The Wizarding Age

Chapter 1491 The Road to Improvement

Alien scale fruit...

A type of earth magic fruit.

It can absorb the surrounding soil energy on its own to supply its own growth needs. Long-term consumption of the ripe fruit can improve basic physical fitness, but it also has serious side effects, such as the growth of strange scales on the body and the suppression of intellectual development.

This alien scale fruit seed is obviously one of the high-level magic materials that the wizards found after killing a certain orc strongman. With such magical properties, the Alien Scale Fruit obviously has a hint of rules.

So far, wizards have invaded hundreds of orc planes and found many similar rare fruits inside. However, this is the first one that can rise to the level of rules.

Such rare and exotic fruit seeds, even if placed in the wizarding world, must be classified as high-level strategic resources. As a great wizard, Greem saw it for the first time, which fully demonstrated its preciousness and rarity.

Maybe it was a treasure that a strong orc discovered accidentally and secretly hid to improve his physique. It's just an unfortunate fate. This guy couldn't even save his own life on the plane battlefield, so this strange fruit fell into the hands of the third-level wizard, and then fell into the hands of Greem...

Thinking of this, Greem couldn't help but sigh at the magic of fate!

It's just that although the effect of this kind of alien scale fruit is good, the serious sequelae are also prohibitive.

First of all, its growth requires strong earth elements.

If it relied solely on the natural soil source, its growth would probably be extremely slow. Those orcs may have no way to solve this problem, they can only try their best to cultivate them on rich and fertile soil.

But if it was Greem, the first thing he thought of was the Earth Elemental Altar.

A standard small earth elemental altar only contains about 150,000 magic crystals, which can continuously draw the purest and most refined earth elements from the earth elemental plane to supply the growth of the alien scale fruit.

In this way, the growth process of the different scale fruits will definitely be accelerated, and the yield will also increase.

Secondly, after swallowing the strange scale fruit, soil residue will accumulate in the body, and then strange scales will grow.

This problem is nothing to Greem, and it can always be improved by adjusting his physique later on.

What really made him scratch his head was the terrible sequelae that inhibited his intellectual development.

No wonder there aren't many elemental spellcasters in the monster plane. After eating something similar to this, your intelligence plummets. It's a strange thing to be able to master spells!

Therefore, finding a way to prepare the factor sequence of the Alien Scale Fruit and eliminate the substances that are harmful to wizards requires Greem to invest a lot of time and energy in this effort.

And this obviously cannot be accomplished on the battlefield!

After letting the chip establish a long-term topic for this research, Greem temporarily put the matter of the alien scale fruit behind his mind and began to think about his own strengthening route.

At level 5, the improvement of the rules wizard is reflected in the control of the power of rules. Use the flame rules you control to deduce and extend upwards, and then control higher and deeper flame rules, thus gathering into your own unique power of flame rules.

The latter point is especially important!

You must know that rule suppression is a very important part of the battle between rules wizards.

Whoever controls the power of the rules is more powerful, and whoever controls the level of the rules is more noble, then during the battle, a powerful regional effect similar to plane suppression can be formed.

Some wizards call this ability a ‘domain’!

Within the domain formed by the power of your own rules, you can create a space environment that is most suitable for your own abilities and suppress the opponent's rule abilities. This is the case with the burning field that Greem carefully created before.

It's just that the Burning Domain uses range-type flame magic to support a huge flame space. It has not yet reached the scope of the real rules domain, so it is easy to be targeted and defeated when fighting against the same level.

Therefore, Greem almost never holds up the Burning Domain when fighting opponents of the same level, and will only use it to clear the field when facing a large number of low-level enemies.

Until now, Greem has only mastered two low-level fire rules: Eternal Flame and Flame Mirror. If you want to condense the power of flame rules based on this, and then deduce the rule field that is most suitable for you... this is an extremely long and arduous task!

However, Greem's current life span has reached ten thousand years. There is no need to rush into such things, as long as he settles and accumulates little by little, one day he will condense his own special flame power.

Gathering resources, collecting knowledge, and completing various necessary witchcraft experiments and magic research day after day... This will become the main theme of his long life in the future, running through it!

The rules of fire cannot be implemented quickly, so the only things that can quickly increase one's strength are fire witchcraft and magic puppets.

Since becoming a level 5 wizard, the chip's ability has changed dramatically as Greem's level has increased. Data computing capabilities, storage capabilities, and analytical capabilities have all been greatly improved, which can assist Greem in continuing to grow from all aspects and angles.

