The Wizarding Age

Chapter 1664 Battle Mission

As the first wave of attacks launched by the ‘War Horn’ against the Temple of Nature, a total of 17 medium planes and 2 large planes became the spoils of the wizards in less than a month.

In particular, one of the two large planes was the main faith plane of the Sprout Goddess, which led to the halving of her number of believers and the shrinking of the power of faith by more than 70%. If it were not for the timely intervention of other natural gods to support her kingdom of God, I am afraid that the Sprout Goddess would immediately face the miserable situation of the collapse of the kingdom of God and the demotion of her divinity.

The fierce offensive of the wizards naturally aroused the anger of the forest gods, who descended incarnations and led the Druid Cult, the Holy Archer Corps, and the Forest Alliance to counterattack the wizards.

These once peaceful and peaceful planes have now become bloody battlefields for the two sides to compete. The ‘War Horn’ and the natural gods used the planes as chess pieces and the star field as chessboards to start a battle of wits and strength.

As the "special guest" of this battle, Grimm enjoyed the super high treatment that only the 7th-level wizards had. Not only did he not have to wait in the battle hall for the battle order issued by the headquarters, but he could also pick and choose some combat missions with a higher safety factor.

The invasion mission of the Blue Sea Plane was selected by Grimm himself.

This is neither the main belief plane of several natural gods nor the overly powerful indigenous creatures inside, so the safety factor is quite high, and it is also a place with extremely rich oil and water.

When Grimm turned into a fire spirit to "persuade" the tide walker who had the power of the ocean to retreat, there was no more powerful existence that could match him in the entire plane.

With Grimm in charge, the invading wizard team naturally had no worries. One by one, they turned into the most ferocious and vicious predators and forcibly took over all the important cities and resource points in the Blue Sea Plane.

Those tribes that originally believed in the gods of nature had to be wiped out one by one, and other tribes with weak faith had to offer enough offerings and rare resources to have a chance to escape the subsequent bloody cleansing.

The temples of the gods were destroyed and burned, the most powerful tribes in the plane were exterminated and surrounded, beautiful cities and noble royal families prostrated themselves at the feet of wizards, and the entire plane was trembling under the tyranny of the wizard beasts, and was in a state of panic all day long...

And Grimm was not in a hurry to return to the war fortress to report, but found a beautiful place in the blue sea plane and lived in seclusion, watching from afar as other wizard teams advanced triumphantly, conquering cities and strongholds in the star field ruled by the Temple of Nature, and receiving frequent good news.

You must know that the targets of the "War Horn" in the past were all the beast gods.

And the biggest feature of the beast gods is their fierceness, ferocity, brutality and viciousness.

While other gods only send their avatars to stir up trouble, the beast gods dare to face the bloody and cruel battlefield. They always fight in their original form, never afraid to fight, and never play tricks like retreating when the enemy advances or disturbing when the enemy retreats.

Therefore, fighting with the beast gods is extremely risky, just like playing roulette. If you accidentally bump into the arms of the beast gods who fight in their original form, even a great wizard who is one level higher than them will find it difficult to escape unscathed.

In comparison, fighting with the Temple of Nature is much more comfortable.

Although the natural gods have a wide range of believers, they are still intelligent beasts or monsters in essence.

They are strong individually, but their populations can never dominate the plane like humans, elves, and dwarves. This also makes it impossible for them to organize a large-scale plane resistance force to block invaders from the plane at the first time.

So after encountering the wizard invasion, they could not come up with a more effective response plan except roaring and raising a death squad to fight desperately.

Therefore, the first wave of invasion of the "War Horn" was very smooth. More than a dozen wizard teams successfully invaded the target plane and beat and killed the indigenous creatures belonging to the Natural Temple. The remaining stubborn elements could only flee to the last stronghold crying and waiting for the help that had not arrived.

However, invading the plane belonging to the Natural Temple and robbing the high-level resources of the druids were just a trick after all. From beginning to end, the only goal of the "War Horn" was the Moonlight Forest hidden in the heavy fog.

Therefore, the fierce battle on the front line was just to draw out the high-level officials of the Natural Temple!

Only when the attention of the two powerful gods of the Natural Temple was attracted away, the "War Horn" had the opportunity to launch the highest intensity raid on the Moonlight Forest.

It is undoubtedly very difficult to do this...

The two gods with powerful divine power seemed to have noticed something, and they were not moved by the battlefield at all. They let the wizards do whatever they wanted in their own star field and invaded one faith plane after another, but they still held their ground and looked like turtles.

