The Invincible Dragon Lord
Chapter 37 The domineering ballista!
Boom, boom!
The Deadwood Guard slapped his arms like a whack-a-mole, slapping the fighting dwarves in front of him to death one by one.
If the opponent is too close, the attack can still be considered a range attack.
No fighting dwarf can withstand a second blow, and occasionally kill with one blow.
That is to say, the Deadwood Guards move slowly and attack less frequently, otherwise the combat dwarves would not be able to kill them in a few hits.
Four deadwood guards were in front, and 70 dwarves were responsible for covering, forming a simple defensive formation.
In any case, the military guards cannot retreat, so they can just wait for the opponent to come over.
Swish, swish!
The legs of the deadwood guards turned into roots again and pierced the ground, and they fought in the form of half tree and half human.
Although this form cannot continue to move, it can greatly increase the speed of life recovery.
The damage done by the fighting dwarves was not recovered as quickly as the deadwood guards, so Zhao Hao felt that the opponent was restrained.
If the opponent knew how to use fire attacks, then the rooted state would be seeking death. Unfortunately, the fighting dwarves didn't know how to use it, so Zhao Hao dared to let the dead wood guards attack with confidence.
If you don't know the correct way to deal with it, some arms are really unsolvable.
Especially the cemetery...that's an exaggeration, almost invincible.
massacre!
The Deadwood Guards and the dwarves easily eliminated 120 units of combat dwarves, which took more than ten minutes.
After all, neither unit is focused on killing efficiency, so this speed is pretty good.
"System prompt: You have won a brilliant victory and gained 1,200 experience points!"
Gained thousands of experiences.
Our own losses are naturally zero.
The opponent's attack was shouldered by the Deadwood Guards. The dwarves were just trying to defend themselves. They had high defense and thick blood (compared to the same level), so there was no way they could suffer losses.
As for the Deadwood Guard... his health points are fully restored.
As long as the opponent has a long-range force, it can pose a considerable threat, but unlike now, it can't even make the Deadwood Guards dissatisfied with their health.
Zhao Hao walked to the blacksmith shop with an iron stove outside and a chimney above.
"You visited the blacksmith shop and have a purchase opportunity. Please choose the war machine to purchase."
Images of several war machines appeared in front of him.
Catapult: 10,000 gold coins
Supply truck: 1000 gold coins
Medical tent: 750 gold coins
Ballista: 2500 gold coins
There are four types of war machines in total.
Catapults can be used to attack towns, fortresses and other solid buildings.
The supply vehicle can greatly increase the ammunition of long-range troops.
As the name suggests, the medical tent can speed up the life recovery rate of the troops stationed in it.
The final ballista is simply a killing machine.
"Buy a crossbow!"
It was naturally impossible for Zhao Hao to choose any other war machine and directly chose the ballista.
"You spent 2,500 gold coins to buy a ballista!"
Note that spending 2,500 gold coins does not mean that the ballista is only worth this price, but because it is a 'reward', otherwise you may not be able to buy it even with 100,000 gold coins.
At the same time, this type of war machinery has great benefits.
Can be carried like equipment.
It can be folded and released in non-combat conditions, and can also be automatically controlled, making it extremely 'intelligent'.
This is its power.
Although each hero only has one equipment quota for different war machines, they are still very powerful.
War machinery is indeed powerful, but it requires finding a blacksmith shop, so it is not easy to obtain. Anyway, just like the battle skills, it is not something that ordinary heroes can possess.
Wow, wow!
Amidst the sound of wheels rolling, a two-meter-high and three-meter-long ballista cart slowly approached.
The crossbow cart has four wooden wheels, a square flat body underneath, and a tall wooden stake in the center. A giant wooden crossbow is set up on the top. A long, finger-thick metal crossbow arrow is placed in the arrow stub, shining with fear. The cold light of the soul.
Zhao Hao clicked on the attribute list.
