The Invincible Dragon Lord

Chapter 1392 Horrible Harvest!

Three days later!

"Comfortable!"

Zhao Hao slowly woke up in the administration hall of Storm Fortress.

After going through the nightmare of the template promotion task for a month, I realized how desirable it is to relax and rest.

It's a pity that in order to enjoy this kind of rest in the future, he has to work hard to risk his life now.

After waking up, he slowly left the fortress.

The current Storm Fortress is developing faster and faster.

Because the Jiaoyan Volcano has been erupting, both resource points and nests are increasing rapidly.

The speed is much faster than the life before time travel.

It may be because the integration progress is accelerated and some changes are also increased.

For example, the undead natural disaster is an obvious example. It would have taken a long time to break out, but now it has happened much earlier.

The same goes for volcanic eruptions.

The Broken Star Island at this time even exceeds the area when the original historical line was merged.

This happened naturally because the Storm Territory did not prevent the volcanic eruption.

There are no ways to limit volcanic eruptions in reality, but that doesn't mean there aren't any in the heroic world. Magic, treasures, etc. all have corresponding means.

Therefore, it is not surprising that the area of ​​Broken Star Islands is expanding rapidly.

However, what followed were the demons brought by the volcanic eruption, and their number and strength also increased. If another player had led them, they would have been destroyed long ago.

But the Storm Leader is completely suppressing the rhythm with one hand.

The gap is too big!

Unlike the many player leaders in the original historical line who were not very powerful, the Storm Leader was really terrifyingly powerful.

With this kind of explosive intensity, they can easily deal with it even if it is increased ten times.

At this time, the number of nests and resource points has increased crazily, which makes people laugh.

Except for the championship lair at Longya, there are even ace-level lairs like the Holy Land in the Forest, with the number being as high as five.

Because of the God-given weapon, each forest holy land can recruit 33 units in one round, which is 155 units in one round.

This is the ace unit!

The output is so exaggerated.

Replace the number of wooden houses with 31, this lair for recruiting fifth-level wood elves, that is 3565 units per round.

Really exaggerated!

Anyway, in terms of the output of the current Storm Territory's troops, I dare not say anything about the high-level troops, but the mid- to low-level troops are already overflowing.

If it weren't for the accumulation of recruitment quotas, Zhao Hao might not need to exchange his contribution points, but recruit from the territory.

As long as you know that the number of centaur recruitment quotas now exceeds one million units, you will know how crazy the output of the territory's troops is.

After glancing at the huge recruitment quotas for the military units, Zhao Hao began to sort out the results of the template promotion tasks.

Too much!

The promotion task is very difficult. For ordinary players, the success rate is less than one in ten thousand.

In contrast, success brings rewards.

Attack +10, campaign skill points +4, tactical level +1, shooter specialization improved!

Note, these are bonuses.

Basic improvements such as template changes are not included in the calculation.

Not to mention other aspects, just the attack +10 is extremely important to the hero.

Because some junk second-level treasures have the same attributes.

Not to mention there will be a series of improvements later, which together will make the hero's strength soar.

However, it was precisely because of such a huge improvement that Zhao Hao spent so long on promotion tasks, not to mention working hard to catch up with the progress, and had to complete it before the fierce battle with the Dragon Queen.

Now it seems that the hard work has paid off.

As for battle skill points, Zhao Hao would consider using that battle skill.

Now he has several battle skills including god-level archery, master-level gunnery, elementary ballistics, elementary fire control, and (only template missions can be upgraded) intermediate tactics.

Among them, god-level archery and grandmaster-level artillery skills cannot be upgraded, so there is no need to consider them at all. Intermediate-level tactics cannot use campaign skill points.

So only ballistics and fire control can be improved.

As for ballistics, the main improvement is the hit rate and so on.

However, on the battlefield, the hit rate is actually not too important, because there are too many enemies and it is difficult to miss.

Therefore, Zhao Hao made a choice after thinking for a while.

Fire control!

This battle skill is pretty good too.

