The Wizarding Age

Chapter 0198 Fire Demon

In the distant jungle, fire burst out and flames surged. Tian'lai'novel ww'w. 』⒉

The dying wail of the mercenaries and the angry roar of the law-breaking knights were clearly audible!

The expression on the face of the middle-aged glorious knight suddenly changed. He didn't care about entangled with Bloody Mary in front of him. He jumped up and rushed to the distant battlefield.

As a high-ranking member of the Knights, he knew that there were only two law-breaking knights in the distant knight team. With such a lineup facing the terrible fire demon, there would be heartbreaking casualties.

According to the simple rank analysis, the law-breaking knights and wizards are both rank 1, and each has the ultimate power to kill the other. Then the two law-breaking knights in the distant battlefield should have an advantage when facing a rank 1 wizard!

Unfortunately, such an idealized comparison has never really appeared.

On one side is the evil wizard from a powerful plane, and on the other side is the melee knight from a weak plane. If the lag caused by the plane suppression is smoothed out, the 1st-level wizard can almost be said to have an absolute advantage in the scene when facing the same-level broken knight!

Weak wizards may be afraid of those elusive ghost assassins, but when they face these thick-skinned and thick-skinned meat shield knights, they obviously have a professional combat advantage. Aren't you thick-skinned and thick-skinned? If one sorcery can't hit you, then I'll use two! If two can't hit you, I'll use three!

As for close combat? Hehe, no wizard would be stupid enough to fight a tin-can-like broken knight in close combat! With the terrible speed of the broken knight, it is simply a fool's dream to catch up with the wizard with fast mobility in the thorny and bushy forest.

Whether it is flame jumping, shadow shuttle, or elemental wind wings, wizards have a lot of means to keep a safe casting distance with knights with poor mobility. So only wizards fly knights, but rarely knights trap wizards in a certain place and beat them up.

Of course, not all wizards have fast mobility. So in the first half of the month, 3 wizards have died in this stranglehold. The rest all have strong mobility and transfer capabilities, and also have some powerful lethal witchcraft.

With these two points, as long as they don't run into the glorious knight, in the strong collision between wizards and law-breaking knights, wizards often have more than 70% chance of winning! So the wizard camp lost 3 wizards, and the knight camp was killed as many as 22.

Therefore, when he suddenly saw the terrible fire demon slaughtering his elite in the distance, the glorious knight in front of him was furious, and while he was alert to the sneak attack of Bloody Mary above his head, he rushed to the battlefield with all his strength.

But it was not the same as he imagined!

The middle-aged glorious knight originally thought that this Bloody Mary would desperately entangle himself and create opportunities for the fire demon. But who knew that Bloody Mary didn't care about his departure, but spread her wings and rushed to the young law-breaking knight behind him.

The face of the middle-aged glorious knight changed completely!

At this point, he also fully understood why Bloody Mary appeared here.

If he insisted on rescuing the two law-breaking knights, I'm afraid the law-breaking knights who stayed here would not be able to escape Bloody Mary's slaughter. But if he didn't go to rescue...

The roar of the flames in the distant forest became more rapid and wild, and a red and nearly white pillar of fire shot up into the sky, bringing the nearly 100-meter forest into the terrifying world of fire. At the same time, an egg-shaped flame barrier also emerged, which was the iconic flame barrier of the fire demon!

The middle-aged glorious knight shook his head and sighed in anger, turned around and rushed to the female vampire who was circling around the young law-breaking knight. Since the fire demon has even deployed the flame barrier, the fate of the two law-breaking knights fighting with him can be imagined.

Rather than rescuing two men who might have been killed, it is more important to save the companions behind!

Looking at the Radiant Knight rushing back, Mary cursed in a low voice and could only escape from the opponent's attack range in a flash. She might be able to kill a Spell-Breaking Knight, but facing a Radiant Knight who was one level higher than her, she could only retreat and never dared to expose herself to the opponent's controllable range.

The Radiant Knights can combine the rune energy from the outside world with the life energy in their bodies to form a powerful knight combat skill similar to the external release of vigor. This allows their attacks to break free from the shackles of the weapons in their hands and have a semi-remote effect.

And because the condensation of energy is much higher than the condensation of elemental spells, this semi-remote knight combat skill not only has a powerful defense-breaking ability, but can also directly annihilate or offset the spells cast by the caster. This is also the origin of the name of the Spell-Breaking Knight!

And the Radiant Knight is undoubtedly more powerful than the Spell-Breaking Knight.

Their strength mainly lies in their ability to use rune energy to strengthen their bodies. The path they take is somewhat similar to that of the body-refining wizards in the wizard world. However, the body-refining wizards use various toxins or extreme pain to consume the potential of the body to strengthen their bodies, while the Radiant Knights use rune energy to make themselves burst out more powerful physical strength in a short period of time.

