The Master Necromancer
Chapter 64
After about two hours later Skraal finally sat down on a trunk on the ground and smiled,
"After one hour later, I should be reaching the place called Hideout Of Ghost-Eating Monster"
Skraal thought, At this time, his physical body was equal to a level four physical warrior easily.
He was not getting tired easily but in the end, he still has a human-body and so he could be still getting one shot from a strong-magic spell, and get tired like normal humans.
Skraal looked at the ground and then created a human bone on the ground using his "Necromancy Origin" It is size was about 30 cm and weight around one to two kg.
After he created the bone, he started injecting his infinite amount of magical energy (Gis Energy) into the bone, he improved the structure of the bone so that it does not crack because magical energy he putting inside of the bone.
After he finished putting magical energy inside of the bone, He started whispering to himself.
"A skeleton essentially a creature which has the magical energy as it is energy, It uses magical energy to move and attack, or do anything, this means that "Magical Energy" can be used for anything as long as there is enough understanding and how to know to control it."
Skraal, shook his hand and the skeleton with magical on the ground slowly get bigger and transformed into the shape of a human skeleton, it stands its ground and looked at the Skraal,
This skeleton was a level 2 creature and could fight against three ordinary humans without weapons, give him a basic iron sword he could take more than five humans by all himself.
Skraal thought a little bit and started injecting more energy on the Skeleton, as he kept giving more magical energy to a skeleton in just after 15 seconds, the bones of the skeleton started thickening and getting more durable so that it can carry the magical energy without cracked.
At this time, The Skeleton turned into a creature of level 3, Its height was around 175 cm before changed to 190 cm and it is weight was around 100 kg.
Skraal knows that this creature or skeleton, could fight against five to six human by all himself, and if a weapon given to him, it could take out and kill 10 human-fighter at the same time, At the same, it should have enough power to tank about three to four basic fireball-spell.
At this time, Skraal took a paper from his bag that he always carries around of himself because of research purposes and started writing on it,
Skraal was going to write about what he finding of the skeletons so that his "Necromancy Origin" will improve and give him more knowledge, freedom when he is going to control or in need to control "Necromancy"
It was not an easy thing to become a fully-fledged necromancer, compared to conjurers, most of the time Necromancers who do not have "Origin" or reached the power level of comprehending the origins needs real items to create armies of undead or skeleton,
which is still a hard thing to do because each time a skeleton has to be created necromancer himself or herself has to put magical energy into it consuming his magical power and getting tired in just matter of seconds.
"Skeleton Research – V1"
"Basic Skeleton – Level 1 – Three Human Power
"Can be created with a little bit of magical energy, using real bones or "Necromancy" Origin"
"Materials, basic human bone or animal bone, can be created by injecting the magical energy into the bone itself, After, injecting the magical energy into the bone, the mage has to imagine about the skeleton so that it could form itself using the power of magical energy.
" Level 1 Necromancer could create "One Skeleton" per day using all of his magical power, After the creation is complete necromancer could not use most of his magical power for one day.
"Skeleton – Level 2 – Four Human Power"
"Can be created with small amount of magical energy using real bones or "Necromancy" Origin"
Materials, two pieces of basic human or animal bone, pieces should be bigger than 50 cm and 3 kg of bone, After, injecting the magical energy into the bone, the mage has to imagine about the skeleton so that it could form itself using the power of magical energy, compared the other time this time mage has to put more power into it.
" Level 2 Necromancer could create "One Skeleton" per day using all of his magical power, After the creation is complete necromancer could not use most of his magical power for one day.
"Skeleton Warrior" - Level 3 – Five Human Power
"Can be created with moderate amount of magical energy using real bones or "Necromancy" Origin
Materials, five pieces of basic human or animal bone or one piece of strong animal bone, the pieces should be bigger than 100 cm or 5 kg of bone (Quantity), After, injecting the magical energy into the bone, the mage has to imagine about the skeleton so that it could form itself using the power of magical energy, compared the other time this time mage has to put more power into it.
" Level 3 Necromancer could create "One Skeleton Warrior" per day using all of his magical power, After the creation is complete necromancer could not use most of his magical power for one day.
Skraal smiled and started thinking again, as he was writing on, According to his research about skeletons, the real goal is not to create strong skeletons using all of the energy he has, in a sense of normal mages this was true.
Compared to the conjurers the created and built skeletons were permanent creatures that do not consume any magical energy after creation and can be carried with magic-spells,
this means that the real power of Skeleton Necromancers lies on the crowd and mob of creatures they could use to attack their enemies.
Level 1 Basic Skeleton will not scare any human with considerable power but 10.000 Level 1 Basic Skeleton with a good commander type of necromancer could kill many mages with ease as they were controlled undead with no fear or pain, essentially bone machines.
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