Silicon Invasion
#60 - Uncle
In the 2600-2800 rating range, countless long-range fire players are stuck here. As a seasoned veteran who frequents this tier and a melee player who can maintain his rating, "Mr. Big Wolf" certainly wouldn't be hit by such a simple attack.
However, he had just dodged the sniper grenade when a rocket arrived before he could react. The angle of this shell was extremely tricky, as if it had anticipated "Mr. Big Wolf's" reaction. If he continued forward, it would be like actively intercepting the shell, while standing still would prevent him from being hit.
"Mr. Big Wolf" smiled disdainfully. This was a trap. Melee mechs had to get close to their opponents to win. Once their advance was stopped, they would be doomed to a slow death.
Because dodging shots was like dancing on the tip of a knife, the longer it went on, the greater the chance of making a mistake. This was unavoidable. Even the most experienced veteran couldn't maintain a state of focused, tense concentration for long.
If he stood still at this moment, he would have to shut down the thrusters to keep the mech stationary. In this state, restarting would require a split-second interval.
Such a short time would normally be just the blink of an eye, but in a battle between experts, it was enough to determine victory or defeat.
The charging mech suddenly shut down its rear thrusters and activated its front thrusters at full power. After a sudden stop, the mech quickly retreated.
Taking a step back opens up a whole new world. It could disrupt the opponent's offensive rhythm. If the opponent was a player who followed routines, there might even be a chance to break free from the web of fire they had woven.
The so-called "routine players" are a rather special group. In high-level matches, whether it's a melee mech or a long-range fire mech, what everyone is competing for, besides willpower, ultimately boils down to reaction time and hand speed.
Whoever can react more promptly to the opponent's actions and then translate that into operational feedback through hand speed has a better chance of laughing last.
However, while willpower can be strengthened through training, reaction time and hand speed are extremely rigid talents. For most people, the upper limits of these two are fixed at birth.
But this doesn't stop some people from loving mechs and craving victory.
So, they took a different approach, analyzing a large number of battle videos and using computers to simulate battles, summarizing many formulas and routines.
For example, after coming up, first use what weapon to hit which point, then use what weapon to hit which point, and then... ...
It's like some head-to-head games on the computer, how many minutes and seconds to produce the first farmer, how many minutes and seconds must be placed what building, how many minutes and seconds to produce what soldiers... ...
As long as you strictly implement this routine, practice it until you are skilled, even forming muscle memory, and finally compress the time of this set to the optimal range, then it is enough to deal with many enemies.
However, the biggest flaw of these routines is that they rigidly adhere to dogma and lack flexibility. Once the opponent makes a few targeted changes, the whole thing will collapse, exposing these players' true colors.
So, routine players have studied even more routines: how to fight when the opponent advances, where to hit when the opponent strafes, what to do when the opponent retreats, and so on.
Adding a bit of adaptability to this rigid process.
When routine players meet, whoever knows more routines and has more experience will gain a huge advantage.
But they will show a decline when facing true talent-type players.
Because it is impossible for them to memorize and master all the routines and be proficient in all the variables. As long as they don't kill the opponent in the routines they have mastered, their true level will be revealed, the only difference is whether it is at the fiftieth step or the hundredth step.
This is also why long-range fire players rarely reach above 2800 points, because melee mechs require too much adaptability and flexibility, and it is difficult to follow any routines. Therefore, almost all routine players control long-range fire mechs.
As a melee mech player, "Mr. Big Wolf" has a very high opinion of himself. He believes that the strength of those long-range fire players has reached its limit, and it will be difficult to even maintain it as time goes on. And he, as a talent-type player, will eventually surpass them.
So, he was very concerned about being defeated by a new ID that popped up out of nowhere last time. After checking the opponent's information, this feeling was even more difficult to suppress.
Why could a 42-year-old veteran player win against him?
So, he was very excited when he encountered Luo Rui this time, because it was today that he could avenge his previous defeat.
Just after dodging two rockets, a recoilless rifle shell weighing more than ten kilograms hit the spot where he had just stopped.
"Hmph~" Seeing that the other party was indeed as he had expected, "Mr. Big Wolf" snorted disdainfully. Now let me see how many routines you've memorized, old man.
Luo Rui didn't know what his opponent was thinking, nor did he know what kind of misunderstanding he had caused by using his father's registered account. The fact that the first three attacks all missed didn't make him feel any frustration. Players in this rating range shouldn't be taken down so easily.
However, after seeing the opponent's operation, he raised his eyebrows. This kind of forward rush, sudden stop, and retreat puts more strain on the body than a high-speed right-angle turn.
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It seems that the other party's physical fitness is good, because his subsequent operations were not sluggish at all. Luo Rui felt that if he were to complete this action, he would have to take a few breaths first.
Luo Rui had heard of routine-type players before, but he used to play third-generation melee mechs and had never played ranked matches, so his understanding of them was limited to just hearing about them.
And now that he has been in contact with long-range mechs for only a few days, he naturally has no time to memorize those routines, so his responses are based on reaction and a little experience.
But in the world of martial arts, speed is the only thing that matters. This sentence is not only useful in boxing, but also in mech combat.
If I can react to it, why do I need to memorize those routines?
So, facing the opponent's actions, Luo Rui naturally adjusted the muzzle and responded.
After dodging another sniper grenade, "Mr. Big Wolf" sneered to himself: This shell was 0.2 seconds slower than the normal routine. Sure enough, he's getting old, and his reaction is deteriorating. Then he became annoyed again, wondering why he would lose to this kind of person. But he quickly comforted himself, it must be because he was careless.
Isn't it reasonable to underestimate a new ID that has just climbed up from below?
Sure enough, he wasn't wrong.
The wrong one was the other party. Although he was old, the game doesn't care about that. Would the enemy ask for your age on the battlefield?
On the contrary, shouldn't a newcomer who has just climbed up from a low rating have reverence for the players in this rating? It was too rude to give him such an embarrassing experience as soon as he came up.
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