The Invincible Dragon Lord
Chapter 1356 Spell Confrontation!
Quicksand trap!
Anros cast this second-level battle spell.
Second level!
It means less consumption and faster singing.
The point is, so does the cooldown.
With a CD time of ten minutes, it can be used as an ordinary spell.
If it works...
A layer of khaki light flashed, swallowing up a target in an area of 500*150 meters.
Quicksand area!
Everything within the spell's range will turn into quicksand.
The cast is extremely restrictive.
Cannot be cast on solid ground.
The ground of the Maginot Line of Defense is entirely made of dirt, which naturally meets the conditions for use.
Even the innate ability of the earth element can reduce its own weight.
But after all, instead of reducing the weight to zero, it will still be swallowed by quicksand.
The first mage group in the alliance naturally predicted in advance what spell Anros would cast.
But they didn't waste their magic power and energy on counterattack.
The reason is also very simple.
The second level battle spell is not worthy!
Counter spells cost much more than casting spells. If it is a spell that poses a great threat, they will naturally counter it.
The problem is that forget about spells like Quicksand Trap.
Especially if the target is still stone element, there is no need to worry.
It is a question whether the waist can be trapped in the quicksand trap of nearly ten meters high stone elements, not to mention that elemental creatures do not need to breathe, so nothing will happen if they fall into it.
But when they saw the effect, everyone was stunned.
Who would have thought that the quicksand trap, which was originally only a few meters deep, would completely engulf the stone elements, and those who came forward would also disappear into it, making it look like a bottomless abyss.
unbelievable!
A second-level battle spell directly made it impossible to attack this 500-meter-wide area.
The area that could be attacked originally was not large, but now it is reduced by about a quarter, leaving the alliance with less and less power to invest.
Battle spells!
It can really change the battle.
After Anlos finished using the quicksand trap, she started singing again.
Meteor shower!
The fourth-level battle spell is still blessed with treasures, so I don’t believe that the opponent dares to let it go.
In the previous attacks, she had been using this spell to destroy buildings. The opponent must know its power. Once this battle spell is dropped, it is enough to level everything in an area.
Therefore, the other party will never let go!
Take the initiative to force the other party to compete with you.
Although legal heroes suffer from some disadvantages compared to spellcasting professions, the advantage of battle spells alone is enough to get back the capital and profits.
For example, if a caster wants to counter a battle spell, the cost and difficulty will be much greater than that of a professional spell of the same level.
This is also true!
Before Anros could finish chanting the spell, the first mage group in the alliance identified the meteor shower from the spell fluctuations and immediately started to counter-spell, interrupting the spell.
This kind of interruption is equivalent to using a spell, but it will have no effect.
In other words, the consumption will not be reduced, and the cooling time must be calculated normally, which is a complete loss.
Of course, the interrupting party will only pay more.
If it were anyone else, no one would use this tactic.
But Anlos is different.
With the treasure of the Earth Spirit Ball in hand, both consumption and CD time are reduced by ten times. It is simply a dimensionality reduction blow.
It is not impossible to use one's own strength to wipe out the alliance's mage group.
The point is that the other party has been fighting against the underground world's army, and neither her energy nor her magic power has returned to its peak. Why can't she do it? .
Mia also has a group of mages under her command, but it's not the time to start fighting yet.
The mage group usually acts as a backup and can deal with various situations.
And Anluosi kept using Meteor Shower and Quicksand Trap alternately, depending on when the opponent could not hold on.
The Quicksand Trap has a short casting time and is difficult to counter, while the Meteor Shower is easy to counter, but the cost is exaggerated. It all depends on how the alliance's mage group chooses.
During the spell attack and defense, Anlos relied on the earth spirit ball to suppress the alliance's temper.
"about there!"
After casting the quicksand trap again, she turned to Mia and nodded.
Although they had the time advantage, they never thought about actually engaging in a defensive battle with the opponent.
It is enough to draw out the opponent and offset the defensive advantage.
What follows is a truly bloody battle.
Mia changed from her previous laziness to a dignified and serious expression.
And her appearance also let the dozens of undead lords around know that if any of them dared to desert or fish in the next battle, the end would not be good.
Walking to the center of thousands of undead spellcasters, Mia began to sing.
The first mage group in the alliance also took the initiative to sing.
Note that counter-spells are used to prevent attacks, so actively chanting means you are preparing to cast other spells.
The only one who can counter spells is Mia, but she is guiding the mage group to cast war spells, so she can only let the other party cast spells.
There is no need to worry about your own safety, because the location is some distance from the front line, and it is difficult for the opponent's spell to touch this side, and it will only affect the front line at most.
distance!
Although it can be improved through metamagic techniques such as 'spell range extension'.
But the longer the distance, the greater the difficulty and cost. Even if it is a powerful spell, if it dares to hit this side, it will not be too powerful. Whether the opponent can use it is another matter.
The mage groups of both sides are chanting, preparing to use war spells that can affect the situation of the battle.
The first to finish was the Alliance side.
"Turn mud into stone!"
The sound blessed by magic resounded throughout the battlefield.
A auxiliary spell.
The soft ground is too unfriendly to stone elements and heavy puppets.
Of course, this is just incidental.
Click, click!
A layer of earth-yellow light swept across the earth, and the originally soft ground became as solid as stones.
Especially those quicksand areas turned directly into solid stone ground.
not only that!
The swamp areas on both sides of the battlefield also turned into stone in the light.
The battlefield has more than doubled in width.
Do you see it!
With just one war spell, the alliance gained a lot of battlefield advantage.
The Alliance forces had a qualitative advantage, but the battlefield was too narrow to use it.
However, this war spell not only blocks the quicksand trap, a second-level battle spell that has a great impact on the battlefield, but also allows one's own advantages to be fully utilized.
Perfect!
A single spell can change the situation drastically.
After the battlefield widened, heavily armed puppets like 'Gundam' stepped forward with war hammers.
A width of more than four kilometers is enough for the alliance to launch a full-scale offensive.
Naturally, the army of the undead refused to be outdone.
It can only be said that the war spell of turning mud into stone is definitely a targeted tactic that the alliance has studied long ago.
Because the undead have so many spells and tactics and rely on the soft earth.
Now that the ground has turned into rocks, it has indeed weakened a lot of the undead's home field advantage, and it has also blocked some tactics and methods.
At this time, Mia also completed the war spell.
Notice!
War spells refer to professional spells cast by the mage group, not a special type of spell.
"The dead rise!"
Mia cast this high-level undead spell that Zhao Hao knew part-time.
It's just that the individual performance and the magic group's performance are not at the same level in terms of power, range, etc.
The pale light swept across the battlefield, chilling the hearts of the creatures.
Especially those with corpses around them want to leave immediately.
It's a pity it's too late!
The previous wave of undead continued to surge forward, creating a large number of corpses. Coupled with the corpses after being killed, many corpses piled up on the ground.
Then the undead army retreated, allowing the alliance to subconsciously press forward.
In the end, the alliance army was surrounded by corpses.
Although everyone knows to be careful with corpses, especially when fighting against the cemetery camp.
But on the fierce and cruel battlefield, not everyone is so calm and can take into account so many situations.
So now it's tragic.
Corpses turned into undead and stood up from the alliance army.
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