Veil: Defensive magic with wind.
Storm Armor/Storm Armor: Wrap up wind armor.
Pointed Nail Break/Edge Storm: Shake down the giant wind mimicking your nails.
SPACE DETECTION/AIR MAP: Magically detected terrain unfolds like a sonar in your brain. Can also identify enemy allies.
Space Detection Transcription/Airmap Link: Share "Space Detection” with others. You have to match your forehead for that.
"Advanced Magic"
Vortex Base/Fairwilm: Expand high density winds to the point of blocking vision. Defense, counter magic. Top compatibility for "whirlwind".
Sharpening Fierce/Rondo Ragud: A tornado that rubs a layer of vortex over a high density.
Whirlwind/Cyclone Edge oriented: wrap wind around arms and manipulate tornadoes.
Whirlwind/tempest of the reverse scale: a compressed tornado in your hand, projecting and ejecting its rotational speed against your opponent.
Armor of the storm waves/Gargalom: wrap around wind armor. Top Compatibility for "Storm Armor”.
Heteropolar Drawing/Asylum: Generates a spherical vortex that inhales everything like a black hole. Trace but shorter magic duration to absorb magic. Huge with absorption increases absorption. Used by magicians who have long preferred fleshbullet warfare.
Breaking vortex/Fezon Gail (unique): Use wind to destroy the body.
"Top Magic"
Physical Loss/Downburst: locally beating a huge blast.
Gap punch/clearance hazard: lets the subject suffocate with a local storm.
Hurricane of Doom/In Digra: Magic possible by Felinera's AWR. High compressed wind blows.
Out of bounds Reverse Deduction/Unlimited Zero: Black hole made of wind. Attract and sharpen the target.
Nirvana Ethereal Wind/Nirvana: A magic that transforms the composition of the "upscale whirlwind” and incorporates a new and elaborate configuration. Infinitely pumps wind and air into the target's body, including magic within its sphere of influence. Allows direct detection and destruction of the demonic nucleus, causing internal rupture.
"Extreme Magic"
The Impact of Configuration Destruction/Roots Actor Break: A supermassive shock to blow everything away. Its power is ”contraindicated” because it involves allies indiscriminately.
[Soil system magic]
"First Class Magic"
Stone Net/Rock Net: Release a net made of dirt.
Earthly Hand/Mad Hand: Hand made of dirt to restrain and attack the target.
"Intermediate Magic"
Thorns to wear/Thorn Pears: Release a spear made of dirt from the ground.
Crack/Cusm: Crack the ground. If it hits the target directly, it can destroy the body.
"Advanced Magic"
"Top Magic"
Perforated Toshiyuki/Falga: Release the rock tsu from the subject's foot.
Body spelling earth/Quake Garden: Divide and swallow the earth from the subject's foot into two parts.
Deep Green Ringing/Grand Quake: Defensive magic with soil. The highest ranking in the "dirt wall” system.
Millennial Tree Heartbeat/Eden: Defensive magic that creates giant trees.
Sand Country World/Muspelheim: Create a desert.
One-Time Consideration/Sacrifice: Defensive Magic with Soil. Prevent any attack only once.
"Extreme Magic"
Raw Tree Root/Landkail: Strike out a big spiral spear. Top compatibility for "Penetrating Angle Joon Vortex”. The highest ranking in the earthly system.
Inverted Phantom Rock Peak/Orncrus: Float the earth in the sky and beat it off.
[Light system magic]
"First Class Magic"
"Intermediate Magic"
Reflections/Reflections: Build magic barriers that bounce magic back.
Shield Lace: Release the slash of light.
"Advanced Magic"
Disturbed Reflection/Reductions: Build a magic barrier that bounces magic harder. ”Reflection" top compatibility.
Shirlace Duet/Double: Double slaughter of light and release.
Shirlace Quartet/Cartel: Quadruple and release the slash of light.
Light God Piercing/Siris Late: Releases a punch as thick as a fist at divine speed.
"Top Magic"
The sky is scorching/celestial: emitting rays of high heat directly from the top.
Star Eight Lights/Eight Luminous: Shooting rays out of eight light spheres.
"Extreme Magic"
Historical Sanctuary/Sanctuary: Extensive drop of light sword rain to annihilate. Replace the interference zone with its own control. The highest ranking of the optical system, also praised as "sacred magic".
[Dark System Magic]
"First Class Magic"
"Intermediate Magic"
Summoning Magic/Hellhound: Summon the Demon Wolf.
