The Wizarding Age

Chapter 0022: Escape

As a monster that has survived for hundreds of years, the ghost woman has long lost her heart, throat, chest and abdomen, and other fatal parts. However, as the host of the broken soul, the brain is destroyed by the enemy, and their souls are also in danger of extinction.

Therefore, sensing the emptiness and weakness in his chest, the ugly face of the ghost woman leader Simba flashed with hatred and viciousness, and his ferocious face became more twisted and fierce.

As the master of this muddy swamp, Simba can even compete with the giant swamp crocodile with his tough skin, sharp and poisonous claws, and many subordinates. Its deadly teeth and claws can directly tear through half an inch thick armor, and the toxins hidden in the black fingers can paralyze the opponent the moment it touches the flesh and blood.

But unfortunately, like most swamp monsters, it has no good long-range attack methods. The weakening rays and sleep spells with too short range are difficult to penetrate the basic magic defense. Therefore, when encountering Alice who can fly and attack from a distance, Simba's physical fitness completely crushes the opponent, but the lack of attack means makes it unable to fight back.

Fearing the opponent's invisible witchcraft, Simba stomped his feet, and the giant lizard under him sank into the pool without a word. Simba only showed his head above the water, staring at Alice with fierce eyes, and had no intention of giving in.

Angry Alice made repeated attacks, but they were all dodged by Simba who hid most of his body. After all, her signature attack moves were too eye-catching. As long as she was a little alert and left in time, she could avoid her space attack.

Alice tried many times, but only took in some smelly sewage, which made her more and more manic. In one breath, she took out the rotten brains of seven or eight witches in the field, and scared the remaining guys into the mud and disappeared. In the huge muddy swamp, only Alice and Simba were left to confront each other in the air.

Alice vented her anger, but also found some of her shortcomings.

Her space magic was indeed sharp and mysterious enough, but it was all based on single-target attacks, and did not have the large-scale and powerful terrifying effects of elemental magic. This may have given Alice an awe-inspiring lethality in the battle with wizard apprentices of the same level, but she was a little powerless in the face of this situation.

If she had mastered the lava fireball magic, she would only need a few shots to turn the stinking pool under her feet into a rolling pot and boil the evil monsters in it. Unfortunately, her obsession and confidence in space magic made her disdain to study those simple elemental magic.

Therefore, facing this scene today, she was helpless for a while, and could not do anything about the hateful ghost leader who refused to fight.

If it was the giant sword man who came with her, he might be able to use his physical advantage to kill his way into the ghost woman's lair. But Alice is a long-range wizard with a fragile body. Once she fights with a large number of ghost women in the mud, she is not absolutely sure that she can escape unscathed.

But it is obvious that Alice has made up her mind to capture or kill Grimm today. After a slight hesitation in mid-air, she once again propped up the full-cover space barrier and crashed into the mud like a falling meteor.

Simba obviously did not expect this blind human little loli to be so violent. He hurriedly drove the giant lizard into deeper muddy water, and kept emitting a weird sound wave with a very high frequency from his mouth, summoning his men.

The muddy waves rolled and the muddy water flowed. The swamp mud that was calm just now was instantly like boiling water.

Lines of water rushed frantically to the place where Alice entered the water. They were giant lizards raised by the witches. Each of them was more than 5 meters long, covered with tough scales, and had sharp claws and petrifying rays with a range of only 10 steps. The witches were also floating in the turbid sewage, desperately besieging the villain who dared to invade their home.

In the smelly muddy water that could not be reached by sight, Alice was wrapped in an indestructible space barrier. The only remaining eye flashed with hatred, and she was using her unique witchcraft to kill every enemy that appeared in front of her.

The right eye bitten by the scorpion worm had a lot of witchcraft that could regenerate, but she always found it difficult to swallow this bad breath. Although the one who took action was the hateful insect repellent man, the initiator was this low-level apprentice with a weird body.

The other party's means of sensing the power of space, whether it is a natural ability or some kind of witchcraft, must not be leaked out, otherwise once it falls into the hands of the enemy, Alice's long-established reputation of terror will be in jeopardy.

As the two sides fought a bloody battle at the bottom of the pool, the entire muddy swamp became a battlefield for their fierce fighting. However, at this moment, the initiator of this battle, the junior apprentice Grimm, was being carried into the nest by four ghost women.

After the battle began, the four ghost women dragged the completely petrified Grimm to the bottom of the quagmire and dug a hole in the dirty and smelly mud. Dragging Grimm, they drilled into it. The tunnel was soaked with sticky and smelly mud, but it did not prevent them from moving quickly.

First, they swam horizontally for more than ten meters, and then tilted upwards. With a light sound of "pop", several people actually got rid of the ubiquitous mud and sewage and came to a wet tunnel. Just as they were crawling forward in the dark and damp tunnel, a dull and hoarse roar came from the mud in the distance behind them. It sounded like Simba's fighting roar.