[Ballista] (The attributes in parentheses are after the hero is blessed)
Durability: 25000
Attack power: 10 (13)
Defense: 10 (11)
Killing: (hero attack*100=300)-(hero attack*100*3=900)
Speed: 5
Ammunition: 24 (recover 10 rounds per hour)
Ability: Armor-piercing (ignoring half of the target's defense, causing a penetrating attack depending on the target), long-range shooting (attack range 300 meters, and no half-arrow penalty)
Maintenance cost: 250 gold coins/every four weeks.
PS: In non-combat state, the hero can spend 10 minutes to put it away and release it.
Amazing property.
The first is its extremely high durability so that it cannot be easily damaged.
The attack power and defense power are not high, but they are not low either. The most important thing is that they can be blessed by hero attributes.
The damage is exaggerated.
Based on the hero's basic damage of 300-900, even if Freya is hit by an arrow, it will be extremely painful.
And the damage will increase with the hero's attack attribute, which is very overbearing.
The speed can only be said to be average, and the ammunition is the same as that of normal long-range troops.
On the contrary, both abilities are extremely powerful.
The armor-breaking ability ignores half of the target's defense, and also has a penetrating attack.
Penetrating attack!
This is also the scary thing about ballistae on the battlefield.
As long as the target is in the direction of attack, it is possible to be shot through. The triggering probability depends on the defense strength, health volume of both parties... etc.
For example, a first-level spearman will 100% cause a penetrating attack, but a third-level dwarf will not necessarily do so. Every time he attacks a new target, the attack will be re-judged. He can shoot directly through the target in a straight line without worrying about triggering.
The armor-breaking ability alone is already exaggerated, let alone the long-range shooting ability.
The maximum range of 300 meters, without the half-arrow penalty, is enough to make ordinary long-range soldiers jealous to the point of separation.
Of course, there are many weaknesses.
First of all, during battle, attacks are based on judgment and the hero cannot direct them. This is very annoying and sometimes even disrupts the hero's command.
Then there is the extremely low frequency of attacks.
Compared with the attack speed of ordinary archers, it may take several rounds of arrow rain to cover the crossbow before it fires one round.
War machinery!
Powerful, domineering, slow, and difficult to control, these labels are vividly displayed on the ballista.
Just looking at the attributes of the ballista, Zhao Hao really wanted to roar.
Artillery is finally useful! .
After acquiring this combat skill, he felt depressed.
The skills are very strong, but useless. I thought it would take a while before I could hope to obtain a war machine, but I didn't expect that I would be so lucky. I just got what I wanted.
The biggest advantage of gunnery is not the 50% chance of double damage, but the ability to fine-tune war machinery.
Because this means that the biggest weakness of the ballista, "difficulty in control," has the opportunity to be eliminated and its effect will be geometrically improved.
The horror of the bombardment flow is here!
A ballista that can be controlled and a ballista that cannot be controlled are two different things.
With artillery + ballista, Zhao Hao's role is not inferior to that of the ace unit.
Thinking of this, he decisively opened the attribute list and added 1 previously useless battle skill point to gunnery.
Intermediate gunnery: You can manually control war machines such as ballistas, catapults, artillery, etc. to attack targets. The hit rate increases by 10%, and there is a 70% chance of double damage. The upper limit of the number of blessed war machines is 3.
After becoming an intermediate gunner, it changed from 'manual fine-tuning' to 'manual control', which means deeper control of the ballista. It also has the attribute of increased hit rate, and the chance of double damage is increased by 20%.
Another huge enhancement.
At this time, Zhao Hao is controlling the crossbow, and even the deadwood guards can't withstand many arrows.
The powerful tactical system of artillery attack opened the door to him at this time.
Before his rebirth, he also wanted to follow this system, but unfortunately at that time he only had the offensive skill as a battle skill, and there was no place to learn the gunnery skill as a battle skill.
"us…"
Zhao Hao just wanted to give the order to move forward, but suddenly felt the soles of his feet trembling, so he turned his head and looked to the west.
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