"Advanced Magic"
Darkness Granaechord: Dark Sphere Disables Magic. erode the magical composition unleashed by others.
Summoning Magic/Reaper Resentment/Crescent Reaper: Summoning Reapers Without Entity.
"Top Magic"
Summoning Magic/Night Fork: Summon the Black Ghost.
Clothes of the Night Fork: Wrap the power of the Night Fork like armor.
Thought Guidance/Temptation: Guide the subject as you wish.
Cry of the Abominable/Hells Klee: Summon the Baby's Deceased. The summoned taboo clings to the subject's arm, uses a loud and special magic sound wave, and destroys the brain with its impact. Top Compatibility of "Reaper's Resentment”
Sewing Piles/Old Cuffs:
"Extreme Magic"
Lost Paradise: Guide the subject as you wish. Interrupt as an important presence for the target audience, equal to or greater than those considered more important than themselves. Top compatibility of "thought induction”.
Black Lotus of Yellow Springs/Dark Lotus: Unleashes seeds of plants containing lethal virulent gases. Inhaling the poison released from the plant produced, it does not stand for a few minutes and dies.
Systemless magic
"First Class Magic"
"Intermediate Magic"
Real Trace: Matching fiction from magic to reality and falsifying it.
Auto Heights: Incorporates a tracking program that allows automatic attack by specifying coordinates.
Motionnel Link:
Chain/Resource Notes: Allow multiple lineages to be used at the same time.
"Advanced Magic"
Flying Swallow/Oborohien: Countless copies of the Magic Knife and releases it to the target.
Vibration Rating Vibration Break/Rail Pine: causes super vibration inside the target. If used in conjunction with Ice System Magic, it can shatter the opponent.
"Top Magic"
Information Intertransfer/Shuffle Between Two Points: Metastatic magic that moves the specified subject.
Dimensional Fault/Dimension Thrust: Slashing creates a crack in the world itself. The subject touched is dragged in by corrective force. The activation time is short.
Aeohara creates a broken castle hammer made of Phosphorus Crystal/Alj Aid: Silver Crystal. Its essence defines a virtual substance called crystal, which prevents information from deteriorating so that configuration information can be freely reassembled. For this reason, magic from other systems cannot be used together.
"Extreme Magic"
Forgetfulness of Time/Chrono Stasis: Interfering with the subject's five senses and forcing them to misidentify.
[]/(n) combined magic/
"Advanced Magic"
Bottomless Marsh to Restraint/Restraint Marsh (Wednesday➕ and Saturday): Restraint magic that generates bottomless marsh and seals movement.
Cremation/Incineration (➕Fire Wind): Dense high concentrations of oxygen around the subject, ignite it and burn it out at once.
"Top Magic"
Prison Flame/Hellfire (➕Fire Thunder): emits a powerful flame, also known as Dragon Flame
Trident/Heavenly Spear of Trident (➕Fire Lightning➕): Produces a trident spear with its own lineage attached to the tip.
Princess Frozen Spear/Everlance (Water➕ Ice): Hold two pairs of short spears in one hand and change each arm to an ice spear.
"Extreme Magic"
Retrospective of the Original Plains/Templefall: Ultimate magic using six systems: fire, water, ice, thunder, wind and earth. Disassemble what you touch without exception, return to none.
Summoning Magic/Demon Wolf/Fenrir: From summoning demon wolves and wrapping them around them, they are called "summoning them down" and "wrapping them up".
Unknown
Mute/Silent: A technology similar to the magic sonar performed by the detecting magician is required, mainly for magic conversion. Construct by magic a sound insulating wall that does not pass through a particular sound in the surroundings. Inclusion of silence Top Compatibility of Silent Veil.
Confusion rejection/rejection:
Chaos infection/catastrophe:
Spinning Eyes/Lembito Allega: Ability by Hequatra's Binocular Eyes. A black sphere created by performing physical alterations in world law, cutting and re-joining spaces.
Sound of innocence/Angelus: emits sound waves using the sound of a bell. significantly inhibit the root of the constituent requirements necessary for the summons. Versus Summoning Magic Specifications.
"Top Magic"
Eclipse Sword/Sword of Eclipse:
Infinite Labyrinth/Labulinthos: Show hallucinations. I have a load on my brain. The highest position in the ”hallucination” system. Construct an information maze that is in tune with the magic of others.
Rest is Sacrifice and Accompaniment/Senas Requiem: [Book Version] Many Sacrifices | Contraindical Magic in Need of Catalyst. It illuminates the rays of the hammer of light from above.
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