Shatei Kyokufuri Yumi-Ojisan
Data.40 Uncle Bow, Unison Check
Now, the first thing I want to know about Ravenger... is can you get out on the ground?
Unison can let out or pull in at the will of a player like some famous monster game.
Now they're pulling me in, but if I put this out on the ground......
"Hey! Ravenger!"
Particles of light gather together to shape Ravenger.
Yeah, you can go on the ground, too.
King's way expression when putting fish monsters on the ground, floating in the air......!
This game was no exception.
But you're moving considerably slower than you are underwater.
Like some famous robot war game, monsters seem to have 'terrain adaptations' as well.
Ravenger is a fish, so there will be an underwater adaptation of 'S'.
On the other hand, the terrestrial or aerial indications are about 'B', this is...
"Well, you're as relieved as you are to come out on the ground..."
We can only fight in the sea with Nori as one's companion. Then we have trouble.
The sea map appears in a lot of games, but it will never be the main game.
That's unless it's also a game about the ocean.
"See status next"
Switch the status window page to Unison's.
◆ Unison status
Name: Ravenger
Race: Fish/Machinery
Lv: 30/100
HP: 120/120
MP: 80/80
Attack: 160
Defense: 90
Magic attack: 55
Magic Defense: 65
Speed: 130
A big difference with players is the existence of a 'race'.
Ravenger combines fish and mechanics.
This seems to affect the acquisition of equipment and skills.
Unizon gear is basically available exclusively and there are few things you can share with your players.
There are five gear frames, which are not divided by site such as' head 'or' hands'.
Some monsters won't have what they can call body parts in the first place, and are they natural specifications?
Slime or something like, "Where's your arm? '" Where's the foot?' Cause it will.
The next thing to note is that there is no unique status.
Warriors are 'temperament', magicians are 'miracles', archers are 'range'.
It's because of this unique status' Range 'that you're making of me right now.
That's not in Unison.
Well, can't you differentiate that the status dedicated to each of the Unizon Monsters, which exists a lot more than a profession, is tedious?
Instead, they'll remember "Inherent Skills" and "Inherent Depths," so we'll check back later.
The level is up to 100, and each level up you gain Enhancement Points of '10'.
Ravenger is now at 30 levels, so the reinforcement point is swinging '300'.
Incidentally, Unison's enhancement points are swayed at will in a predetermined location.
The same monsters all end up in the same status.
Differences based on personality or other individual differences do not exist.
My own personality can only be expressed in equipment and skills.
I have this specification...... welcome.
If even the same monster is strong or weak by an individual, a careful selection begins.
I still don't think a traditional game that works to repeat itself to an off-screen monster opponent would fit a VR game that has a strong feeling of being in the same world as a monster.
Is that supposed to mean that the status is simply high?
I have 200 total HP and MP. I only have 150.
The sum of Attack, Defense, Demon Attack, Demon Defense, and Speed is 500.
Even if you pull 300 of the reinforcement points from here, there are 200 with vegetables.
The second position, Bowman, totals 100.
Apparently, a monster named Ravenger is a high status in itself.
Vegetarian status outweighs mine at the moment.
Unison is not a wack of player top compatibility......
Unizon Monsters have a uniform '10' Enhancement Points up to 100 levels.
As of the second position, the player is also '10', but this one has a third position.
There will probably be more enhancement points to be earned.
Besides, there are more gear frames for players.
There are ten frames for players to include 'decorations', but Unison is five of those half frames.
This difference is significant because NSO equipment has high numbers.
And since the monster is AI controlled, it may not be moving too fast.
I don't know if I have to try this.
"Let's say we check our skills at the end and learn later in action"
◆ Skills
[Straight Darts]
Stick to your enemies with momentum.
[Toxic resistance V]
50% chance to disable 'poison' status.
Reduce Continuous Damage from 'Poison' Conditions by 50%.
[Machine body]
Reduces damage from physical attacks by 10%.
◆ Okiyi
[Red Meteor]
Repeat super-fast advances as a meteor in a row.
Cool time: ten minutes
[Ocean Sphere]
It produces a spherical ocean centered around itself. The duration is three minutes.
Cool time: ten minutes
"There's a huge difference between easy to understand skills and those that aren't."
I know [Straight Darts]. It's just a rush.
I also know [Red Meteor]. It's a series of great breakthroughs.
[Machine body] That's easy to understand, too. Stronger against physical attacks.
[Poison Resistance] has a 50% chance to deactivate "Poison" when a Ravenger is attacked in a "Poison" state.
So, bad luck usually makes it 'poison'.
Even in that case, it has an insurance-like effect that halves the continuing damage caused by 'poison'.
[Ocean Sphere] is...... not a good pin.
I'll have to actually try.
"Ravenger, it's the Ocean Sphere!
Water springs from nowhere around the gar.
And the water turned into a beautiful sphere like a capsule trapping the gar inside.
The radius is about two meters. Touch it and it's definitely seawater.
But is this the same cool-time ten-minute depth as [Red Meteor]?
Nothing. There's no assault determination in the sea water, and you can breathe even if you go inside, just like a normal sea.
It's going to be a shield against fire attribute attacks...
"Gar! Gar!
Suddenly I thought it rang, Garr started swimming in the air with Swiss.
Moreover, the capsules of seawater move together with the gar centered.
"I see. This skill will allow you to move the same way on the ground and in the sea for only three minutes."
Ten minutes of cool time would be enough.
Ravenger while this depths is activated is exactly the fish that got the water.
There's endurance and fast movement against physics.
Putting a melee on the enemy won't be easy to do.
But it's reckless to let a regular gar play melee on the ground.
It makes you feel better because you're moving slowly
But all my skills are constructed with melee in mind...
I want you to have a role you can play even if you stay away from your enemies with your gear and the skills you will remember later.
Whatever it is, you'd better see where we actually fight first.
That should make you see what you need.
"Let's go to the underwater temple of the Dragon Palace"
"Gar! Gar!
Another stone you need to have the map drawn, the Dragon Palace Stone, is there.
Step through this dungeon and this time you will be separated by the adventures of the southern sea......!
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