Spellmaster’s Manual
Chapter 380
2021-12-30
Chapter 380 Sadly met usThis is not the first time Ash and the others have met at Void Realm spellmaster.
Although the probability of Time Continent encountering other spellmasters is not high, but Ash and the others drive fast, and Ash's Void Realm map can observe the surrounding 24 grids, so it can be seen on the map several times. You can see yellow cursors representing other spellmasters.
But without exception, Ash and the others chose to stay away from the strange spellmaster, and did not stage the drama of 'a fellow countryman sees a fellow countryman, and a shot comes from behind'.
First, other spellmasters have no communication value.
This is easy to understand, everyone is Two Wings spellmasters, and strangers coming together by chance, even if both parties feel at ease to tell secrets because of the factor of 'never meet again', but different spellmasters can communicate What? Do exchange secret poisons infect each other? Second, other spellmasters have no murder value.
There is no conflict of interest between the spellmaster and the spellmaster unless it is a special organization such as Happiness and Comfort that operates the business of "chasing from reality to Void Realm". After all, the Void Realm is so big, there is no possibility that you will starve when you are full. The spellmasters have developed the Void Realm for thousands or even tens of thousands of years. Instead of being destroyed by the spellmasters, the Void Realm has been nourished more and more by the spellmasters. more plump.
More importantly, there is no gain in murdering a living spellmaster.
In the Void Realm, a living spellmaster has only three values: soul, spell, and intelligence.
You have no way of knowing which spellmaster you will meet, and whether the other party has the information you need, so intelligence will not be a reason for murder; spells have the value of capture, if there is The method to completely kill the soul of the spellmaster in the Void Realm can indeed take away all the spells of the other party, but there is a problem: the spellmaster only needs a single thought to annihilate all his spells.
Not only the Void Realm, but even in reality, robberies like the capture of spells rarely happen, unless the spell is hidden in a memory vessel like a glow ball.
Even Broken Lake Prison can't deprive criminals of their spell, at most ban their mana.
In addition, you don't know which spellmaster you will meet, how can you be sure that the other party has the spell you need? If someone really murders other spellmasters in the Void Realm, the only one who could covet the soul of the spellmaster. This is not uncommon, it is said that there are many ceremonys that require souls as sacrifices, and even if there is a miracle such as "getting EXP after killing other spellmaster Devouring Soul", it is a very normal plot in the spellmaster world.
However, Ash and the others don't have this "fourth natural disaster" level ability. They naturally won't murder other spellmasters for profit reasons. The spellmaster, let passersby spellmaster feel the unevenness of the world, the impermanence of fate, and create negative energy anonymously.
But tonight they seem to be making an exception.
"This is the arena."
As the sports car approached the "Worth a visit" area from the other side, a magnificent ring arena appeared in front of the three of them. , Sonia recognized the origin of this building at a glance, and her tone could not help but be a little excited: "My professor once triggered this special building - this is the favorite Void Realm building of the battle spellmaster, no one!"
Under the introduction of the village girl, Ash and the two realized that this building in front of Two Wings spellmaster's position was comparable to 'vortex'.
The Battle Arena has three characteristics: every time the spellmaster completes a battle in it, the mana will be restored to full value; the spellmaster will only encounter an equal number of enemies in it; only consecutive victories After a certain number of sessions, the spellmaster has a chance to leave.
After winning three games in a row, the spellmaster can get the experience of the highest faction in realm, about 1 Experience Orb.
Win 5 games in a row to earn 2 Experience Orbs.
Win 10 games in a row and earn 5 Experience Orbs!
Even if spellmaster can't beat him, he can surrender in time, but the price is to absorb Essence, Qi, and Spirit in the arena and kick out the Void Realm, equivalent to the early termination of the Void Realm exploration tonight.
Although Two Wings battle spellmasters can basically defeat knowledge creatures, unlike silver spellmasters who may die when they encounter a slashing fishdragon, but spellmasters like Ash who kill monsters and set fire to their families every day are very few. Most spellmasters can kill a lore creature for a spell per day and that's fine.
Even at Time Continent, Experience Orb is still a rare resource.
The only way for most spellmasters to improve their faction realm is to study while they are young. Although there is a probability that the older the brain is, the better it is, but it is normal for normal people to have a peak learning ability when they are young. If you can't upgrade the magic faction to the Sacred Domain level before the age of ten, it is basically hopeless in this life.
Therefore, welfare buildings like Arena, which can provide a lot of faction experience stably without risk, will naturally attract people. In the "Time Continent Top 10 Tourist Attractions" that Sonia has read, Arena of Valor is ranked second! But Ash and the others focus on another aspect than the mechanics of the arena.
"Then why are there two spellmasters fighting with the Heroic Commander and a thousand bird dragons?"
Sonia shook her head: "I don't think it was a melee - it should be two The spellmaster is fighting the heroic spirit and adding followers."
"Because most of the time there is no one in the stunt arena, but when the spellmaster comes to the arena, the arena has to arrange an opponent for him, Therefore, the arena usually grabs a combatant temporarily from the outside."
"By the way, it seems that because the spellmaster does not belong to the Void Realm creature, the arena cannot grab the spellmaster. If The spellmaster takes the initiative to walk into the arena, and the arena will most likely grab a spellmaster projection from outside to fight against him, followed by knowledge creatures."