Although they have the same goal in different ways, both of them have shown the same powerful physical combat power!

So Mary can play with a law-breaking knight with her agile figure, but when she encounters a Radiant Knight, she can only turn around and run away. Fight? With Mary's current strength, it is difficult for her attack to break through the Radiant Knight's personal defense that is a mixture of rune energy and life energy.

On the contrary, once the distance is shortened, Mary may be killed instantly if the Radiant Knight seizes the opportunity.

Mary's blood armor infused with blood energy can only defend against 110-degree elemental attacks at most, while the Radiant Knight's mixed attacks of more than 150 degrees are more than enough to kill a melee wizard like her in seconds. So Mary never dared to step within ten steps of the Radiant Knight.

Looking at the cunning bloody Mary, the middle-aged Radiant Knight was filled with unspeakable humiliation.

This little wizard, whose strength level is far behind him, relied on his terrifying agility far beyond ordinary people to make this 2nd-level knight helpless. The Radiant Knight's attack power is indeed powerful, but he can't do anything if he can't hit the enemy!

While they were delayed here for a while, the battle in the distant forest was nearing its end!

As the terrifying jungle fire spread everywhere, the explosion of the fireball began to gradually fade, and then became silent.

On the many hilltops, high cliffs, and treetops in the mountains and forests near and far, countless pairs of eyes were silently watching the area where the battle broke out. At the same time, countless painful sighs sounded in the depths of the jungle.

Grimm didn't care about the many outside prying eyes.

There were seven or eight wind-breathing monsters floating in the sky above the nearby mountains and forests, and more than a dozen mud magic puppets moving freely underground. Any slight movement within a radius of ten miles could not be hidden from Grimm's perception. It was precisely because of the extreme control of the battlefield that Grimm was able to fully exert the cluster combat advantages of the magic puppet army and maintain the extreme pressure on the enemy in a small-scale local battlefield.

In addition to the necessary indigenous mercenaries, the dozens of knight teams scattered in the forest were either one law-breaking knight and two demon-hunting knights, or two law-breaking knights traveling in a team. Occasionally, some glorious knights would mix in with them, intending to lure the wizards to attack.

This combination is also the best combat mode formed after half a month of bloody strangulation.

There are about a dozen evil wizards wandering in the forest. They usually fight alone. Except for the necessary servants and summoned creatures, it is rare for two wizards to get together. The reason for this situation may also be related to the mutual distrust between wizards and the difficulty of cooperating freely.

However, once the knight squad gathers into a team that wizards can hardly match, even if the wizards are not happy, they will get together to attack. So after several bloody killings, the high-level knights were forced to split the team into knight squads and play a cat-and-mouse game with the wizards in the jungle.

Most of the time, the wizards are cats and the knight squads are mice.

Every time they encounter a sneak attack by wizards, the mercenaries in the team are the fastest to lose. As long as the knights do not encounter those terrible demons, they can fight and retreat with their powerful combat power. In addition to being embarrassed, they generally do not worry about their lives.

But if the attacking wizards are unlucky and encounter the shining knights hiding in the team, then the status of the cat and mouse may be directly reversed. The three wizards who were killed died in the hands of the shining knights in this way.

Therefore, the wizards sent out to intercept the enemy in the forest must either run fast, be invincible, or have a long-range vision. As long as they have one of these, they can basically save their lives and not be ruined in a dark corner.

And Grimm, with his numerous elemental sentinels and his unique fire transmission ability, is like a fish in water in such a turbid and dangerous war quagmire, and he is very proud of himself.

Other wizards need to be cautious and repeatedly test the knight team to prevent them from falling into the hands of the shining knight. But such caution can easily alert the target, turning a perfect hunt into a meaningless chase and fight.

The knight squads responded to each other in the jungle. Once they found that their companions were being hunted, the nearby knight squads would rush to rescue and support them. At that time, it would be the wizard's turn to flee with his head in his arms!

So such probing, counter-probing, hunting, and counter-hunting are often the least efficient.

But Grimm has many ears and eyes, and he can track and pursue two or three different knight squads at the same time. Even if the shining knight hidden in the opponent's team is well disguised, under the full monitoring of 360 degrees without dead angles, it will eventually reveal clues.

Therefore, Grimm has enough time to select the target that he can swallow from many prey, and then set traps to ambush. Because there are fewer unnecessary probing and hesitation, Grimm, who is at full strength, can get the biggest gains every time.

The prey he is targeting has no possibility of escaping, so the process of hunting is saved. As long as the surrounding teams are controlled and no one comes to disrupt the situation, the two law-breaking knights are not enough to resist his killing.

If Grimm's voodoo scroll didn't explode once a day, and if Grimm didn't need to keep nearly half of his energy to deal with possible changes, his killing rate might be further improved.

But even so, the terrible title of Fire Demon has quickly spread among the knights! chapter;

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