Savior Simulator
Chapter 259 Choosing the Witchcraft
The so-called "disguise expert" can perform the 1st level "Disguise" at will without consuming magic points.
This is why Gao Fei chose to imitate Claire's "Magic Fang" instead of "Disguise".
As the level of the imitator increases, the 12 magic masks also grow synchronously and evolve many new abilities.
For example, the "Warrior Mask" awakens the "Battle Style" at level 1, and the "Cut" can be used at level 3.
There is also the "Poet Mask", which awakens the "Motivational Song" and "Courage Song", which is most suitable for the "Berserker Mask" - after the rage, switch to the "Poet Mask" and sing a "Motivational Song" to yourself to eliminate exhaustion. This is called self-motivation, and become a human perpetual motion machine!
At level 1, the "Paladin Mask" can summon a mount from heaven, usually a warhorse, but Gao Fei prefers to summon the celestial bull. Riding a bull is certainly not as fast as riding a horse, but when it comes to fighting, the brave bull is much better than a horse.
At level 3, the most powerful housekeeping skills of the paladin are here.
That's right, it's the domineering "Holy Slash"!
After launching "Holy Slash", within the next 1 minute/level, the paladin's melee attack roll will be counted into the charm modifier. When hitting the enemy target, in addition to the normal damage, you can also spend magic points to add additional radiant damage!
Specifically, for enemies not in this camp, every 1 magic point consumed will add +1d6 radiant damage.
For enemies with the same good or evil camp as yourself, every 2 magic points consumed will add +1d6 radiant damage.
Each time you cast "Holy Slash", the magic points consumed must not exceed the casting level.
Take Gao Fei for example, wearing the "Paladin Mask", it is equivalent to a level 3 paladin. When using "Holy Slash" to attack neutral or evil creatures, you can spend 3 magic points to add 3d6 radiant damage, while for enemies in the good camp, you can only add 1d6 radiant damage at most.
The "Druid Mask" has a bigger change. When it reaches level 3, you can perform "Wild Transformation" and temporarily transform into a small or medium-sized animal or plant.
Gao Fei made a simple inventory and felt that the following transformation modes are more practical.
First, examine land animals.
If you want to pursue strong melee ability, then black bears and pythons are good choices, both of which are medium-sized beasts.
If you want to pursue speed and agility, the petite ocelot has an agility attribute of 22 points, which is basically the ceiling of wild animals in nature. The medium-sized cheetah has an agility attribute of 20 and its land sprint speed is the best in nature!
Next, examine aquatic animals.
Aquatic creatures are either too small or too large, and not many meet the conditions of "Wild Transformation".
If in freshwater areas, Gao Fei thinks crocodiles are the best.
Medium-sized crocodiles have natural defense +4, strength 19, agility 12, and constitution 17, and have built-in alertness and grabbing specialties.
In saltwater areas, medium-sized reef sharks are also good.
Gao Fei's favorite aquatic animal is the killer whale, which looks cute and is very capable of fighting. Unfortunately, he can't transform into it because it is too big.
There are also flying birds.
The small falcon and the medium-sized golden eagle are both raptors that fly high and see far.
Awakening "Wild Transformation" is actually equivalent to gaining the ability to fly, which is very important!
Finally, let's examine supernatural plants.
Gao Fei doesn't know much about this type. He has only seen dead branches, killer vines and creepers.
The creeper is of course the strongest, but unfortunately it is too big and he can't transform now.
The dead branches can be transformed, but they are so weak that it is useless to transform.
The most suitable one for "Wild Transformation" at this stage is the killer vine.
Medium size, natural defense +6, strength 20, agility 10, constitution 16, immunity to electric shock, fire and cold resistance 10 points, and a bonus attack specialty of 10 feet vine grabbing, which can be called the strongest transformation choice at this stage.
The only drawback of the killer vine is that it moves too slowly. It can only crawl 15 feet per round, which is equivalent to half the walking speed of humans. It is easy to be "kite-flying" by others.
Fortunately, Gao Fei got the bonus feat "Dexterity" in the previous chapter. When necessary, he can open "Sprint" to make up for the speed disadvantage of the killer vine.
Finally, it is worth mentioning the "Warlock Mask".
For the Warlock Magic Contract, Gao Fei has already chosen "Weapon Contract (Rapier)".
When the Mimic is upgraded to level 3, with the "Warlock Mask", he can also choose a "Warlock".
Most of the primary witchcrafts are very weak, but the advantage is that they do not consume magic power, just like 0-ring tricks, they can be used at will.
Gao Fei picked and chose from the witchcraft list. The first one he liked was "Fel Energy Rebuke", which is equivalent to the 1-ring "Command Spell". He pointed at the enemy and yelled: "Kneel down for me!"
If the opponent cannot pass the will immunity, he must kneel down obediently and can resume normal actions after one round.
In the early stage of the game, this is a good control skill, and it is definitely worth choosing it.
But there is another sorcery called "Magic Lance" that also tempts Gao Fei.
"Magic Lance" is an enhanced version of the 0-level trick "Magic Explosion". If you have not learned "Magic Explosion", choosing this sorcery will automatically learn "Magic Explosion" and gain two additional benefits.
First, the range of "Magic Explosion" is extended from the normal 120 feet to 300 feet - no other 0-level magic, even most high-level magic, can reach such a long range!
Secondly, the Warlock can count the Charisma modifier into the damage caused by "Magic Explosion".
The basic damage of "Magic Explosion" is 1d10, which is almost the most lethal of all 0-level tricks, and the damage type is "Force Field".
Basically, the "Force Field" attribute is the most powerful damage type that mortals can master, ignoring any damage reduction armor and directly killing virtual and spiritual creatures!
"Magic Lance" greatly strengthens the already abnormal "Magic Explosion" in terms of range and damage. If Gao Fei doesn't choose it, he feels that he will regret it and can't sleep.
But "Magic Rebuke" is also very good...
Gao Fei can't help but fall into choice disorder, what a happy trouble!
Oh, forget it!
Gao Fei finally gave up "Magic Rebuke".
Anyway, he already has "Flash", so instead of learning another control skill, he might as well take "Magic Lance" first, which can just make up for the short range of "Thorn Whip".
"Magic Lance" plus "Thorn Whip", this is called a long spear and a short gun, a perfect match!
Next, Gao Fei checked the perfect clearance reward for this chapter.
This time, there is finally a reward profession.
Claire's "Beast Tamer" and Mario's "Thief", choose one.
This is not a difficult question.
"Beast Tamer" is a more powerful ranger archetype, while "Thief" is just the basic archetype of the wanderer profession. Gao Fei will of course choose the former.
Finally, there is a reward feat, "Survival Expert", "Trap Expert" and "Uncanny Dodge" three choices.
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