The Sun King's Evidence

Chapter 532, everything is Tzeentch’s conspiracy

The small victory in the Battle of Richard's Plain initially made Lawn and his army rejoice. Everyone believed that it was only a matter of time before they captured Richard's Castle. Since the knights could defeat the undead army through frontal combat, as long as Matthew Bard's undead army is willing to fight the knights in the wild. It is only a matter of time before the undead are defeated and Mousilon is recovered.

However, the situation caused Raun to miscalculate. After losing the first battle, Mahhubard gave up the decisive battle with Raun. On the contrary, Mousilon's Vipers sent many Blood Knights and Black Holy Grail Knights to attack the Northern Chivalry Army from behind. The supply line established by Lawn was suddenly attacked by a series of attacks. When Lawn sought a decisive battle with Mathhubard, Mathhubard retreated backwards. When Lawn wanted to attack Richard's Castle, Mahhubard attacked Raun's supply lines again and sent vampires to corrupt and incite the refugees to riot.

After harassing each other for several days, both sides were in trouble. Mahhubard's raiding party suffered heavy losses, and the coalition forces of the Empire and Britannia were also exhausted from such harassment battles.

Richard's Castle has been unable to be conquered for a long time, and the war seems to have entered a stalemate stage. Both Lawn and Mathubad are seeking a decisive battle opportunity that is beneficial to themselves.

Raun was very anxious, because what he feared most was that Mahhubard chose to give up the decisive battle with him and retreated to Mousilon City to defend. If he wanted to conquer Mousilon, he had to annihilate the main force of the undead army here.

However, Mathhubard did not give Lawn a chance for a decisive battle. Repeated attacks on the supply line not only made Lawn miserable, but also made his previous small victory on Richard Plains meaningless. The imperial army was indeed brave and good at fighting, and Bree The knights of Tania are not unpowerful, but it is impossible for humans to outrun the undead.

But compared to Lawn, Mahhubard was actually more anxious.

Obviously, Mashubad can retreat back to Musilon City, but if he retreats, he will lose all his prestige. His rule in Musilon is already unstable, and he must not retreat at this critical moment.

However, the Spire Palace has been lost. Mathubad is fully aware that Lane's army is temporarily exhausted and outnumbered, and is unable to advance. It is currently recuperating, waiting for follow-up reinforcements and material deployment. If it cannot defeat Lawn's army here, it will really go to Lane. After taking a breath, what he has to face is a double attack! According to Musilon's remaining undead army at this time, Mashubade no longer has the ability to fight on both sides.

As for the attack on Ryan's supply line, Mathubad has never thought about it... This is really because Ryan's supply line transports supplies from the forest trails in Chalon Forest. Ryan sent out a patrol camp of Chalon Forest and a group of wood elves. The team ranger "Emerald Wind" is responsible for the security of the supply line. Vampires are at a disadvantage when fighting in the forest. The rangers can launch attacks directly out of sight.

Furthermore, it goes without saying that vampires always have an ominous fear of the Chalon Forest.

The two sides have since fallen into a deadlock and dilemma, both looking for their own solutions.

Surprisingly, Mahhubard began to become more gloomy and silent. He would often lock himself in a big tent for the whole day without any movement, and whenever he came out of the tent, all kinds of noises would come out. The whimsical ideas and bold plans can always amaze other vampires, and because of this, the armies of both sides have never been able to truly decide the winner.

But even so, the situation faced by the undead army became increasingly difficult. Facing the powerful firepower of the imperial reinforcements, Richard's Castle was almost blown into ruins. The two sides fought several times on the ruins of the castle.

Before we knew it, March had arrived.

Warp, Realm of Chaos, Labyrinth of Tzeentch.

The Crystal Labyrinth of Tzeentch sits atop an endless rainbow plateau; it seems to pass through all the demonic realms, with crystal passages of alternating colors of each twisting and crisscrossing through Tzeentch's realm, through intrigue and lies. Secret passages that penetrate into the territories of other evil gods connect the ever-changing world of Chaos.

There are no demons in the Crystal Maze. The labyrinth's own hallucinatory passages are enough to deter intruders who are not controlled by the most powerful imagination. The sparkling corridors reflect not only light, but also hope, pain, dreams and nightmares. The Crystal Maze not only reflects, it also distorts and divides the goals and ambitions of the intruder, turning them into madness and despair. Controlled by Tzeentch's unconscious planning, the Crystal Maze is constantly moving and reorganizing, with every winding path and turn. and dead ends are all the whims of the master of destiny. Those lost within the labyrinth remain lost forever, their minds faltered by the repetition of their own failures, their dreams shattered.

