The Witcher: Son of the Planes

Chapter 294 Three Battles Part 1

Seeing Helen had already stood up, the five mermaid elders on the opposite side also looked at her eagerly, hoping that she would pick them so that they could teach these guys on land a lesson.

Helen took a general look and did not deliberately choose one, so she pointed at the elder closest to her.

The elder was very excited. He was tired of sparring with these old guys in the tribe. This time, he was very interested in exchanging and sparring with the wizards on land.

Colin and Sophia made some space and gave the place to Helen and the elder.

The initial test witchcraft was similar, all of which were water witchcraft, each with its own merits, but everyone knew some basic witchcraft. After canceling out the witchcraft between each other several times, both Helen and the mermaid elder began to take it seriously.

The mermaid elder began to perform the witchcraft unique to their race, the Siren Song, a sonic attack. From Colin's perspective, he could see the sonic waves rushing towards Helen along the sea current.

At the bottom of the sea, no matter up, down, left or right, it is all seawater, and the spatiality seems not so obvious. Because of this, the attack brought by this sound wave seems not so easy to avoid.

Helen first cast the magic of overwhelming the sea, and also stirred up a large number of waves to surge towards the mermaid elder, and then added a water shield for herself.

The collision of the two ocean waves, at the bottom of the sea, can make Colin and others hear a series of bangs, followed by strong vibrations surging in all directions, and then gradually calmed down.

Seeing that his race's magic was affected by the environment and did not play a unique effect, the mermaid elder was also a little helpless. If it was on land, the attack of the sound wave would be more concealed, and it would be hard to defend. It doesn't need to be much, as long as it affects Helen for a few seconds, it will be enough to decide the outcome.

But the current situation is like this, it was offset by the opponent's ordinary water magic.

Helen was still hesitating. She had not used her saliva siphoning technique yet. This technique was particularly effective against marine life. It directly consumed the individual's own water. Marine life could not survive without water at this stage.

Helen took the time to look at Colin. Colin nodded. Helen understood that she wanted her to use that technique. As long as there were no casualties, there would be no other conflicts.

Helen's siphoning technique was not very fast. With the characteristics of the aquatic creatures of the mermaid elder, she could dodge it if she could. However, the mermaid elder relied on his good defense of water magic and wanted to see how Helen's attack magic would work, so he did not dodge.

The result was that she was hit. After being hit, she felt that she did not suffer any damage, but she was particularly "thirsty". This was a feeling she had not encountered in many years. She felt thirsty in the deep sea?

For a moment, she did not think about the problem of replenishing water, but was thinking about why she felt thirsty.

Her reaction at this time, in the eyes of her tribe, was like being in a daze. They didn't know what trick she had been hit by, but they just felt that Helen had released some kind of witchcraft.

Although it was a duel, how could she be in a daze during the battle? While she was in a daze, Helen's second siphon technique hit the mermaid elder again.

This time it was not thirsty anymore. In addition to feeling very thirsty, she had already developed symptoms of dizziness, accompanied by a feeling of fatigue and wanting to sleep.

The mermaid elder knew that it should be the opponent's method, but this method was too secretive, no less than her own race's witchcraft, and she didn't understand how the opponent's witchcraft worked.

When she was drowsy, Helen's third siphon technique hit her again. This time she didn't need to feel anything, because she had fainted, and her dehydration level had reached about half.

It was obvious in the first duel that the mermaid elder was defeated, or knocked unconscious. In the deep sea, she would slowly replenish her body water if she was allowed to recover for a while. To put it bluntly, it was nothing, but if there was any bad intention, it would be the difference between life and death.

Seeing that Helen had won the first match, Sophia was also a little surprised. How could a wizard on land defeat her own people in such an environment in the deep sea?

But no matter what she thought, the facts were already in front of her. She couldn't help but look at the remaining four elders. They also looked at each other. They no longer had the idea of ​​teaching the land wizard a lesson. At this time, they were more cautious and tried to avoid failure first.

After Sophia arranged for the patrol team to take the mermaid elder away, Edith was already standing in Helen's position just now. Like Helen, she didn't pick anyone and directly chose the mermaid elder closest to her.

When the mermaid elder saw that he was chosen, he couldn't help but feel a little nervous. What if he lost this game, the tribe leader wouldn't have to go out, and our mermaid tribe had already lost, what should we do?

Chief Sophia naturally thought of the elder's concerns, and she hurriedly said: "Go to the competition with peace of mind, don't worry about winning or losing, the most important thing is to participate."

Chief Sophia's words were a comforting word, but the elder also listened to it and just did his best.

It should be said that the elders of the Arni Mermaid Tribe are all about the same strength, and the witchcraft they master is not much different from the first one, but Edith and Helen have different ideas of fighting.

Edith was first good at ice magic, which was a variant of water magic, but had stronger defense. With an absolute zero, she was already invincible.

Edith did not attack again, but waited for the attack of the mermaid elder. Neither ordinary water magic nor the impact of the sea current driven by the siren song could break the defense of absolute zero.

Seeing that the mermaid elder had no new tricks, Edith started to counterattack, a single attack magic that had been used from the quasi-level to the present, the freezing ray, which had strong penetrating power.

The mermaid elder's defensive magic was broken after only one block.

In recent years, in addition to practicing hard and improving her mental strength, Edith has been studying the casting speed of single attack magic, which is one-fifth faster than when she was in the Lannabo plane. She used the freezing ray again.

The mermaid elder was hit before he could cast a defensive magic.

The effect of the hit was also very obvious. A small hole was pierced. Although it did not hit the vital position, blue blood still flowed out.

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