Silicon Invasion
#51 - gunner
Today, Luo Rui played a little trick, taking a taxi to the bus terminal to snag a window seat in the back row. As his mind relaxed, accumulated fatigue surged up, and he dozed off all the way, nearly missing his stop.
The process of being on the show was uneventful. Although there were inevitably all sorts of loudmouths in the live broadcast room, in reality, he didn't encounter any clueless punks looking for attention.
After saying goodbye to Liu Yu, Luo Rui didn't waste any time and immediately rushed home.
He had particularly good luck today. Perhaps it was too hot at midday, and no one was out showing off, so he even managed to get a seat on the bus halfway home.
It's just that the seat was a bit too far forward, with the risk of having to give it up. But before long, Luo Rui drifted off again, taking another nap.
After getting off the bus, he still had to walk a distance of about seven or eight hundred meters. Luo Rui wasn't so extravagant as to take a taxi for this distance; it was just right for stretching his muscles.
Two more shops on either side of the road had changed their facades. He didn't know which of these shops belonged to his family, and unfortunately, he had no share in them. Fortunately, he would be going away to study next year, out of sight, out of mind.
After returning home, he continued to play the game and crush noobs. Twenty days ago, Luo Rui was already able to fight professional players in exhibition matches and internet cafe tournaments. Dealing with these low-ranked players was simply not challenging.
His score quickly reached 1500 points. At this rank, his pleasant journey of ranking up finally encountered some obstacles. Opponents were now consciously defending against his "one-trick pony" attack by launching flares and carrying special shields.
However, Luo Rui only used the "one-trick pony" to quickly rank up; it wasn't that he only knew this one move.
So, for him, the opponents were only slightly more troublesome.
Battle N begins, rank 1562.
Matchmaking opponent ID: CrazyPersonInTheWell
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Good weather, unobstructed view.
Through scanning, the opponent's mech was also a Bluebird. It seemed he was a seasoned warrior and had become fond of this game, starting to invest money in it.
The opponent's reaction was very quick. The moment the battle started, he had already activated his mech and left his original position.
Luo Rui's movements were almost a replica, a mirrored start for both sides.
Then, both sides launched tracking missiles almost simultaneously. This operation was mostly done by the auxiliary AI, so it wasn't too difficult. With some basic knowledge and practice, anyone could do it.
Because the Bluebird was positioned as a long-range artillery mech and had a larger frame, it had many more flare launchers and ammunition reserves than the Swift Falcon. Even against extreme dual-rocket launcher setups, the Bluebird could easily handle them.
Therefore, in long-range artillery mech battles, tracking missiles didn't do much other than increase the opponent's workload. The real trump card was the recoilless rifle.
And that was where the difference in skill could truly be seen.
The targeting scope lowered. To be honest, Luo Rui used to brawl with Warrior 7s, and he didn't have many chances to fire the cannon. Fortunately, the opponent wasn't a high-level gunner.
"Boom!"
The mounted 106mm recoilless rifle fired a ten-kilogram armor-piercing shell.
At this time, the distance between the two sides was more than 460 meters. Even with a muzzle velocity of 550 meters per second, it would take nearly one second for the shell to reach its target.
This instant seemed short, but for a high-mobility mech like the Bluebird with thrusters, it was enough to dash out 10 meters.
At this distance, even if the sand kicked up by the shell could reach, it would at most get the mech dirty and have no real effect.
So, to hit the target, you had to restrict the opponent's movement.
Luo Rui regretted it a little. If he had known he would encounter this kind of opponent, he should have replaced the tracking missiles with ordinary rockets. This way, although he would lose the tracking ability, the relatively simple rockets wouldn't be interfered with by flares, and fixed-point bombardment would be easier to block the opponent's movement.
But now, he could only try to find a winning opportunity by shortening the distance with the opponent.
Although the 106mm recoilless rifle was much more powerful than the 90mm recoilless rifle and had a higher muzzle velocity, its reload speed was much slower.
When Luo Rui controlled the Bluebird to rush to the center of the arena, the second shell had just finished loading. However, he didn't fire immediately but continued to approach the opponent.
Compared to the chase battles with the exhibition match players, the difficulty of this opponent was obviously much lower. Seeing Luo Rui approaching, his movements were no longer as smooth as they were at the beginning, with obvious incoordination.
It could be seen that he was also used to crushing noobs and was encountering an opponent like Luo Rui for the first time.
In an arena with a diameter of five hundred meters, controlling a mech to turn at high speed and find the most suitable path to engage the opponent was actually a highly skilled technical task. Most of the internet cafe tournament players spent their practice time here.
Luo Rui's opponent at this time obviously didn't know this. He actually panicked and fired all the tracking missiles at once.
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More than a dozen flares were launched at the same time, and the violent temperature distorted the air. Luo Rui controlled the mech to brake sharply, let the core area of the explosion pass, and then turned and crossed over from the side.
This thing still lacked flexibility. If it were a Swift Falcon, with the side thrusters activated, as long as the body could withstand it, it could even make high-speed right-angle turns.
However, the long-range artillery mech not having these configurations naturally had its considerations. Whether it was rocket launchers or recoilless rifles, these long-range configurations were attached to the mech with several buckles.
These things were usually extremely sturdy, but if you insisted on using them for high-speed right-angle turns, not to mention whether the strong centrifugal force they brought would affect the balance of the mech, those sturdy buckles would also become unreliable at that time.
More importantly, this would cause collisions of ammunition. Once they rubbed out some forbidden sparks, you could kill yourself without the enemy's help.
After firing all the tracking missiles, even if he carried spare ammunition, the opponent had temporarily lost most of his threat.
At this time, his best choice was not to continue kiting, but to actively meet Luo Rui, which would confuse the fire control radar's lock and make Luo Rui's tracking missiles lose their effectiveness.
Then, he could take out the two alloy daggers and make a final gamble, perhaps turning the tide and winning the game.
Unfortunately, reality didn't have so many ifs. This player with the ID CrazyPersonInTheWell not only didn't face the difficulty but instead exposed his back to Luo Rui.
Faced with this situation, Luo Rui, who was in a hurry, was naturally not polite. The Bluebird's arm raised, and the machine gun sounded "dong dong dong". This thing was not very threatening to other places, but it was quite effective against the thrusters and had a very high hit rate with the tracer bullets guiding the direction.
"Boom!"
"Boom!"
Two consecutive explosions indicated that the Bluebird's two rear thrusters were completely destroyed. Before the mech falling from mid-air could get up, it was hit in the cockpit by the armor-piercing shell that followed closely.
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