We're getting ready to break into Lidomdora Castle.

The goal of the castle invasion is contact with Cliff.

You want to make sure it's fascinating and, if you're safe, you want to withdraw confidential information from yourself.

Honestly, there are too many opaque parts at the moment, such as Belgian thinking about Cliff.

When the other person's thoughts are unclear, he or she has trouble deciding how strong to move.

Well, complaining doesn't start.

We will set up operations to increase the chance of break-in success at all.

There is nothing wrong with a successful entry into the castle on the first occasion, but at first there is really a lot of hand exploration and it takes time to travel when it comes to moving carefully while avoiding dangerous subjects.

I don't think we've had many chances of breaking in, but if we're still not alert, we'll connect tomorrow.

You should think of haste and impotence as forbidden, and kichin at the outset.

All you have to do is rethink the operation based on the useful information you got from the first intrusion, and then the next intrusion.

Anyway, it's important that the Bereans don't find us.

If discovered, the fortress will henceforth be tightened and it will be difficult to re-enter the castle.

I don't think Beria would have left the castle without knowing I existed.

Mr. Metel will go outside to make contact with an agent familiar with the information inside the castle, and in the meantime he will consult with Liese to plan an intrusion while looking at the diagrams in and around the castle.

Derive candidates for intrusion routes considering intrusion time zones, troop placement around castles, and all.

Eventually Mr. Metel, who returned, was added to the discussion and the break-in operation was decided.

The operation is just about everywhere, but you can think about it in a short time.

It should work, at least, until the first intrusion.

As little inside information as the upper floors of the castle, there will be more unknown parts.

Even at Menald Castle, Kleife planted junction magic in the treasure trove and other important rooms.

Similar to that, there is not necessarily any kind of trick, such as a magical junction in the castle of Lidomdora.

Ma, the neighborhood has no choice but to respond ad hoc.

The magic of the recognition inhibitory system won't make sense to me, and I'll be able to handle the general situation.

With my physical performance and my mirage ring, I shouldn't be unlikely to see Clive.

Mirage rings consume a lot of magic to activate, but I wouldn't worry about running out of magic if I activated them all day.

Start moving at night. Leaving Mr. Metel's house, Leese and I walk through the least crowded alley possible to the east side of the castle.

There are two mirage rings, only me and Reese can use them.

Mr. Metel is likely to be found by the enemy, so leave a message.

The main entrance to the castle is on the south side, but this time it breaks in through the back aisle on the east side of the castle that leads to the kitchen and food depot.

There are large numbers of soldiers near the main entrance, and people gather nearby in the liberated outdoor gardens, etc.

I don't even have to bother taking risks from myself.

There are other reasons to break in from the east side.

To quickly get information on whether Belia is away or not.

Belgian meal time is the indicator of your absence.

If it's late for meals and Berea looks like she's away, she'll keep two pebbles side by side in the back aisle.

If you go into the back aisle and Beria has a good chance of being away, go straight in, and if not, turn back once.

Intelligence working in the castle's kitchen informs me about mealtime.

Mr. Metel is the one who moved in advance and made contact with me.

I understand that judging Berea's absence is lacking in certainty, just for meal time.

But Reese said a woman believed to be Berea told her it was routine to go to the hot springs.

If what you encountered in the hot springs is really Beria, it shouldn't be unlikely that you're still away from the castle today.

There's no other athe, and now we just have to get to that information.

We reached the castle of Lidomdora.

It is slightly larger than Menardo Castle, an eight-story castle made of stone.

From outside the embrace wall that surrounds the castle with glue, we look up at the castle.

The decorations are quite flashy, with fine patterns carved not only into the castle but also into the embrace wall.

Some pointy needle-like objects stretch into the sky from the roof on the top floor.

Well, the whole city is quite flashy, and maybe it's weird that the castle is just plain.

Five minutes before the break-in, we'll make a final check under the tree.

The dense trees hide us in good shape.

Reese is scheduled to wait here.

Anyway, in the castle, that's what you might find in this position.

Reese has given me an item called Resonance Stone in advance.