At this moment, in Greem's mind, there are four level 5 flame witchcrafts that are in the process of analysis and modeling. Once this work is completed, Greem will not be able to only drive the original form of flame energy to attack the enemy as before.

This is not to say that the original form of flame energy is bad, but the attack form is too simple, unable to form a more complex and varied witchcraft effect, and can be easily destroyed by the enemy in a targeted manner.

Moreover, in order for the original form of flame energy to attack the enemy, Grimm needs to continuously lock his mind and guide his consciousness. During this period, his own defense will be at a lower level, and it is easy to form flame recoil due to interruption of spellcasting.

These are all the defects of directly manipulating the underlying magic energy. And if you want to play to your strengths and avoid your weaknesses, shaping the original form of flame energy into a more powerful and more varied flame witchcraft is the only right way!

The power of rules is the source of power for rule wizards, and witchcraft that fully matches the power of rules is the weapon that exerts the full power of rule wizards...

The two complement each other and are indispensable!

Those methods that rely on the transformation of past low-level witchcraft to deduce super-level witchcraft are outdated. After the transition from elements to rules, the origin of witchcraft has undergone a qualitative change, and can only be explored and rebuilt again.

Flame Ignition, a 5th-level guided flame sorcery, Grimm can inject the power of flame into the opponent's body by looking at it with his eyes, thereby igniting the magic energy in his body (each point of magic energy causes 5 points of fire damage)...

Flame Imminent, a 5th-level summoning flame sorcery, can summon a powerful flame army from another plane at a fixed point, and the effect is ten times that of a low-level flame gate...

Flame Refraction, a 5th-level offensive flame sorcery, summons a ball of witchcraft flame and refracts energy between multiple enemies. Each refraction increases the flame damage by 1000 degrees, up to Can be refracted 10 times (initial damage 6000)...

Flame Barrier, a 5th-level defensive flame sorcery, uses the flame rules to build a defensive barrier to resist all active and passive magic attacks (basic defense 20,000 degrees)...

If these four rule sorcery are formed, plus the 5th-level divine spell of "Scorched Earth" imprinted in the Fire God Pearl and the 5th-level poisonous sorcery "Corruption Ring" formed after the Book of Darkness is upgraded... Almost at the same time, Grimm has 6 sorcery methods covering summoning, attack, and defense.

In this way, he can have a considerable advantage in the same-level battle!

However, according to the calculation of the chip, it will take 2-3 years for the 4 rule sorcery to take shape. During this period, he can only rely on those 4th-level sorcery mixed with the power of flame rules to support the scene.

And the 5th-level intermediate sorcery beast that was handed over to the wizard Karon in the Shanyin plane to build may also take several years to complete.

As for making a 5th-level magic puppet by himself, it would require a large amount of 5th-level magic materials to be possible. With the rarity and high price of 5th-level magic materials, even Grimm would find it difficult to get them in batches. If it weren't for the last plane war in the wizard world that gave him a big advantage, I'm afraid he wouldn't even be able to get the 5th-level materials.

There is no hope for the magic puppet for the time being, and the rule witchcraft still needs time to take shape...

Therefore, during this period of time, Grimm can only be "honest" to avoid being caught off guard by the enemy when he is weak in strength.

…………

The three-month mission period ended quickly.

Except for the battle that broke out when he just arrived, the entire mission period was so peaceful and stable that it made people suspicious.

Grimm only realized afterwards that the incident he had caused in the orc main city of Winterburg had pitted those orc strongmen.

The strange attack of the 6th-level evil dragon Sinkra was not so easy to bear.

Two of the four orc warriors present at the time were entangled by the strange power of rules in the black smoke, and it took a lot of effort to completely dispel it afterwards. It was dispelled, but he also suffered a great loss of vitality.

It was precisely because of this reason that the orcs' strength declined, and they dared not come to Dunmozhuo City to make trouble again. This allowed Grimm and others to spend the second half of the March mission period safely.

With the establishment of the first wizard tower in Dunmozhuo City, the city became a solid fortress for the wizard camp to invade the Koer plane. Now, even if there is no great wizard in charge, it has become a luxury for those native orcs to drive the wizards out of the plane.

With this wizard tower, a steady stream of wizard reinforcements can be teleported into the Koer plane, and then erode and compete for the land and resources here bit by bit.

The subsequent plane wars are long and fierce, and the time span is often as long as several years or even more than ten years, and various repetitions and alternations may occur in the middle. But these have nothing to do with Grimm. After all, he is just here to complete a so-called great wizard mission.

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