The Wizarding Age
Chapter 0161 Plane War
But at this moment, in the goblin shop, Grimm and Kirby were secretly talking in the single room at the back.
"My lord, this is the information and crystal core you asked me to give you." Kirby, the goblin, respectfully presented a leather bag, which was full of the items Grimm needed. In addition, there was also a knowledge crystal in the bag, which was also the information that Grimm specifically asked him to collect.
Grimm picked up the knowledge crystal and put it on his forehead, and the sound of the chip immediately sounded in his mind.
"Beep, external data interface found, please ask the subject to indicate whether to enter the data?"
"Enter!"
"Beep, accept the order. Start data entry now..."
With the blue light at the bottom of the black pupils, Grimm only took a dozen fingers to imprint all the contents of the knowledge crystal into his mind. As for the subsequent summary and arrangement, it was all handed over to the chip to do.
After dealing with the knowledge crystal, Grimm opened the leather bag again. There were a variety of crystal cores of different attributes, from the most common water, earth, fire and wind crystal cores to some rare dark, plant, poison, light... As for the level, it was also from the primary to the quasi-witch level. Almost every level of crystal core can be found in it.
Unfortunately, there is no elemental crystal core of the wizard level!
Grimm had already prepared for this situation, so he was not surprised. He simply counted them and put them in his pocket.
After becoming a fire wizard, these apprentice-level magic puppets were no longer as helpful to him as before. However, in some special occasions, these low-level magic puppets can still play a significant role. So Grimm slowly collected the necessary knowledge while slowly carving his own magic puppet army.
When he was still a wizard apprentice, Grimm's understanding of wizards was still too narrow and one-sided. In his mind, a quasi-wizard is just a wizard apprentice with a mental power of 20 points, and a newly promoted wizard is just a spellcaster with a mental power of 21 points!
But through this dangerous promotion, he himself became a wizard. Grimm then personally experienced the desperate gap in strength between wizards and apprentices.
To become a wizard, it is not a simple matter of increasing mental power from 20 points to 21 points, but a qualitative change process that changes the original form of spiritual origin. Before the promotion, his mental power was 20 points, but after the promotion, his mental power display data dropped sharply to 0.9 points.
This does not mean that his mental power has declined, but that the basic character templates of wizards and apprentices are completely different. The character template of the apprentice is basically based on the physical data of ordinary adults, and they are used as the basic indicators to measure the combat power of apprentices. And the wizard is already a completely magical creature.
In nature, beasts and monsters will condense a crystalline substance in the core of their bodies according to their innate talent for spellcasting, making it easier for them to control the free magic elements in space. Wizards are obviously imitating them, but they are not the same.
The crystal cores of beasts and monsters are real and can be found in their bodies after being killed. However, the consciousness core of wizards exists in the spiritual space, similar to an illusory and abstract elemental crystal core.
Even if an outsider kills a wizard, he can't expect to seize a trophy like a beast crystal core. But the consciousness core definitely exists, because all wizards can only rely on it to control magic elements more conveniently and easily.
If the mental power standard of a newly promoted wizard is 1, then Grimm is not up to standard at this moment. His mental power is only 0.9! But this is also related to the fact that he did not go through the normal promotion ceremony. As long as time passes and the spirit that changes dramatically is nurtured, it is only a matter of time before it reaches and exceeds this basic 1 point.
In the past month since arriving in Fednan City, Grimm has compared and measured the gap between wizards and quasi-wizards more than once. If the quasi-wizard's mental power is capped at 20 points, then 1 point of a wizard's mental power is almost equivalent to 100 points of a quasi-wizard.
This means that, apart from the differences in mental pressure, witchcraft equipment, witchcraft knowledge, and spellcasting skills, even if the strength of mental power is considered alone, a wizard is enough to fight against 5 quasi-wizards at the same time. If the wizard is allowed to do whatever he wants, then an old wizard can easily fight against 7 to 8 quasi-wizards.
A wizard is always a wizard!
As long as you have not reached the wizard level, then in the eyes of the wizard, you are just a low-level species. Although adhering to the principle of protecting the source of wizards, most wizards will give special training and care to apprentices with potential. But deep down, they still don't regard wizard apprentices as the same kind as themselves!
After getting what he wanted, Grimm did not stay in the Goblin Shop for too long, and went straight back to the Wizard Tower in the northern suburbs of the city.
Compared with the simplified version of the Wizard Tower in the Magic Swamp, the Wizard Tower in Fednan City is a real Wizard Tower. The entire Wizard Tower is 17 stories high, and each floor has a special way to expand the internal space. The witchcraft facilities inside are even more complete and advanced, far surpassing the Swamp Tower.