At least it's much stronger than logistics, attack, etc.

The focus is on increasing the rate of fire, reducing consumption, and increasing ammunition, all of which are in line with Zhao Hao's heroic route.

Add it, add it hard!

The four-point battle skills directly upgrade the basic fire control to the expert level.

Expert fire control: The firing speed of long-range troops is increased by 50%, the ammunition limit of long-range troops is +20, and the consumption during shooting is reduced by 50%.

After reaching the expert level, this skill shows its ferocity.

The firing speed is increased by 50%, which means that in the time it takes to fire two rounds, it is possible to fire three rounds. It is definitely a big improvement. Sometimes one attack can determine life or death.

Not to mention the attribute of +20 rounds of ammunition, which may seem inconspicuous, but for long-range troops, the amount of ammunition is really important.

One shot is restored six minutes after consumption, which is indeed a bit slow.

Therefore, the increase in the upper limit also represents an increase in the total amount of long-range firepower.

The last thing that matters is that the cost of shooting is reduced by 50%.

It doesn't sound useful.

But in fact, this attribute is extremely important.

When attacking from a distance, it is not without consumption, and the consumption is not small.

Otherwise, as long as the long-range troops are equipped with a sufficient number of supply vehicles, can they fire unlimitedly? .

The answer is no!

Because shooting not only consumes ammunition, but also consumes physical strength and energy.

Now with this battle skill, it can at least increase the number of shooting rounds of the Phantom Shooter by more than half.

The reason why it is 'above' is entirely because the consumption is reduced by half, and the sustainability is improved by more than half.

In short, it is the battle skill of fire control that directly increases the explosive power and sustainability of phantom shooters by more than half.

Especially the rate of fire increase!

It's enough to make the Phantom Shooter's output qualitatively change.

After adding four battle skill points, Zhao Hao looked at the tactical skills.

This skill can only be improved in promotion tasks. It used to be intermediate, but now it has become advanced directly.

(Only template missions can be upgraded) Advanced tactics: allows the next unit to be commanded to move instantly in parallel within a range of 300 meters. No obstacles are allowed between the positions. It can only be used twice in each battle, and the interval must be more than ten minutes.

Very big improvement!

The moving range used to be one hundred and fifty meters, but now it has doubled.

And the number of uses has also changed from once to twice, even if there is a ten-minute interval limit, it is a huge improvement.

You can definitely think of tactics as your trump card!

When the enemy breaks into the phantom shooter formation and feels that they are sure of victory, they will definitely feel desperate when they find that the attack target instantly appears hundreds of meters away.

Then there are the changes to the Marksman specialization.

Marksman Specialization: For every five levels the hero upgrades, the damage done by his marksmen will increase by 5%.

Very simple and straightforward.

However, the bonus increased from 1% to 5% per fifth level, which shows that this is a specialty with unlimited potential, and is even the predecessor of the Phantom Marksman specialty.

In addition to these additional improvements, there are also basic improvements.

For example, hero attributes!

The green excellent template gives 1 point of hero attribute every 4 levels, and the blue elite template gives 1 point of hero attribute every 3 levels. This alone increases the attribute by 9 points.

Attack +9

It's quite an improvement.

Attack: 65 (85)

At this time, Zhao Hao's attack attributes have been improved in many aspects and are stronger than ordinary epic heroes.

Especially with the blessing of treasures, the attack points are as high as 85. Heroes will be silent after watching it, and soldiers will cry after watching it.

Even Archangel's basic defense is only 30 points.

Every time the attack is higher than the target, the damage will be increased by 5%.

In other words, the phantom shooter under Zhao Hao's command must deal at least several times more damage.

However, with various bonuses, the damage is even more exaggerated than that of the champion level. How many times more will it need to be? .

This is completely inappropriate!

It can only be said that the long-term accumulation is beginning to explode.

Of course, there are also changes in command, which have been directly increased by half.

This kind of improvement is a basic improvement and can be further enhanced by treasures, which has brought great changes to Zhao Hao's command.

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