This undoubtedly put the top leaders of the "War Horn" in a dilemma.

All the outer planes belonging to the Temple of Nature have been taken down, and the remaining ones are the core planes. There are the main temples of the gods of nature there. Once attacked, the battle incarnations can be sent down in minutes.

So, the danger of invading the core plane is very high!

Don't look at the single natural god as weak, but if they gather together and send down their clones, it will become extremely difficult for wizards who are not prepared for the battle to retreat.

However, such war secrets are only known by the top leaders of both sides.

As for the cannon fodder at the bottom, they are already blood-thirsty and don't care whether there are traps ahead. They have completely fallen into the death vortex of killing and revenge.

Based on the feedback from the first phase of the invasion, the "War Horn" unsurprisingly formulated a second wave of attack plans. This time, they listed the three core planes of the Temple of Nature as the main attack targets.

Haeundae plane, a large plane, covers an area of ​​170 million square kilometers, with two continents, 19 natural temples and 4 main temples. The dominant races are the Winged People and the Forest Elves...

Latu plane, a large plane, covers an area of ​​190 million square kilometers, with five continents and three giant islands, 27 natural temples and 6 main temples. The dominant races are the Jungle Trolls, the Three-Eyed Tribe and the Phoenix...

Stuka plane, a large plane, covers an area of ​​215 million square kilometers, with three continents, 33 natural temples and 7 main temples. The dominant races are the Mermaid Empire, the Druid Cult and the Swamp Kingdom...

In the mission hall of the war fortress, when the huge light screen was projected onto the flat and smooth stone wall, all wizards couldn't help but boil.

Red expedition missions...

Super high resource rewards...

Massive merit points are being distributed...

All these indicate that this battle has entered a white-hot stage, and it is time to fight the gods of nature!

Due to the previous huge success, most of the low-level wizards ignored or disregarded the upcoming danger, and put all their thoughts on the mission rewards. Rare resources are not too much for every wizard. Whether it is a large-scale witchcraft experiment or an individual tempering, it requires a huge amount of resources to invest, so if they want to continue on the path of witchcraft, they can only throw themselves into the vortex of war.

And merit points are what the low-level wizards are looking forward to.

With merit points, they can exchange for advanced or super-level knowledge and skills within the organization, and only then can their individual strength, which has not moved for a long time, be improved a little bit, a little bit...

People die for money, and birds die for food!

The wizards were riding far ahead on the road of strengthening themselves, and there was no turning back...

Wandering in the crowded mission hall, Grimm raised his head, and through the shadow of his hood, his eyes kept turning around the three top blood-red battle missions. Mary, who was standing beside him, couldn't help but breathe a little heavier, and her pretty face, which was not covered, was inexplicably stained with a layer of blush.

Alice, who was always calm and steady, gently pulled Mary's arm, which prevented the latter from running to sign up impulsively.

You know, for a large-scale battle mission like this, the number of people who can join the team is also very limited.

The war fortress still needs someone to guard it, the battlefields outside need someone to support it, and the feints to confuse the enemy need someone to implement it...So, the three major battle missions all limit the number of participants and the qualifications for selection.

If you go too late, you may not even be able to drink the soup, let alone the fat and bones...

Just as Grimm was concentrating on thinking, his mind moved slightly, and he couldn't help but turn his head to look at his side.

The familiar wizard Salubo was standing there with a smile, silently nodding at him.

"Why do you have time to come here?" Grimm asked in surprise: "I saw you busy some time ago, but today you are free..."

Since the "War Horn" began to operate, the wizard department under Salubo's command has been mainly responsible for mass-producing various types of wizard beasts, and wizard beasts are the fastest consumed in war, so his busyness can be imagined.

"At this point in the war, the things that should be done have been done, and our people in the wizard department also need to come out and move around to earn some capital to settle down..." Salubo replied with a smile.

Indeed, being in the wizard department, all hard work is done.

Although there is no danger and the rewards are extremely generous, the most you can get are some things like "plane origin". Of course, these things are still worth grabbing for wizards below the demigod level, but for a level 6 wizard, they are a bit useless.

Therefore, in order to obtain more rare super-level resources, headquarters wizards like Sarupo sometimes have to run out to undertake red battle missions like today. After all, only this level of mission will have the spoils he is interested in, such as godhead fragments, divinity, and divine power...

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