The Wizarding Age

Chapter 0002 Knowing Yourself

After a long wait, the biological auxiliary chip finally completed its first self-check with difficulty.

Soon, Grimm's basic attributes were projected into his mind.

Name: Grimm

Race: Human

Attributes: Strength 4, Agility 4, Constitution 3, Mental Power 8

Alignment: Lawful Neutral

Occupation: Wizard Apprentice (Primary)

HP: 11/11

Occupational Experience:

Status: Healthy

Occupational Skills: Copying Scrolls, Spell Reading

Personal Skills: Burning Hands

In their world, every normal human has some basic physical attributes at birth. After generations of wizards' exploration and sorting, these physical attributes are gradually attributed to four items: strength, constitution, agility, and mental power. And all wizard advancements are basically divided around these four basic attributes.

The strength attribute quantifies the character's muscle and physical strength. This attribute is particularly important for melee wizards. The strength attribute can affect the basic damage caused when using melee weapons, and can also affect the hit rate of melee attacks.

For the average person, 3-5 Strength is normal, with 5 Strength being considered a strong adult.

Dexterity quantifies hand-eye coordination, dexterity, reactions, and balance. This attribute is important for fighters who usually wear light or medium armor, or rogues who wear leather armor, as well as any character who wants to be a good archer.

Constitution represents a character's health and endurance. A Constitution bonus increases a character's vitality, so it is important for all classes.

Fortitude saving throws, used to resist poison and similar threats.

Concentration checks. Concentration is an important skill for spellcasters, with Constitution as the key attribute.

The minimum Constitution for humans is 1, and any human with less than 1...die!

Mental strength determines the character's ability to learn and reason. This attribute is very important to wizards, because it determines the number of spells a wizard can cast, the difficulty of resisting their spells, and the power of their spells.

Animals have a mental strength of 1 or 2, and humanoids have a mental strength of at least 3. For ordinary people to become wizards, the basic mental attribute must be at least 21 points.

Analyzing from the degree of effect of these attributes on the wizard profession, the most important attribute for Grimm is the mental attribute. Because as long as Grimm's mental attribute reaches 21 points, he can step into the ranks of formal wizards in one step.

And the only way to improve his mental power is to constantly meditate, read witchcraft books, or the witchcraft notes and experiences of those veteran wizards.

But these are always out of reach!

Because in this cold and cruel wizard world, knowledge represents power, and if you want to gain power, you need to pay a high price.

Why do so many wizard apprentices know that there are many dangers in the wizard tower, but still stay here despite the danger? Because all knowledge and resources can only be obtained here. Stepping out of this wizard tower, in human society, even if you have wealth that rivals a country, it is difficult to find this kind of systematic witchcraft knowledge and experience inheritance.

In the terrible wizard world, all extraordinary spellcasting skills and precious magic knowledge are monopolized by the wizard group, and ordinary mortals have no chance of accessing them!

Therefore, knowledge and resources have become the two wings that the wizard group needs to pursue their dreams. Only by mastering these two things can a wizard's future be bright!

After reading the basic attributes, Grimm focused his attention on the skill column.

Grimm's professional skills include copying scrolls and spell reading. This is also the most basic professional skill for wizard apprentices.

One allows apprentices to copy the witchcraft knowledge they need in a very standardized manner, and the other is the basis for reading witchcraft books.

Without the professional skill of spell reading, ordinary people will be confused by the words with extraordinary power attached to them when they come into contact with witchcraft books, and thus make some incredible moves. Only wizard apprentices who have undergone rigorous mental training can overcome this psychedelic effect and truly read the witchcraft knowledge treasured in witchcraft books.

The only "Burning Hand" in the personal skill column also marks the only witchcraft attack method that Grimm has mastered in the six years since he became a wizard apprentice. The Burning Hand can attach a ball of elemental flame to his palm, turning all the guys who dare to approach and touch his palm into roasted pigs.

There is no way, who told Grimm that he is still just a wizard apprentice and it is impossible to drive any witchcraft completely. He can only choose the appropriate basic particles according to his elemental affinity to play some elements that look cool but actually have ordinary effects.

And the basic particle with the highest affinity of Grimm is of course the fire element!

