In addition to explicitly clarifying the absolute and supreme practical ruling power of the Eternal Queen and the Phoenix King, the Phoenix King's personnel appointment and removal powers, as well as administrative powers, were also unprecedentedly strengthened through this reform.

For example, the highest speaker positions of the two councils belong to the Phoenix King, who also enjoys the esteemed title of 'Asuryan's True Flame,' can dissolve the councils at any time, and represents the Royal Court in international relations, allowing them to declare war and make peace in the name of the Royal Court, conclude alliances and other treaties with foreign countries, and appoint and receive envoys without needing the consent of the councils...

The power to convene, open, extend, and close all council meetings belongs to the Phoenix King...

The leadership of various functional department heads and their affairs belongs to officials appointed by the Phoenix King...

The power to propose and promulgate laws and supervise their implementation belongs to the Phoenix King...

The Phoenix King can require any Aeldari to enter the military, assign them to corresponding armed forces, and, if necessary, order their retirement...

Asuryan and Isha will be the officially designated faiths of the Royal Court, and all institutions involved in children's education must prioritize the promotion of the two gods' doctrines.

A series of laws clarified that the Eternal Court is an absolute theocratic monarchy ruled by the Eternal Queen, while the Phoenix King is the supreme authority participating in joint rule, and every word of the two is the unshakeable golden rule of the Royal Court.

Dohlar also praised this as an 'extremely advanced and enlightened system, heralding the rise of an unprecedented new empire,' to which Soshiant could only chuckle.

In fact, Soshiant doesn't particularly like the style of such centralized rulers. When he was in the Chapter, he tried to encourage everyone to discuss things together. However, he had to admit that a country is far more complex than a Chapter or Legion.

After reorganizing the council, Soshiant began to drastically reform the political and military framework of the Royal Court. However, this was much more complicated than reorganizing the council, so he wasn't in a hurry. He started with the administrative side, re-clarifying the division of important functional areas such as diplomacy, internal affairs, military affairs, production (including agriculture), education, law, technology, and intelligence. He no longer used the old empire's dual system, but unified into a single team - which essentially meant abolishing the non-female official positions in the inner court. In addition to the Minister of Foreign Affairs and the Golden Feather Messenger, he newly appointed a Mind-Seer (responsible for internal affairs), a War-Charioteer (responsible for military affairs), an Economic Minister (responsible for production), a Lore-Keeper (responsible for education), and a Balance-Keeper (responsible for justice). The position of Mind-Seer was concurrently held by Dohlar, who was already the Golden Feather Messenger.

With a framework in place, it's easier to add to it, but this kind of thing has to be done slowly. After all, even the Aeldari would find it difficult to adapt to huge changes in a short period of time, and the initial establishment of various departments and institutions also requires time for self-construction. Soshiant temporarily put aside the reform work and shifted his attention to foreign affairs.

In the Phoenix Palace where he worked, he received representatives from various Craftworlds and Maiden Worlds, among which the representatives from Craftworld Saim-Hann were the most conspicuous.

Saim-Hann is currently one of the largest Aeldari Craftworlds, and its population is also one of the largest, making it the most important force of the Aeldari in the Pacific Sector. Another characteristic of this world is that its people are very fond of using Windrider anti-gravity bikes. They are known for their barbaric and rapid ways of war. Unless there is a complete defeat, the offensive of the Saim-Hann Riders will be as insidious and swift as a snake.

The most famous and bravest warriors on Craftworld Saim-Hann are called Wild Riders. Almost all commanders of this Craftworld, including the Seers, come from the various clans of Wild Riders. Each clan is led by a dedicated chieftain, and the chieftain's closest family members become relatives. They smear blood on their faces before the war, and the members of each bike squad are also blood relatives, hanging banners with clan runes on their vehicles. Only when they become Aspect Warriors will they put aside their blood ties.

It is said that Craftworld Saim-Hann was one of the first Craftworlds to leave their homeland. After being warned by the Seers, they left the ancient Aeldari Empire without looking back. Therefore, although the Aeldari within Craftworld Saim-Hann do maintain contact with other Aeldari worlds, they left the ancient empire much earlier than other major Craftworlds, so they are not as closed and conservative in culture, nor do they advocate extreme ascetic Paths. Instead, they have formed a simple and honest culture of honor similar to that of the savage Aeldari.

The residents of Saim-Hann value honor more than blood relatives. In addition, their group is quite proud, which has led to many conflicts between them and different Craftworlds. Saim-Hann usually chooses to end these conflicts in a highly ritualized duel called 'First Blood', but the inevitable deaths in these conflicts have brought a relatively barbaric reputation to this Craftworld.

Another special point of Saim-Hann is that it is one of the very few Craftworlds that is not led and commanded by Seers. As spiritual leaders of the Aeldari society, Seers are likely to become the leading class of the Craftworlds due to their prophetic abilities.

However, Saim-Hann, perhaps due to its early establishment, is in fact in a feudal hierarchy ruled by clan chiefs, and the clan chiefs' rule is inherited through heredity. Unlike other Craftworlds that require large-scale mobilization to unite, each member of the clans within Craftworld Saim-Hann is free to choose whether to fight for a specific cause.

Therefore, what makes Craftworld Saim-Hann more unique than other Craftworlds is that, strictly speaking, it does not have a unified leadership organization. The various clans have not formed a single country. Even their Seers belong to different clans. Each clan can make its own decisions without the permission and consent of other clans, even in war and diplomacy. Small-scale wars will also break out between clans, which is equivalent to this Craftworld being just a loose alliance of many small countries, and it is also very characteristic of the ancient Aeldari Empire.

Therefore, the people who decided to come to the Royal Court to pay a visit, or rather, to sound out the situation, are more strictly speaking, representatives of a certain clan in the Craftworld, and only two of the ten major clans in Saim-Hann came, one is the Wintertide Clan, and the other is the Icewhisper Clan.

"By His Highness's decree, Karon Wintertide, the envoy of the Wintertide Clan of Saim-Hann, is summoned to appear."

"By His Highness's decree, Atos Icewhisper, the envoy of the Icewhisper Clan of Saim-Hann, is summoned to appear."

Sitting on the Phoenix Throne made of huge diamonds, Soshiant watched two Aeldari wearing robes and with the tattoos of their respective clan symbols on their faces walk in with cautious steps. Along the pillars and walls of the hall stood some guards holding spears and shields, and senior officials of the Royal Court and council representatives stood on both sides of the aisle.

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