And now, the great Lord of Destiny, the Lord of Change, the Messenger of Hope, the Deceitful Counselor, the Supreme Eagle, the Lord of Deception, the Lord of Pure Treasures (called by the Cathayans), and the King of Eagles (called by the Norscans) are here. Sitting in his Fortress of Despair, Tzeentch, one of the Four Gods of Chaos, is located here.

Tzeentch is the strangest of the four gods of Chaos, his skin crawling with ever-changing faces that leer and mock those who dare to look at them. When Tzeentch speaks, these faces fool the listener by repeating his words in nuanced intonations and providing annotations that cast doubt on the original words. Tzeentch's shrunken face is derived from his unformed torso, Therefore his head and body are one. Above Tzeentch's burning eyes danced two sweeping horns, their spinning ends bursting with mysterious fire.

Tzeentch is the Patriarch of Change, the Great Conspirator - the architect of the destiny of the universe. He takes great joy in intrigue and other political activities, and prefers cunning to strength, manipulation to violence. No plan of Tzeentch is Simple, and indeed often contradictory, in its desire only for perpetual deceit and conspiracy.

In Tzeentch's view, mortal life is always extremely obsessed with intrigue and full of variables, living their daily lives in a certain way without realizing how many shortcomings and contradictions there are in their souls. Tzeentch can't help but get involved in the mortal world, sometimes as part of the great competition to defeat his brother evil gods, and more often to satisfy his own needs to secretly control, tamper with and control. Tzeentch will not disdain to damage his hands. In the turmoil of war, he prefers to win battles through cunning and devastating sorcery rather than using brute force.

Now, this evil god is watching the battles in the mortal world with great interest. The violent fluctuations of emotions of Black Knight Mathubad have aroused great interest in this evil god. In other words, the changes that have taken place in Britannia over the years have made the evil god very interested. This evil god received a lot of spiritual food, and it gradually recovered from the original accident.

Tzeentch likes change, it likes change. Lane's reform of this country has allowed Tzeentch to gain a lot of energy. Tzeentch doesn't care whether the change is good or bad. For this evil god, as long as it is a change, Tzeentch You can obtain a large amount of subspace energy from mortal emotions and use it for your own use.

Therefore, when a unified country is strong, Tzeentch will always be eager to destroy and divide it to draw huge energy from it, but what about when a divided country is in civil strife? Instead, Tzeentch will find ways to guide powerful mortals to help them unify. Perhaps after the mortal kingdom is unified, it will form a strong resistance to Chaos, but Tzeentch doesn't care.

Because as long as it changes, Tzeentch can gain energy.

Perhaps the best way to fight against Tzeentch is to remain unchanged and maintain a state so that Tzeentch cannot absorb any energy. Tzeentch will indeed be restricted due to this situation. However, if this is done, Tzeentch's old enemy, Nurgle, the father of decay, will benefit from this, because Nurgle likes eternal things, and Nurgle's kingdom will form a balance in the constant decay and rebirth. If mortals remain unchanged, Nurgle will gain strength.

In short, no matter what mortals do, Tzeentch and Nurgle will always benefit. Just like whether mortals are fighting or recuperating, Khorne and Slaanesh will always benefit. The existence of the four gods of Chaos is humankind. The opposite of emotion, chaos will never disappear as long as there are living beings.

This is why mortals need to believe in gods, because when mortals continue to shout the name of the gods they believe in, more of their emotional energy will flow to the place where the gods they believe in are, thus avoiding adding too much food to the Chaos Evil God.

If most of the energy of the changes and fanaticism led by Ryan went to the Lady of the Lake, which made Tzeentch unable to eat enough, then the emotional changes of the Black Knight Mathubad allowed Tzeentch to open a spiritual treasure house, and the ever-changing The Lord enjoyed the taste of Mahhubard's emotional changes of infinite despair and rising hope.

He knew that the plan he had been planning for many years was about to be implemented.

Everything is Tzeentch's conspiracy. Starting from thousands of years ago, Landuin, one of the first twelve Holy Grail Knights, was a victim of Tzeentch's conspiracy. Another successful experiment of strange conspiracy, the two first-generation Holy Grail Knights finally turned against each other due to territorial disputes and personal affairs, which made Tzeentch extremely happy. After that, the land of Mousilon began to degenerate and corrupt.

Tzeentch hid in the dark and observed all this with satisfaction and felt the tremendous energy provided by this land. He controlled destiny, and the tragedy of Mousilon was caused by it.

The same goes for the Mad Duke Merovingian later, as well as the incident at the Tower of Dor.

Everything is Tzeentch's conspiracy.

Now, this conspiracy has come to fruition. Before Mahhubard was aware of it, the mind and body of the Black Knight had been corrupted by Tzeentch. Countless of his self-righteous ideas were the evil god's. Granted, Tzeentch has unknowingly corrupted the Serpent of Mousilon, and it has plans of its own.

