Starting from Zero
Vol 22 Chapter 184: Battlefield Inversion
Immediately after Red Moon got my confirmation, I took the only flying warship on the Mobile Fortress side to rob and go, while our side was performing further operations.
According to our plan in advance, the two real attacking forces successfully assembled under the walls of two important cities in western Russia. At this time, the judgement on the frozen banshee still believed that we sent It's just a group of cannon fodder soldiers, just to scare them.
Of course, we judged the frozen banshee with both hands in favor, because the more they do not value our troops, the smoother our future actions will be.
In order to achieve our purpose, this time we also used some tips. The attacking forces that successfully reached the periphery of the two cities did not immediately begin to attack the city, but first launched a large formation outside the city, and then began to slowly build siege equipment. This action is not a meaningless behavior, but a psychological tactic designed specifically, and it is also the type that kills two birds with one stone.
Under normal circumstances, the attacking force should of course start the siege as soon as possible after reaching the target city, because the faster you move, the more hasty the defender will be, which will help improve the efficiency of the siege. However, our troops could not do so because it would not do us any good.
First of all, our offensive troops started from the Isinger Mobile Fortress. Previously, the Isinger Mobile Fortress had been attacking the Bear Fortress, which means that both of our attacking troops moved under the eyes of the enemy. There is no suddenness at all. Therefore, starting a siege as soon as we arrived did not bring us any benefit. On the contrary, it would also cause problems such as fatigue of our troops due to long-distance attacks. Therefore, it is necessary to take a break first in the periphery of the enemy city. Of course, normal rest doesn't take us so long, but we have other reasons for doing so.
Our two attacking forces are real elites, so once we start attacking, we wo n’t be able to win these two cities immediately, at least the other party will immediately find that what is in front of them is not what they expected. , But a monster-like powerful force. The reason why the Frozen Banshees will send their main force to rescue the First Army. It is because they believe that our two units are soft-leg shrimp. That's why we think that city defense alone can keep the city. However, once we start siege, they will immediately find themselves fooled, and the rescue forces who have not yet gone far will inevitably turn around. Although this will delay a lot of time. But at least the rescue came. So it's still a problem for us.
We can't let those troops transferred back. So we have to be slow and try to delay the offensive time as much as possible, so that those fighting forces that rescue the first offensive force will go further. The farther they go, the more difficult it will be to return. This is very simple.
In addition to this expeditionary problem, there is another benefit of slowing down the attack speed, which is to paralyze the enemy. Because normally the attacking force will not be as slow as ours, and the cannon fodder that we used to attack the Bear Fortress is advancing at a super slow speed, so when our two units are also like this, the Frozen Banshee side It will be more certain that our two troops are also cannon fodder corps, so they are slow to dare to really attack the city. This misleading will cause the Frozen Banshee to be more certain that the situation is within their expectations, and then their rescue troops will run faster, and when they find that our troops are really attacking the troops It's not so easy to come back. Don't forget that we still had troops on the way halfway, even if we could not let them hurt their muscles, they would not be disgusted by nausea.
It took the two attacking forces on our side to spend two full hours outside the two cities to complete the tactical deployment and the siege of the siege weapon. At this time, it was already noon, which means that the first Russian expedition on this matter The army has actually begun to have major casualties.
As early as 12 noon, the two offensive forces first started artillery preparations as usual. The artillery and magic artillery of our Frost Rose Alliance are far superior to the Russian side, so our first step is naturally shelling. Of course, these two cities are not the same as Bear Castle. These are two large comprehensive cities rather than fortress cities. The attack on Bear Castle is completely pulling nails, and we are robbing the two cities, so The shelling must not be as intense as the one at Bear Castle, it was just a deterrent shelling. Of course, because these two cities are integrated cities, their defense is not as good as that of Bear Castle. Therefore, our artillery can be advanced to a close place for accurate shelling, especially the city-breaking gun that the Bank is most proud of. It almost lifted the city walls on the front side of the city. When we attacked, we did n’t have to think about the problem of any city walls. Anyway, the height of the rest of the front city walls was less than three meters. The players inside are basically just a little harder to jump.
Although the intensity of the shelling is very low, because of the close range of this shelling, our accuracy is obviously much higher than that in Xiongbao, and in order to extend the time, the entire shelling process has been in a rare state of pulling, although Every time when the artillery on our side rang, there was bound to be something lost, but the process was quite slow. From the noon to the 2 pm shelling, the two cities could not afford the whole process. Two thousand rounds. With the firepower configuration of the Artillery Regiment of this guild, it took so long to fire such ammunition, which is almost the speed of firing training.
After the two-hour bombardment ended, our troops finally started a slow team, and then discharged an unconventional formation to start advancing a little bit. The action was exactly the same as that of the troops in Xiongbao before. So that the defense personnel in the city over there laughed after seeing our actions, and they laughed and said that we were performing comedy.
of course. We are indeed performing, but it is not a comedy, but a reversal. Just as the opposite player laughed and watched our funny performance move to the range limit of their archer and mage, the battle line on our side suddenly remembered a beat that was obviously wrong. sound.
