The Latest Game Is Too Amazing
Episode XVII Open Beta Test
Two weeks after the end of another World's closed beta test, the open beta test finally begins.
The biggest difference between this closed beta test and the open beta test would be the presence or absence of a limit on the number of users to be testers.
Closed beta tests are limited in number of testers, and open beta tests are unlimited in number.
Although not a developer, it is only personal, but the closed beta test weighs in on checking whether there are any fatal obstacles to the progress of the game, and the open beta test operates closer to the formal service, which may result in fine tuning of the load on the server, game balance, and a formal service-conscious test.
The open beta test lasts a month and a half. I feel that it is somewhat halfway through the period, but with this calculation, the official service starts in mid-July. In other words, it is aimed at commensurate with the student's summer vacation.
It's just the world's first VRMMORPG, but I wonder if it's okay with such a tight schedule.
Because it's an unknown gaming system, you don't know what kind of defect it is, and I feel like it could be longer.
Well, unlike an installed console, online games can update the software - because you can fix the game later, even if the problem occurs, you can fix it later, so if there are no excessively fatal defects, it is not often that the service starts even if there are still some defects.
Formal service started with the old MMORPG, but there were too many glitches, and users said, "I'm being paid to do beta testing," and the bulletin board for supporting the operation went on fire.
I hope that doesn't happen in another world.
Software updates have been made since earlier to modify the game, as I said earlier - updates have been made.
It's taking a lot of time, so there seems to be a lot of glitches and additions to new features found in the closed beta test.
Look through the official website of Another World while waiting for an update. To see the updated contents.
There are still many fixes for defects, but some new features have been added and specifications have been changed.
There were too many items to fix the problem and it was troublesome to look at everything, so I looked at the new features and specification changes.
One of the new features is the addition of a gift inventory.
They say this is a receive-only item inventory that stores items that are distributed from operations on billing items, events, etc.
Billing Items - Items that allow users to purchase items in the game in real currency.
For example, in other games, there are items that double the amount of experience that can be gained for a certain amount of time, items that can be useful in battle, such as vehicles that increase the speed of movement, reset items that restore stats and skills to stats and skill points and reshake stats and skills, and items that decorate the appearance of characters different from protective equipment.
Although it is still under beta testing and it is unclear what items are available and cannot be purchased, it seems that five items, the Book of Blessings, will be distributed to Open Beta Test participants for doubling their EXP.
What a thank you.
Apparently there have been some specification changes to Bad status again.
Bad status is a state anomaly, that is, a state in which the battle becomes unfavourable.
Bad status is present with poison, burns, blunt feet, paralysis, sleep and seal.
Poison and burn sustained damage for a certain amount of time - it is a condition in which DoT (Damage over Time) is taken. There has been a change of specification to the poison.
It was modified to consume another poison for each damage, duration, and skill.
In other words, if two skills exist to poison the opponent, A and B, and the skill is used to make the poison state abnormal, you will have to take both A's DoT and B's DoT.
However, when it comes to detoxification, it has specifications that can be eliminated by using skills and antidotes.
Low HP occupations are headache specification changes and would be good news for occupations with a wide variety of toxic skills such as assassins and hunters.
Blunt feet, as the name suggests, decrease the speed of travel. If you are a magician, you can rarely use the magic of handling ice in water attributes.
Paralysis and sleep are each abnormalities that prevent movement.
Paralysis can't move for a certain amount of time, and sleep is the same, but once you eat the damage, you can wake up and act.
The last seal is a skill that prevents the skill from being used for a certain amount of time.
I, the magic skill subject, am in a state that I must avoid.
Especially since healing pills exist except for paralysis and sleep, there are countermeasures to be taken by purchasing them.
If a healer can use his state recovery skills to recover from paralysis and sleep, he can recover.
There are no monsters that use such abnormal state skills at the beginning, so it would be fine if they were able to party by then.
…… I wonder if we can organize a party……….
Even closed-beta ended up being able to party only once.
Yeah,... well, I can't help thinking negative.
Let's be proactive about open beta.
Open beta is also going to play magician.
There is also a "Book of Blessings" this time, as well as information on hunting grounds that are easy to hunt monsters obtained by closed beta testing, so if you succeed in the offensive wiki, you may be able to move to a secondary position.
Secondary occupations are primary occupations - occupations in which I can acquire more powerful skills than magicians.
Conditions must reach level 50 in a primary position and a transfer cannot be made unless the corresponding secondary job transfer request is completed.
Secondary positions can also be chosen from three if they are primary positions in the combat system.
For example, in the case of Warriors, there are knights with excellent defense, paladins with high defense and healer-based magic skills, and Berserkers with low defense but specific attack skills.
Magicians naturally have three types of secondary positions.
One is a wizard.
This is a profession that pinpoints the strengths of magicians, a wizard profession that harnesses the magical skills of great firepower.
It is regarded as the strongest in all professions when it comes to fighting against a group of people.
The second is Sage.
Unlike magicians, attack skills are scarce, but they have the ability to buff allies and debuff enemies (weakening their abilities).
He doesn't like to fight individually, but he seems to be the type of profession whose overall firepower rises when he fights at parties.
The third is the Summoner.
It is a profession that subpoenas and forces subpoenas from other worlds to fight.
He doesn't just let the Summoner fight, he can fight himself, so he can fight harder and flirt with his enemies by hand in individual fights compared to his previous position.
