SCP - The Game Console

Chapter 11 - 011 - Creating the Slime Boss

[A/N: Please give ideas for the next Area that will be added to the Dimension, also give ideas for monsters, please include their special drops and abilities! Also give ideas for quests, quest rewards, and NPC's]

Because of Bast's strength, she could easily defeat the slimes and she earned EXP from the Slimes.

I told her to start grinding there a few hours every day during the hours when the players are offline.

I found that I also passively got more Divine Energy when she played!

Sadly it's the same amount of Divine Energy gain I get from any other player, which is 0.01 DE per hour in the dimension.

So every hour in the real world I would earn 0.02 DE while she trained in the dimension since the dimension moves two times faster than the real world.

Hours passed and I earned 0.10 DE from Bast, leaving me with 4.10 DE.

[A/N: 1 DE is required to add a player to the dimension which is why there is only 4.10 instead of 5.10]

Soon the other players logged on.

Slimes have now reached level 9 and they were only a day away from reaching level 10!

Of course, the higher level slimes have been reduced by around 70% due to Bast's EXP grinding.

I looked over the numbers and overall there are around 7,000 Slimes in the forest around the village.

There are around 400 Slimes at level 9 and 1,400 Slimes at level 8 while the remaining slimes are below level 8.

I shifted my vision over to the players and found that by now most players have come up with their own strategies when dealing with the slimes.

Some fought the slimes head while others used hit and run tactics.

It was quite amusing watching the players try to defeat hordes of slimes.

But it was getting boring...

Oh, I know!

How about creating a Slime Boss?

I immediately got to work on creating a slime boss that would wander the forest.

And after a few minutes, I created my first boss monster!

[Slime Boss Level 10 (10,000 HP) - (10.0 DPS - 20.0 DPS) - (EXP: 100-1,000)]

[Slime Boss Loot Table: 100% of dropping Slime's Slime(Alchemical Ingredient(Corrosive Agent)), 100% of dropping Copper Coin, 0.05% chance of dropping Slime Summoning Staff(Item), 0.01% Chance of dropping Token of the Slime King(One-time use item)]

I scaled up the drop chance of the items slimes can drop and also set its minimum and maximum level to be 10.

The Slime Boss is 4x bigger than the basketball size the normal slimes are.

The Slime Boss will also now evolve from random slimes 24 hours after the slime boss is slain to keep the cycle going.

And until the Slime boss is defeated it will spawn random leveled slime every hour.

And once I placed down the boss slime into the forest I noticed that there was a party of players approaching!

<(===========================)>

[Author Note]

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