It's two pairs and it looks just a square stone, but when one trembles, the other also links and is a stone with trembling properties. All you have to do is use magic to make him tremble.

If there is any abnormality outside, or if it fails on my part, I'm supposed to shake the stone.

Simple signals don't matter if you can't have a conversation.

The two stones do not link at a certain distance and the effective distance is five hundred meters at a straight distance, but this position from the inside of the castle would have no problem.

"All right, I'll be there then"

"... turn back as soon as you think it's dangerous"

"Oh, I know"

Say goodbye to Liese and start undercover operations.

Jump hyeoy over the embrace wall to the back passage that is on the ground with no particular problems.

Continue along a dim passage about three meters wide.

After a short walk, I discovered a pebble lined up by the aisle.

Seeing that there is no Berea, he enters the interior of the castle.

Walk toward the stairs to the second floor, passing the food pantry and kitchen by the aisle.

I smell good burning meat from inside the room, but let's put up with it.

I'm not here for a picnic, I'm too dumb to be stuck and suspicious.

I slipped in the aisle with some of them, but I walk with dignity.

I knew it would be convenient, recognition inhibition.

Cock said, "I'm gonna cook you up!" and so on. "

By the way, is Mirage Ring enabled or disabled for the subject?

If you rely on magic sensing, wrapping atmospheres, and years of inquiry, you know what a soldier is capable of, and you can generally discern.

Blah, it would be easiest if magic sensing could capture the location of Clife and Corl from the lower floor.

I can't find a response from here, maybe if we get closer, we'll find out.

Are you in a special place where magic can't be zeroed outside, or because you're covering up magic?

Whatever happens when you liberate the magic in battle, it's hard to find when it's covered up.

Covering it up is a simple reason, because when the presence of the Demon King class opens up its full powers, its surroundings are intimidated and constricted and threatened.

If it wasn't for the more self-assertive one, I wouldn't imitate that.

Though I wouldn't mind a less intelligent demon, like the mutant species that ran wild before.

Even when he was in Menardo, Cliff kept his magic from leaking outside.

As powerful as you are, the magic control is skillful, and there is no magic outside, making it difficult to sense.

Still, I managed to find Russ and the lab, but when it comes to demon kings like Corru and Berea, it's even more masterful to cover up, even if you can't sense them.

If Razapham was better at detecting magic than I was, he might have been able to find it.

Move while checking the pre-obtained plan as appropriate.

I couldn't move quickly while looking at the map in an emergency, so the map wanted to memorize as much as possible but didn't have enough time to remember.

As you might be surprised, I'm not a good memory man.

Still, there are many floors open to the public on the lower floors, with fairly detailed diagrams, and basically similar structures in the same compartment arrangement on each floor, so you don't have to worry about getting lost.

The low floor is a continuous staircase, moving from one to four floors at a time.

Because of the frequency of earthquakes in the volcanic zone around this area, the building structure is somewhat earthquake-conscious.

Eccentricity, twist, is that it? For example, it affects the sole if you weirdly rip the position of the stairs, or something.

I'm not an expert, so I don't know the details.

Either way, I'm on the side of a big earthquake.

Whatever... It helps because it moves smoothly.

Sometimes, we are about to go the wrong way, stopping to see the schematics, but proceeding well with the fourth and fifth floors.

Guards also stood near the stairs, but thanks to the ring, it's completely through.

Twenty minutes pass and we discover the stairs to the sixth floor.

That would be a pretty good pace.

But from what I've heard from Mr. Metel, the real deal starts here.

I move tight.

According to the information, there is corlnite from this floor.

He said they were roaming with guys equipped with full-body armor similar to mine.

You need to be careful because you seem to be quite capable.

I have to act without stimulating them...

Yeah...... I mean, already.

I already have a bad feeling that I haven't been to the sixth floor while I'm currently up the stairs.

Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha, Gacha.

Metal sound heard louder every step, step and up the stairs.

I hate to think about the sight ahead, but I have to go.

I'll be ready, I'll take the stairs and move to the hallway.

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