"But if other spellmasters enter the arena, then The arena immediately pits two spellmasters against each other, and it seems to default that the duel between spellmaster and spellmaster is the top priority."
Ash suddenly asked: "If the spellmaster kills Knowledge in the arena Creatures and spellmaster projection, that..."
"Then they will also burst spills of war." Sonia said: "That's what makes the arena so desirable - the spellmaster doesn't have to waste his feet looking for it. Enemies, the arena will help them capture."
Deia suddenly realized, looked up towards the arena covered by the rain curtain: "So the two spellmasters inside are using the mechanism of the arena to trap and kill. Heroic Commander!"
The Arena will grab the spellmaster projection first, and the Heroic Commander is essentially a formidable power-enhancing magic version of the spellmaster projection.
As long as you find a way to guide the Heroic Soul Legion to the vicinity of the Arena, and the spellmaster enters the Arena, there is a high probability that the Arena will pull the Heroic Spirit Commander in to fight the spellmaster! "Wait," Ash found a question: "Can the arena form a team? Why weren't the two spellmasters scheduled for a civil war by the arena first?"
"The two The spellmaster should know each other." Sonia can only guess: "They may have used some means to make the Arena see them as the same faction, so the Arena captured the Heroic Soul Commander and his team for them. Followers."
"Why do they want the two of them together..." Deia's answer was spoiled by White Queen and the others before she could finish her question.
Not to mention the battle strength bonus after the two spellmasters cooperate with each other, the most important thing is that "unknown spellmasters" are not afraid of being interrupted by other spellmasters! As mentioned earlier, once a spellmaster enters the arena, the arena will give priority to the spellmaster civil war. Now their two spellmasters are teamed up, in this case, only teams of two spellmasters will be forced to fight them by the arena!
But there are so many spellmaster teams in the Void Realm!
"Very wonderful plan," Ash sighed: "Using the mechanism of the Arena to capture the Heroic Soul Commander directly abolishes the numerical advantage of the Heroic Soul Legion, and because of the existence of the surrender mechanism, even if There is no loss if you fail...so that's how it is, this is the correct way for spellmaster to kill the heroic commander, in front of Legion, spellmaster is weak, but in front of Void Realm, heroic commander is also weak!"
Deia said: "But it's too coincidental, the two spellmasters who know each other happened to meet at Void Realm, just happened to meet Legion, just happened to have an arena next to it..."
"It takes so many coincidences, so the spellmaster's killing of the heroic commander will be regarded as an impossible miracle." Sonia is also full of admiration: "I was not sure before, but now I can be sure, there was absolutely The spellmaster kills the commander with the help of the Void Realm building. The spellmaster's greatest weapon is not the spell, not the mana, not the miracle, but the 'technique' - the art of using the truth of all things!"
Although Ash they are 'Hard power' overcame Legion - at least the Void Realm didn't help them - but they didn't look down on other spellmasters for that.
On the contrary, when they saw that the commander was about to be trapped in the arena by his colleagues, their hearts rose with admiration.
Even though they've never met, Ash does not hesitate to praise these two strange spellmasters: strength, luck, strategy, decisiveness... They have all the good qualities a powerhouse needs, if they succeed in killing the commander , in time, will definitely become a Legendary spellmaster.
Unfortunately.
Met all three of them.
"Sword Princess, is there a way to snatch the commander over?"
Sonia looked at Ash, the corner of her mouth raised slightly, and suddenly smiled and patted Ash's shoulder: "Of course there is. !"
What a messed-up cheating couple... The Demoness sisters sighed inwardly.
Normally Ash they don't need to attack other spellmasters, but not now: it's about a commander's spills of war!
Let's not mention the Commander's Manual and the Soul Evocation spell, Ash has to step in just for the map in the Commander's hand! Normal killing a commander will reveal the command's map. The map is almost meaningless to ordinary spellmasters, but Ash's "Void Realm Map" can directly import other maps and locate and navigate. As long as you kill all the commanders of the faction once and piece together the map of Time Continent, Time Continent will become Ash's amusement park, where you can scavenge resource points and experience Void Realm buildings.
Visit to the Miracle Paradise every night to spend prostitutes, then go to the Colosseum to warm up, and finally go to the Legendary Library to read books and cultivate your sentiments... I am so happy that I don't want to go to the third floor of the Void Realm.
Also, Ash didn't forget the countdown to the Queen's heroic hunt.
If the spider floor map happens to be revealed, then their three people's chances of survival will be at least doubled - not to mention, when they are chased and killed, they only need to keep running on the smooth road without encountering complicated terrain. The jungle swamp is enough to get rid of Legion! For the future resources, for the current crisis, Ash secretly apologizes to the two spellmasters - you guys have done a good job in this project, please rest well, I will help you complete the finish!
As for Sonia, she didn't think too much about it. She just likes to plunder other people's gains, and she likes to do bad things with Viewer. The overlapping of these two happy things naturally made her excited: "It's very simple, we happen to have three people, let's send two people into a team first, then the arena will arrange a 2V2 duel of four spellmasters. ."
"At this time, the commander should be pushed out of the arena, and then the third person will immediately enter the arena, and the arena will give priority to grabbing the commander in and having a fight with the third person."
1V1 duel!"
"Like them, we only need to use the mechanism of the arena to easily grab the fruits of their labor." Sonia folded her hands and prayed sincerely: "I hope they have exhausted Use your Commander's Soul Power."
(end of this chapter)
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