Along with the thrilling and throbbing drumbeat, a big drum was suddenly lifted up behind our side, and on this huge drum surface carried by thirty-six people stood a beautiful woman in red. The beauty of this beauty is relatively small, and the lower body is fine. There is almost nothing on it except for the chest, which is quite cool. However, at the moment, the rhythmic drumbeat that makes Russian players dare not to underestimate. It turned out that this beautiful girl's dance on the drum hit the drum under her feet. And with this drumbeat that seemed to knock on everyone's heart, our offensive troops began to move faster and faster. At last, everyone yelled and went directly into the dashing state, and the drumbeat in the back It also became dense in an instant like a heavy rain.
It was enough for twenty seconds. Almost all of the fastest players on our side have rushed under the ruins of the city walls before the Russian players there finally reacted. Someone shouted in defense. However, many people have only recovered from the consternation, and they are still a little confused for a while and cannot keep up with the rhythm. The result was a mess.
The Russian players here are originally city defense forces, and their combat effectiveness is far less than those of the field forces responsible for attacking other guild cities. This gap in quality coupled with the delay of shock and misunderstandings, the result is that until the fastest person on our side jumps on the ruins of the city wall, they will not be completely restored to normal, and at this time our first player who rushed to the city wall at this time He had raised his hand and threw out the flying axe in his hand. The aimed Russian player just saw the enemy jump up the wall and was preparing to fight back with a bow and arrow. However, the opponent ’s flying axe flew over first, cut the long bow in his hand, and then the power was undiminished. Embedded in his shoulder, almost half of his body was split, and then it was completely stuck in his body, but the huge power in it still flew back with him Knocked over a small group of people behind.
After the guy was overturned by an axe, the player who threw the axe rushed to his side immediately, and did not see the dying guy. The player pulled out the tomahawk inserted in his hand, and then he was in a good position. Booming from the bottom up, I only heard two jingles, a large sword rushed in the hands of a Russian player was intercepted by the waist, and then his head flew out and pulled. Although the axe is too bulky and slow, it is absolutely incomparable in power. Unless it encounters the eternal weapon of this level, ordinary weapons are basically broken at the touch, and there are few things to stand Can withstand the frontal attack of the Tomahawk.
In fact, the player who rushed up was only the one who rushed the fastest. The follow-up troops immediately jumped up to the city wall, so the siege battle began in full. As soon as the forces on both sides came into contact, they showed a complete one. Face down. All of our personnel are covered with a layer of red light. Both the attack power and the attack speed are the same as the opening. The opposing guards feel that they are not facing enemy players but a group of wavelets ss. Both the strength and the attack power are completely suppressed by the opponent, and there is no resistance at all.
It is said that this game has set its own characteristics for players in various countries, among which the characteristics of Russian players are endless force. Basically, the players on the Russian side are stronger than the players in other countries in the basic strength attribute. If other things are not as good as other Russian players, they are crushed in strength, which makes them really It is quite annoyed, but annoyed is useless. It is not as good as others. Even those savage professional players who are known as human meat tanks have no advantage in front of our guild players. It's a loss, but just not losing does not guarantee victory! Besides, the people around them are losing ground. The one or two people alone cannot support the defense line. Even if the strength is not lost, they will still be chopped into meat sauce by the people around them.
Russian players do n’t know what to do with this one-sided battle, but we are not surprised at all.
What we have invested in this battle is not a cannon fodder at all, but the true elite main force of the Frost Rose Alliance, the first commando of the Frost Rose Alliance. The specialty of this corps is that it is good at siege warfare, and is especially good at close-range confrontation after its own suppression of enemy fire.
The Russian players are originally some of the garrison troops in the second and third guilds. Our side is the elite corps of the guild. It is normal to have a difference in strength between the two sides. Moreover, our side is not really naked. The magic player behind the team is the guild. The drum under her feet is a super artifact in some respects, because the general equipment is blessed by one person, and her drum is matched with her skills. It can provide a large attribute bonus for the own personnel on the entire battlefield, which is equivalent to a campaign-level scope bu, and it is also a super bu that adds several attributes at once, so her big drum is basically a Super artifact! Before the Russian players saw the guild players with red light, that is actually the additional effect of the effect brought by this drum sound. This feature is similar to bloodthirsty bu not only can fully strengthen the player's offensive and defensive body return ability , A more important ability is injury sharing. As long as the players within range are attacked, 50% of the damage will be distributed to nearby friendly units with higher health ~ www.readwn.com ~ In this way, as long as the subsequent healing unit pays attention to increase blood It is very difficult for people on our side to be killed, it can be said to be a general skill of team fight bug.
No matter what the Russian players think, anyway, we know that so many advantages are stacked in the battle of chopping vegetables and vegetables, so in the face of this one-sided battle, our players have no worries at all, they are all at ease Boldly advancing forward, those Russian players who played defeated one after another, there is no way to hinder our progress in the slightest.
As we sang along all the way, the Russian Commander ’s Headquarters finally received a report of the situation from the front.
"What?" After hearing the report, the Frozen Banshee jumped up from her position.
The player who came to the report apparently did not notice the face of the Frozen Banshee, and still said very seriously: "The frontline reports that the two siege units sent by the Frost Rose Alliance are both elite troops with superb combat effectiveness. Both cities are It has fallen more than a third and is expected to completely lose control of the city within half an hour. "
After listening to this, a Russian guild president next to the Frozen Banshee sat down on the ground, and said, "We're done! I've been cheated again!"
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