Qianliu, who got the location, knew exactly where he was, and went to the office he didn't know how many times he moved.
The office is not big, and he doesn't care about it. Anyway, he is basically not here, similar to a symbol.
Interestingly, though, there was a good looking woman in his early twenties, a few years older than him, at the side of his office.
However, the moment she saw him, the woman immediately stood up: "President, good afternoon."
"..."
I'm really not used to the title of President. Qianliu prefers titles like boss.
However, the culture of the eleventh district is so, there is no way, the company is a "type club"
"You are my personal secretary"
Qianliu knew that the company had arranged a secretary for him, but he never contacted him.
Most of the time, it is he who conveys the meaning, so the position of this secretary is rather embarrassing.
"Yes."
"Well, then help me call the person in charge of the art and planning department."
"Good...good."
The woman responded and quickly sent an email to the heads of the two departments on the computer.
After waiting for the heads of several departments to come, Qianliu began to think carefully about perfecting or improving the game, and typed out his own plans and ideas on the computer.
It's impossible for him to proceed exactly as he remembered, like those... pruning older features and unpopular features into a version that fits the mainstream of the current era.
Well, it is also necessary to leave some room for improvement.
Moreover, he can't do the game alone, there are too many aspects involved.
For example, planning can also be subdivided into several types.
For example, the position of copywriting planning and plot planning is responsible for the setting of the in-game story, such as plot introduction, level introduction, weapon background story, etc.
Level planning is mainly responsible for the gameplay design, map design, etc. in the game. For example, what kind of monster should there be in this dungeon? What special ability does this monster have? What is the reward after the fight? The main planner will be part-time numerical planner.
You can think so, generally from the numerical planning to rise.
As for what numerical planning is mainly for, you can take games as an example, numerical planning is mainly to design various data.
For example: equipment price, how much equipment attribute level... blood, how much crit... blood, whether there are special attributes, character growth value, how much is the character's first level... how much blood... how much experience does it take to level up a blue and many more....
There is also interface planning, which is specially responsible for the design of each interface in the game.
System planning is the design of in-game systems.
If you expand on it, you can say it for several days.
The development aspect is technology and art. The technology is mainly divided into front-end and back-end. There is nothing to say. The front-end is... building the interface, and the back-end is... writing the interface to the whole server.
As for fine arts, small companies are of course outsourcing.
Large companies are divided into... original artists: responsible for the design of characters, monsters, terrain, equipment, and other images in the game.
Modeler: Responsible for making the original painting of the original artist into a 3 model.
Binding division: responsible for binding the model to the bones.
Animator: Responsible for adjusting the action of the character model and outputting animation.
Special Effects Engineer: Responsible for the realization of the effects of various skills.
Making a game is almost... these... , the last remaining is... operation.
Qianliu roughly looked at the company's personnel composition. He only needs to mention the planning aspect a little, and mastering the game balance will naturally be handed over to the people below.
The focus is on fine arts and operations.
If there are Ryunosuke and fine arts in technology, it is best if they can be solved internally. If not, then outsource to a reliable company.
After a while, there was a knock at the door, and the four people in charge came in.
There were two men and two women, almost in their thirties and forties.
Qianliu glanced at them, asked the four of them to sit down opposite him, and then showed them the plan that had been initially drawn up in the past few minutes.
"I will only say this game once. The main idea is on this. I will send more specific things to your mailbox tomorrow..."
Qianliu likes to do things simply, and when the four of them sit down, they start talking about "Pokémon"
design ideas and design content.
Generally speaking, the game development process is to plan and propose the main design ideas and design content, communicate the design ideas with the program art, and then enter into production after the three parties reach an agreement.
Plan to write a requirement document, send it to the program and art, make it by the program art, and feed the result back to the planner.
................................. The planning and testing departments conduct acceptance. When the functional development is completed to a certain stage, the planning will start the next stage of work. Content filling.
For example, how many main quests, how many side quests, how many, how many monsters, how many props, how many copies, how many activities, etc...
Pretty much the same thing about the game.
But Qianliu is the boss, what he wants to do doesn't need approval from others, anyway...you just do it for me honestly.
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