Shatei Kyokufuri Yumi-Ojisan

Data.16 Uncle Bow, blown by the wind

When I was a little girl, I wanted to ride a cloud or walk a rainbow.

I didn't expect dreams to come true at this age......

I also found out what's good about VR games.

At the same time, I learned about the horror.

"Ha, too expensive..."

It was bad looking down on the ground to see what my situation was.

I felt dizzy at the excess height and almost fell apart dangerously.

The feeling of cold sweat gushing out of your whole body... you tasted it a long time ago.

Too real is a thought, too.

Well, there's nothing in particular on the clouds.

No kingdom, no monsters.

Is it just not implemented yet, or is it the Omake element that can ride the clouds in the first place?

Sleep on the clouds in big letters.

I think I'll get a good night's sleep.

If this is a futon placed on the ground...

"I knew there were a lot of clouds today. Can we also ride the clouds that are higher up?

A urchin cloud flows even higher than the current point.

A moderately spaced and floating cloud is like a scaffold for an action game.

That must be the boss stage, too.

Just in the middle of a herd of urchin clouds is a hunk of cocoon-like clouds.

I guess the boss will pop out of there if it's a game.

KYOOOOOOOOOOOOOOOOO!!

A cloud of cocoons began to fly.

Something pops out of inside and flies around between clouds.

No way a castle in the sky...... no, is that speed a bird?

Both were incorrect.

That's... that's a dragon!

Dragon-type dragons, not dragons!

Large wings on empty scales, relatively skinny torso on long neck.

Slutty but western dragon.

"Or cool!!

The dragon seems cool no matter how old it gets.

Being itself is cool and strong.

It's cool to be a design motif.

Weapon, magic, emblem. When you incorporate a dragon, it just feels special.

Even for a boss, it's sama, and it's a royal road that the protagonist is hosting the power of a dragon.

It releases its presence in the visual, even as a sidekick.

Sometimes it flies through the sky as a means of travel and expands the world where you can adventure.

Anyway, the dragon is great.

A dragon is a boy.

And what am I supposed to do with this situation?

The dragon hasn't noticed me yet.

You won't be attacking me unless you get your hands on me.

I'm sure he's stronger than any of the monsters and players I've ever fought.

Pretending not to look is not a bad option to go home.

Three days have already passed since the start of the game and a death penalty is applied.

He is forcibly deported to the city where he stopped before he died and loses some of his money.

The status is further weakened for a period of time.

It can't be a quick revenge on a losing enemy, and a normal adventure would be dangerous.

"But I'd like to fight..."

Perhaps that dragon is a super rare monster.

Only windy and cloudy days appear above us.

I don't know when I'll be able to fight next if I run away here.

Besides, if you can win, you'll get dragon gear.

I want to be the hero who inherits the power of dragons, too!

You're not a boy running away with a mighty enemy in front of you!

"Call me, Dragon! I'm the guy!

When the first arrow hit the dragon, the fire of great battle was cut off.

◆ ◆ ◆

"Ha... ha... strong!

No matter how many arrows you shoot in, you can't see the damage.

This' invisible 'has two meanings.

One is that the dragon, as it is, doesn't show the sores that suffer even if it eats the arrows.

The other is that the HP bar simply isn't showing.

Probably a special specification for a super rare monster.

Damage is not visualized, allowing you to immerse yourself more into combat.

But he said, 'I think I can take him down in a little while!' It's hard not to be able to inspire yourself.

"I hope the flight special effects apply to the dragon too......!

Scaffolding urchin clouds are an interesting mechanism.

Step in with the will to 'go up' and jump like a trampoline.

I slip down to try to step in with the will to 'go down'.

It was just a scaffold for an action game.

Using this mechanism to avoid a dragon attack seems to be a positive attack.

I can use [Warp Arrow] in addition to this, making it easier to move around.

Solo also works positively.

When the four of us fly around this scaffold, someone falls for sure.

It's going to be a friendship breaking gay for Gisgis.

Now, there are three main types of Dragon attacks.

"Roar" that makes your body tingle when you eat nearby.

'Breath of air' erases the scaffold clouds with shockwaves of air that are thrown out of your mouth.

"Run" for me in a straight line on a high-speed flight.

"Roar" and "Breath of Air" are easily avoided.

Because this battlefield goes too well with [Warp Arrow].

Conversely, [immovable sniping setup] is the worst compatible and has not had a chance to use it.

I can't zip it for thirty seconds in a situation where I'm required to fly around.

The problem is' breakthrough '.

This locks me on and flies straight after you distance yourself from me once.

All you have to do to scratch it is simply lock it on and then run to the other clouds.

What's the problem?

Again, this is too simple and too big of a hit judgment.

Moreover, shock waves occur around flying dragons.

Even if it hits this, it blows up and falls out of the clouds.

The shock waves are not visible, so it is easy to err in sight.

They are required to move further because they jump from cloud to cloud and escape, or because judgment arrives even after warping.

He actually got blown up a few times and made an emergency comeback at [Warp Arrow].

I'm lucky I'm not caught up where there's a damage determination just to blow it up.

[Warp Arrow] is a lifeline, so focus on MP recovery.

That's what heals even if you miss the timing of the attack.

Anyway, it's important to pattern the battle against the powerful enemy.

In the case of this dragon, a large gap can be made after the 'ramp'.

Once there's a scaffolding cloud, take a big break from where it is.

Ordinary players can't get the offense, but my arrows can.

Only here is the timing of the attack. In my case.

When the dragon is close, it escapes.

Never attack.

If you take a blow, you die, so only attack when you stand around carefully and they don't fight back.

This is how I fight.

With ticks and repeated attacks, change finally comes.

Scaffolding of urchin clouds decreases, accelerating dragon 'rampage'.

Obviously the phase is progressing. Health is shredded!

"If we get here, we'll definitely win!

Jump, shoot, jump, shoot......

"Rushing" with increased speed sharpens my stamina.

Sadly, my body doesn't follow me when I get this fast......!

Both legs were caught in the shock wave, losing their senses.

This is... the one called Site Defect!

I keep my legs stuck because I have the missing portrayal setting turned off, but when I turn it on, I should have lost my legs securely.

You will also need a different item than the HP healing drug called 'regenerative medicine' to cure this.

I don't have it because I'm pretty rare and I don't sell it.

I mean, I can't jump anymore.

Warp is possible... but don't.

My motor nerves will just make me jilli poor if I run any further.

Until we focus on shooting to the limit...!

I'm gonna tell you that immovable shooting is what I'm serious about, Dragon!

Cyrillic...... Shh! Shh! Shh!

Let the arrow rain on the dragon.

The dragon locks me on and goes into a rushing position.

An empty giant approaches me...

At that time, my vision was wrapped in light.

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