The urgency of the war forced Simba to roar continuously, loudly summoning the witches of the entire mud swamp to join the battle, and even the tunnel where they were located was shaken so that the wall of the cave was constantly shaking.

The witches with manic temperament and wisdom immediately became agitated. The two witches following Grimm hissed a few times, turned around and drilled into the mud again. Obviously, the two of them responded to the call of the leader and also participated in the siege of foreign enemies. The other two witches roared angrily, but could only suppress the desire to fight, and continued to drag Grimm's shoulders to crawl forward.

The mud swamp is the home of the witches. They can soak in mud and sewage all year round waiting for prey to come. But inevitably, they also need a place to place the treasures they think they have. Stale and smelly dried meat, broken and damaged leather armor, rusty weapons due to lack of maintenance, some collected plant roots...

These things will definitely corrode and decay quickly when soaked in sewage, so the ghost leader Simba dug a parallel underground passage at the bottom of the quagmire where his tribe lived, and set up a relatively dry nest somewhere far away from the swamp wetlands.

And now, the petrified Grimm was sent here.

The eyes, ears, mouth and nose were blocked by the smelly and sticky mud, and the body was petrified and stiff like a stone statue, but Grimm's mental consciousness was not delayed at all, and he could still perceive everything happening around him.

The fight finally started outside!

Through the faint ground shaking, Grimm could imagine the fierce and bloody battle in the quagmire at this moment. Although the ghost tribe led by Simba had an absolute numerical advantage and was in the territory he was most familiar with, Grimm still didn't think they could do anything to the terrifying little loli.

Without knowing elemental magic, they only relied on their strong and tough bodies to fight. Their self-proclaimed strong combat advantage was a joke in front of Alice's paper-thin space barrier. As long as they couldn't find the hidden "secret door" on Alice's space barrier, they would be exhausted and couldn't break the so-called indestructible space barrier.

Unless they could use their absolute numbers to drain Alice's mental power, otherwise... this battle would be a failure. So while she and they were too busy to look around, this was the best time for him to escape as soon as possible.

Although Grimm's entire body had been petrified and could no longer move, his mental power was still unobstructed. Driven by his mental tentacles, a stream of spicy and pungent juice flowed out of the reagent bottle hidden in his mouth in advance, flowing into his stomach along his numb esophagus.

Patrolling the periphery of the swamp tower for many years, Grimm had already known the innate abilities of the surrounding monsters. How could he not prepare some countermeasures for himself! This bottle of "free movement" potion was the witchcraft medicine he bought from other apprentices in the wizard tower at a high price. It has a very high special effect in removing petrification and paralysis.

As the witchcraft effect circulated in his body, Grimm's completely stiff body gradually became numb and itchy, and some of his perceptions returned to his control again.

After walking for a hundred meters, he finally came to a slightly flat and dry cave. The narrow space of less than 20 meters was full of moldy smell, and the dirty air was almost suffocating.

The two witches threw Grimm into a pile of debris in the center of the cave, and then they roared and roared loudly at each other, as if they were arguing about whether they should participate in the battle or stay here to guard the "food". However, just as the two "people" were arguing, with two light hissing sounds, two fist-sized elemental flames burned in the darkness.

The two witches were stunned for a moment, and then they realized that the human who was originally as stiff as a stone statue had stood up at some point, holding a small flame in each of his open hands.

The witches with only low-level intelligence had no way of understanding the whole scene before them. Sensing the surging fresh blood and flesh on Grimm, they immediately roared and pounced on him.

The two small flames instantly exploded into two streams of sizzling hot flames, burning towards the two witches. The two sides crossed each other, and Grimm's hands and feet softened and he knelt down in the damp cave, gasping for breath. His clothes were torn, and four terrible injuries deep to the bones appeared on his chest and ribs at the same time.

The two witches crashed directly into the mud wall behind them, and their thin and withered bodies fell softly. The flame flow controlled by Grimm penetrated from the big mouth, burning all the materials in the whole skull into ashes, and the two witches died immediately.

The air in the cave was already scarce, and after the explosion of the elemental flame, it became even thinner and pitiful. Grimm opened his mouth and panted for a long time before he could breathe.

There were stars in front of his eyes, and his body was even more uncomfortable. The blood marks scratched by the witch's dirty claws not only did not hurt, but were numb and itchy, which made Grimm feel depressed. Damn, the attacks of these witches are poisonous!

Struggling to raise his neck and swallow a bottle of antidote, Grimm's mind was slightly settled.

He held his breath and listened attentively to the violent vibration coming from the tunnel, which showed that the battle in the quagmire was still not over, and he still had a chance to escape. Grimm then looked at the witch's nest in front of him with confidence.

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