They are all attractive professions. Recommended occupation on offensive wiki is sage.
Sage's buffs are treated separately from healer-based buffs and work for all members of the party, so they can increase the overall firepower of the party.
As a party member, it would be more fun to be able to improve your abilities and be active.
But...... in fact it is my feeling that the cultivation of sage will be tough.
Because many Sage skills depend on the status of "spirit".
The status of "Spirit" then "Intelligence" affects MP increases, magic skills, magic attacks, and magic defenses.
"Spirit" greatly increases Magic Defense and primarily affects the effectiveness of healing and buffing skills.
"Intelligence" greatly increases Magic Attack and primarily affects the effectiveness of Attack Based Skills.
Raising "Spirit" increases Magic Attack, but not as much as "Intelligence", and vice versa.
If the skill is not annotated, the power of the skill is determined according to the law.
In other words, Sage's skills depend on the "spirit" to fluctuate their power, whereas primary magicians have conflicting statuses to make full use of their skills because if they are not highly "intelligent", their skills will become less powerful.
The status can never be changed again once you shake it. In the current situation, there's only so much way to assign a status point to the "spirit" from the start if you're going to move to Sage.
But the magician's first skill, "Mana Bolt," increases or decreases in power with the "Intelligence" number, so it's obvious how hard it is to nurture from the beginning.
If you think about it that way, you should at least stop aiming for Sage this time.
Will it be either a wizard or a Summoner when…….
Each has its own drawbacks.
Wizards are powerful in their skills, but they have drawbacks that take too long to chant and re-chant, as well as drawbacks such as the fact that Summoners are susceptible to depletion of MP because they consume MP all the time during summons.
I don't know.
Conceive while comparing both skills.
Like this, it's quite fun to think about skill configurations.
I'm not the only one who fantasizes about how "the most powerful skill structure I can think of" can be achieved with limited skill points.
In fact, the discussion on the bulletin board of Another World is very heated.
An informal skill simulator had already been created by some of the willingness to write on such a bulletin board.
This can simulate which skills to acquire depending on the level.
Ten minutes to compare the skills of both sides while using that, yeah, roaring and trying to fit the pieces of the jixo puzzle.
I once realized I was teasing you down.
I was wondering if this could crush the flaws.
I think it is possible to operate the skill simulator.
- The skill configuration imagined as if the pieces fit with the chitin fitted in nicely.
Heh, heh. That's good. This.
Because of the many skill points that will certainly be required, completion may require considerable level increase and may not be reached by an open beta with a deadline.
But it sounds interesting and it would be worth doing and seeing.
The update was finally over when the goal was set and immersed in joy.
All right, let's get this over with.
Log in and configure the character settings.
Closed beta character data has been deleted, so it has been recreated from scratch. His name is, of course, Kaios.
Character settings can change gender and appearance.
I used to make it look as good as I could before, so I'll go with it this time.
Looking at the characters you've created, it boils down to a bit of prank and increases the weight parameters all at once.
As soon as I saw Don and his body, it blew out without thinking.
Wow, this is what happens when I get fat.
Especially not changing on status, and it has nothing to do with losing weight or getting fat.
I can do anything with a smart fat sheaf or a toddler warrior.
Because of this, I think I will try to make my hair a mega-shaped style, try to make it a silver hair odd-eye, and experiment with all sorts of things.
Ultimately, he had fat, weird characters with hair that softened higher than his height.
Shit, I messed with the setup too much.
Uh, weigh back in and change your hair... Is it back to normal?
I'm going to get back on my mind.
When you try to start, the start point option appears.
Looks like you can choose from three: Maukt, Stolbrussen and Clermont.
Maukt should have been the capital of the Kingdom of Castal.
I think Stolbrussels was the Weixel Empire and Clermont was a city in the Union of Communes.
It seems to have been changed to the side of the city because it was suddenly in the woods with nothing last time.
Though it may have been a bug after all.
Does the Kingdom of Castal go to another place, Stolbrussels, because it went in closed beta?
Fortunately, the vicinity of the Weixel Empire was also on the offensive wiki.
Come on, it's the beginning of a new adventure!
Kaios, a hero who made a name for himself in the Kingdom of Castal, was missing for a time after defeating Elder Trent.
Wilfred, then king, asked the Adventurer Guild to explore him to recruit him.
But the presence of Kaios leaked from the adventurers who accompanied him to the army, and it was recorded that those who became him for the purpose of the prize continued to do so, and that the request for results was withdrawn.
During that same period, the same name also appears in the neighboring country, the Weixel Empire.
However, although he was a magic conductor and had dark hair with similar appearance, he was treated in the Adventurer Alliance as a different person of the same name because it was technically impossible to change the color of his eyes at the time because he was a blue and black odd eye.
But it is now a powerful theory that the hero Kaios himself is not because of the merits he has left behind.
There is still controversy in academia over how and why you changed the color of your eyes.
There is a theory that he did not like the fact that he would be unable to move because he became too famous and changed the color of his eyes using secret techniques, but then there was an objection as to whether it was necessary to deliberately name Kaios, and some scholars suddenly gave him the theory that there had been some kind of accident while he was missing and that the name "Kaios" was the name of a group of excellent magicians, related parties, but not altogether another person.
A real hero, Kaios, appears in Tan, a hero that everyone knows even in modern times.
There are many mysteries he has left behind that have yet to be explained.
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