Such a talent is not very good in the swamp tower. Because it is well known that Master Anderson's elemental affinity is dark particles and wind particles, which are the so-called dark elements and wind elements. Grimm's path is not right with his mentor, and it will become much more difficult to get the guidance of the other party. Many times, I am afraid that he can only rely on himself to slowly explore.

This problem has indeed been bothering Grimm before. But now with the activation of the biochip, Grimm believes that he will be able to find a wizard path that suits him in the future.

As for the professional experience column, Grimm has a preliminary understanding after consulting the relevant information on the chip. The biochip sorted out Grimm's past memories and knowledge and put forward two prerequisites for the wizard's advancement.

First, of course, the wizard's original attribute, mental power, must meet the standard.

For example, Grimm's current mental power is 8 points, which means that he is already a "smart man" far beyond ordinary people, but there is still a gap of 13 points from the 21 points required to advance to a formal wizard. However, these can be improved by reading a lot of witchcraft books, and you can't rush it!

Second, your own knowledge system must also meet the standard.

This also means that after Grimm has increased his mental power to 21 points, he still needs to increase his current professional experience to be able to formally advance. Both are indispensable.

And the way to obtain experience points is very diverse. For example, copying scrolls, spell reading, practicing spellcasting, making magic wands, analyzing witchcraft items... In short, any knowledge accumulation involving the field of mysticism can bring Grimm a certain amount of professional experience.

This sounds easy, but it is not easy to do.

Because only the successful process can gain experience. Only when Grimm truly understands and comprehends a book of witchcraft can he truly get feedback from the world. Otherwise, it is still useless to just read it all at once.

So knowing is easy but doing is difficult. Even with the help of the biochip, Grimm still needs to make extremely hard efforts.

Just when Grimm was daydreaming, footsteps came from the corridor outside the house.

"Grimm, come out quickly, it's time for us to perform the mission!" As the rough voice sounded, heavy hammering sounded on the wooden door.

It was Tony, a wizard apprentice with the same status as Grimm.

Low-level apprentices like them need to patrol the surroundings of the swamp tower every 7 days and harvest some witchcraft materials appropriately. This is also one of the daily tasks set by the tower owner and assigned to the apprentices.

Grim responded, tidied up the room, took the black smock from the wall and put it on, then opened the door and walked out.

Tony was broad-shouldered and strong, with a fierce face and long hair scattered all over his head, looking more like a barbarian. It is said that he came from a country in Green Highlands, where people do have a thin barbarian bloodline according to rumors.

After the two met, there was no extra conversation. They nodded to each other and turned their heads to walk along the dim corridor to the stairs.

Although it was daytime at this moment, there were few apprentices in the places where the two passed. Although there were at least 50 formal apprentices in the Swamp Tower, most of the time every day, the apprentices were either busy with their own witchcraft training or preparing various strange witchcraft experiments. Few people would hang around in public places.

This is also one of the main reasons why the Swamp Tower is usually deserted.

Passing through the dim corridor, following the spiral stone staircase down to the first floor lobby, the popularity here is a little more lively, because this is the living area of ​​some apprentices.

Most of them are between 8 and 14 years old, and there are about 20 of them.

These little guys from various distant places came here with the dream of becoming a great wizard, but they have no idea how difficult and terrible the road to becoming a wizard is, and what is waiting for them in the future.

In the group of tower apprentices, there is actually a strict level division. Roughly speaking, the mental power of these summoned children is mostly between 3 and 5 points, so they are not real wizard apprentices at present, and can only be called apprentices.

Apprentices complete language and writing learning here. After passing the meditation technique, sensing their elemental affinity and successfully gathering elemental particles, it is possible to climb to the second floor to become a formal wizard apprentice. And those guys who never meet the requirements will be eliminated.

Assisting these little guys to complete meditation, teaching them to learn language and writing, instilling in them the basic rules of the wizard world... These low-level jobs are of course impossible for great wizards to do, so they have become the daily routine of formal wizard apprentices in the tower.

However, such an easy daily task will obviously never fall on Grimm's head.

After greeting Valens, who was teaching the apprentice language class, the two ignored the eager and fiery eyes of these little guys, walked straight through the hall, and came to a closed stone door.

Tony placed his right hand on the stone door and whispered: "Kulim Aida".

As the witchcraft secret language was completed, the old stone door slowly opened to both sides, and a dark and gloomy world outside the tower appeared in front of the two.

This book is first published from, read the genuine content at the first time!

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