There is nothing in Chaos that cannot be corrupted.

Tzeentch wants to take back the crown of Duke Mousilon and his lance, the Indestructible Lake Light, which are located in Landuin of Mousilon. These two holy objects have stored energy for thousands of years, and at the same time seize the twelve original Holy Grail Knights. All the holy relics - twelve lances given by the Lake Fairy.

"Carlos." The Lord of Destiny said towards the seat next to him.

A Chaos Demon responded in a low voice. Its appearance was abnormally old, hunched over and shriveled. Its originally huge wings had also shrunk into short stumps. Its two heads were stretched. When it heard the master's topic, it Move forward immediately.

It is the first Chaos Demon under Tzeentch, Kalos the Weaver of Destiny.

"I'll leave it to you this time." Tzeentch's voice was full of interest and playfulness: "Don't let your master down!"

"I will send you the most powerful Tzeentch demonic army - the Eternal Legion!"

"I understand, Master."

Following the order of the Lord of Destiny, the most powerful Tzeentch demonic army slowly marched out from the crystal maze. Thousands of pink terrors, screamers flying in the sky, and Tzeentch spitting out colorful flames. Fire demons, cunning changelings, screaming omens and dozens of fire chariots of Tzeentch rolled towards the mortal world under the leadership of Carlos, the Weaver of Destiny.

"For, the Lord of Change!"

"For Tzeentch!"

…………I am the dividing line that praises Tzeentch……

At night, the undead army's camp, the Chinese army's tent.

The black knight, the viper of Mousilon, Mahhubard rests here.

Yesterday, Mahhubard led a black knight to try to attack Raun's supply line, but Raun had learned his lesson after being attacked on many supply lines. He led a group of kingdom knights and an imperial musketeer battalion to ambush the supply line. Mahubard and his Black Knight Legion were severely damaged.

Mahhubard's body was hit by a musket, and he was slightly wounded and forced to retreat.

The unfavorable situation on the battlefield made him toss and turn and unable to sleep. Thinking of the dilemma faced by Musilon, Mathhubad became anxious. He reached out and touched the gun hole on his shoulder. He knew that if this continued, he would Will lose.

He can't lose! He wants revenge! He wants to uncover the conspiracy of Bichi in the Lake!

"Damn it! Damn it! Damn it!" Mahhubard roared angrily. He hit the bed board so hard that a big hole was made in the solid bed board. He was thinking carefully about how to break the situation.

The letter stamped with the ring of Duke Theodoric has been sent to the Brittanian military camp, but this plan cannot be implemented so quickly because the real Duke Theodoric is still in custody for the time being. In the Lake Fairy Monastery in Bastogne, if he wanted to leave the monastery, he would need to apply and summon people to the front line. If the plan started immediately, it would inevitably arouse the suspicion of several dukes.

So Mahhubarde had to survive this period of time, but he couldn't hold on anymore. Lawn's offensive became more and more fierce, and the opponent was eager to fight him.

what to do? Unable to retreat, unable to fight decisively, he did not have much time left. If he could not quickly defeat Lawn's army, he would really be in a desperate situation when the knightly army of Lane in the Spire Palace calmed down.

In his wild thoughts, Mahhubard gradually fell into a deep sleep.

In the dream, he came to a crystal maze.

In the center of the maze, hidden from those who don't have the crazy insight to find it, stands the majestic Impossible Fortress. Pink and blue flames emanated from the core of the fortress, twisting and spewing from the twin spiers and towers. These only exist for a palpitating time, then flicker away, replaced by an even crazier structure. The doors, windows, and doorways leading people in were yawning open, like big hungry mouths, and then suddenly closed the next moment, blocking all entrances.

"Where is this?" Mashubade asked strangely.

A two-headed strange bird flew from the sky and whispered towards Mahhubard: "Mortal, you need my help!"

"help?"

"Yes, you need me, you need the power of the Lord of Changes to help you get through this difficult time."

"No! I know who you are, and I won't accept your help!" Mahhubard immediately recognized what the other person was, and he immediately retorted: "Never!"

"No, no, no, young mortal, we just want to propose a deal, we can each get what we need, you can get out of your predicament, and we will get what we want. After that, you will still be your Muxi Duke Long, we have no contact with you anymore." The two-headed strange bird whispered bewitchingly.

Mahhubard wanted to refute, but some part of his mind prevented him from doing so. Thinking of his predicament and the scars on his body, he said in a strange way: "I will not believe you! Never."

"But... tell me, what do you want?"

"We can help you... deal with Ryan Macado!"

"So...what's the price?"

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