However, such a powerful Wizard Tower does not have many regular wizards.
In addition to the 2nd level Lord Fugen, there are 3 1st level family wizards. Such a small number caused Grimm to stay in the Wizard Tower for a month, and the number of times he met other wizards can be counted on one hand.
These wizards are all paranoid and weird. Every day, they either hide in the laboratory to conduct extremely dangerous witchcraft experiments, or go out to collect necessary knowledge and resources. It is rare to see them wandering around bored. Moreover, in another half year, the Salubo family will start the plane war. If they are not fully prepared, even the old wizards are in danger of falling.
So these family wizards are getting busier!
After this period of precipitation and accumulation, Grimm is no longer so unfamiliar with the concept of plane war. From the information he has summarized, it can be seen that the plane war is an irresistible choice for any wizard family!
How to make a wizard family rise quickly? Plane war!
How to make a wizard family decline quickly? Plane war!
Plane war is not only a shortcut for wizards to quickly usurp a large amount of wealth and resources, but also a terrible nightmare that drags wizard families into the quagmire of war!
If you choose the right target and successfully invade a different world, then the vast amount of rare resources and precious mystical knowledge in the other plane can make a weak wizard family quickly leap to a top family. When these resources and knowledge are continuously transported back to the family, the wizard family can fully rely on them to cultivate more and better wizard newcomers.
Therefore, use the resources and knowledge obtained from the plane war to cultivate more newcomers for yourself, and then the newcomers will become an opportunity for the family to promote and open up a larger plane battlefield. Only in this way can the wizard family embark on an enviable virtuous cycle and grow stronger step by step.
However, the plane war is also the cause of success and failure.
Once a wizard family falls into the plane war, a large number of wizards fall, and a huge amount of resources are invested without any return, then even those top wizard families will find it difficult to bear such a heavy blow. It is good to never recover from this setback. Once those hostile families or malicious family forces take the opportunity to invade, the entire wizard family may suffer a catastrophe!
There are hundreds of wizard families scattered in the Sandi Tallin area in the central part of the Wizard Continent. These wizard families have formed large and small forces through marriage, alliance, merger and other means, making the family relations here more complicated and chaotic.
And every wizard family or wizard force such as academy, school, alliance, etc. has its own secondary plane.
The so-called secondary plane is actually a mature small and medium-sized plane. Although the resources and overall strength are not as good as the large planes such as the wizard world, it is also a material plane with a complete world structure and a complete power system.
If they can be given enough time to grow and develop, they may become new large planes. However, once their plane world is discovered by wizards in the depths of the star sea, they are like lambs stared at by wolves, and it is inevitable to encounter invasion.
As a rare large plane in the endless star sea, the overall strength of the wizard world is also one of the few among all material planes. If wizards discover another material plane while traveling in the depths of the star sea, they will try to evaluate its overall strength. Once they feel it is profitable, they will return to the wizard world to gather powerful forces to invade it.
Large planes will not easily go to war with each other, otherwise the invasion will be too difficult and the resources invested will not be able to get enough returns in the short term. Therefore, the so-called plane invasions are mainly small and medium-sized planes!
Some powerful medium-sized planes may require large forces such as Sanditalin, Northland Witch, Wizard Association, and Silver Alliance to successfully invade. For ordinary small and medium-sized planes, ordinary wizard families are enough to do such work.
Therefore, in the wizard family forces, how many material planes have been invaded and how many rare resources can be extracted from these planes every year have become the most important indicators to measure the strength of a wizard family. And within each family, the coordinates of the plane worlds that have been invaded and enslaved have become the most valuable assets, which must be kept tightly in their own hands and must not be discovered by hostile forces.
It is said that the Salubo family has two small secondary planes, but they are both regional cooperation models with a relatively low degree of development, which are far less rewarding than the return from full slavery.
The regional cooperation model is actually that the wizard family that invaded the small plane is too weak to suppress the resistance forces within the other plane. Therefore, in order to avoid greater losses, the invading wizard family and the plane natives reached a reconciliation and conducted bilateral trade in the name of regional cooperation and joint development.
Although the invading family needs to use a currency recognized by both parties to purchase resources, it can still maintain a very high return by reselling them to the wizard world. Although this is not as refreshing as forced occupation and forced slavery, it is not as profitable as a lot of money, but the risk of war will be much smaller!
The Salubo family has just been in the middle of the Sanditalin area where wizard families are lined up with these two small secondary planes. And this plane war that is about to start will obviously bring the family a third secondary plane.
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