The Wizarding Age
Chapter 0058 Mission Reward
The distribution of task rewards is directly linked to the difficulty of the tasks you hand over.
The tasks that Mary and Grim completed together were the least dangerous, so the rewards they received were much less than those of the other people. However, they had a head from the enemy camp in their hands, and the special reward they received still made them smile.
As soon as they returned to their respective residences, and Grim was about to go back to his room to take a good rest, Mary stopped him and threw something to him.
This is an earth-based crystal core the size of an egg. There is a circle of khaki halo around the outside of the yellow-brown crystal, and the fine and short-lived fluorescence can't help escaping from the crystal core. It is as beautiful as a bright star when held in the hand!
Grim couldn't help but hold his breath.
Through the undulating elemental rhythm, he could clearly distinguish that this was an earth crystal core that reached the quasi-witch level.
"You deserve this. The enemy's essence and blood have been sucked dry by me, so let this be the reward for your hard work!" Mary was as free and easy as ever. After speaking, she turned around and entered her residence.
Greem hesitated for a long time with a surprised look on his face, and finally put away the gift and entered the room.
When he was sure that everything around him was complete, Greem did a self-examination and silently communicated with the chip.
"Can the chip digitize Mary's body data?"
"Hey, the data collection work has been completed...the detailed data is as follows..."
Mary, an ancient vampire mutant, a senior wizard apprentice, strength 9, agility, 17 constitution, 13 spirit, 18, natural abilities: vampire regeneration, bat demon transformation, natural charm (under formation).
Uh... Sure enough, it is a powerful racial talent that can evolve only by sucking blood. I really don’t know what kind of witchcraft experiments the adult wizard Anderson who lived in the swamp tower did on her to create such a terrifying witchcraft puppet.
If Grim guessed correctly, the Anderson wizard must have left some kind of control method on Mary, and this method was directly rooted in Mary's vampire blood. Don't look at it now that Anderson is more indulgent towards Mary, letting her come and go freely without interfering. But once Mary grows to the extent he hopes, it may be time for him to come forward to harvest.
What is the limit of Mary's growth? Quasi-witch or official wizard? Could it be that Anderson planned to use this method to harvest a wizard-level witchcraft puppet for himself?
You know, Mary only has the ability to create blood slaves after she advances to become a quasi-witch. When Anderson needs it, Mary alone will be able to raise a loyal army of blood slaves for him. This is also a good method for a first-level wizard to fight against enemies!
Mary may also be well aware of her situation, so her every move always has a sense of indulgence. Do as you please, do whatever you want, and don't want to suppress your true nature at all. Perhaps even she herself couldn't accurately distinguish between her own true intentions and the will of Wizard Anderson rooted in her soul through witchcraft.
Therefore, even though Greem and Mary have been getting along relatively harmoniously recently, there is still a trace of vigilance in his heart, because he does not know when the timer fuse in Mary's body will be detonated.
However, these are all "minor problems" that can be solved slowly. After all, as long as Greem is successfully promoted to an official wizard, the wizard Anderson will no longer be an unattainable figure. Perhaps Mary's problem can then be solved through interest exchange or other means.
Greem sat in front of the wooden table in his temporary residence, sorting out all the trophies from his underground trip.
Of course, the thorn armor bracelet and storage belt captured from Anna can be kept for personal use. The earrings that absorb the essence of grass and trees for self-healing can be put up for sale in exchange for magic equipment that is more suitable for you. The witchcraft notebook will lose its value after being scanned. You can also hang it out to see if anyone is interested in it.
The emerald green stick and magical mithril seemed to be the materials Anna prepared for herself to build a wand in the future. Unfortunately, the materials were not ready yet, so he could only carry them with him secretly. Unexpectedly, Greem got an advantage.
The emerald green stick was identified by Wizard Angus as a branch taken from the body of a wizard-level tree spirit, which greatly increased the plant-based witchcraft. Magical mithril is an out-and-out product of the underground world and is difficult to obtain from the outside world. A piece as big as the fingertip that Greem got could easily be sold for thousands of magic crystals. And it's easy to sell it, but it's very difficult to buy some parts at the same price.
After all, magical mithril is a high-end consumable, and those who bother to obtain it will quickly consume it. So it is usually in a situation where there is a price but no market.
Therefore, if Greem intends to make his first wand, there is no need to prepare magical mithril, but the materials used to make the wand body may need to be replaced. After all, Greem's elemental affinity is with the fire system, not the plant system.
As for the last wooden statue, after being identified by the Angus wizard, it was a spiritual beacon that communicated with creatures from other worlds. According to Wizard Angus' explanation, the fallen female apprentice they killed was obviously able to establish a solid and reliable connection with a powerful alien creature through the spirit summoning ritual, and the two parties exchanged some items they needed from time to time.
However, Wizard Angus expressed serious disdain for this.
The wizard world itself is a large plane that attracts the attention of the world. It rules and conquers thousands of small and medium planes. Almost all resources can be obtained through the internal trading system, and there is no need for this ignorant and backward summoning mode to communicate. Because the laws of the planes in which they are located are different, coupled with the serious interference of the energy tides of the star sea, the resources required for a successful remote material exchange are often three to five times that of a normal exchange, or even higher.
Therefore, if it were not for extremely scarce resources, no one would use such a primitive and ignorant means of exchange. And the reason why the female apprentice kept this alien communication beacon is most likely just to exchange knowledge with the existence of the alien world.
And this is exactly what the entire wizard system strictly prohibits!
In addition, more importantly, if a native wizard in the wizard world takes such an action to betray the will of the wizard world, it will invisibly reduce or weaken the feedback he gets from the world's will. And it will be much more difficult to complete the advancement in the wizard world than ordinary people.
Therefore, few orthodox wizards will do such a thing that is not worth the loss. Probably only fallen wizards who are excluded from the wizard system would do such a behavior of drinking poison to quench thirst.
With the qualification of a junior apprentice, Grimm has never had a clear and intuitive contact with the so-called world will, so he is also very curious about the world will that Angus wizard always talks about and admires. Although he has no specific witchcraft experiment plan yet, he still chooses to keep this wooden statue.
Maybe when his ability is improved a little bit and he is able to control his own life, he can exchange some interesting contents with these powerful beings in other worlds.
As for this quasi-witch earth crystal core that he accidentally obtained, Grimm did not dare to deal with it rashly. Instead, he instructed the chip to scan it comprehensively and carried out a tailor-made magic puppet transformation plan for it.
After finishing all this, Grimm took out a witchcraft book and started his daily study and learning, and cooperated with the chip to complete some simulation experiments in the spiritual world. When his mental power was almost exhausted, he lay quietly on the bed and began the daily essential deep meditation.
Now with the chip, he can enter deep meditation every time, and each meditation can bring him about 0.08 points of mental enhancement and 4 points of professional experience. This enhancement is the most important means for wizards to improve their mental power limit. Although many wizards choose to take witchcraft or strange objects continuously to improve their mental power, the huge expenses brought by that are simply not affordable for ordinary apprentices without family support.
Take the most effective witchcraft to improve mental power below the stage of advanced apprentices, which is the concentration potion. The public price in the potion hall of the wizard tower is 5 contribution points + 5 magic crystals per bottle. And a bottle of concentration potion can bring 0.5-0.7 mental enhancement to low-level apprentices. This number does not sound high, but it is a rare treasure for ordinary wizard apprentices.
You know, before getting the chip assistance, Grimm could not enter a deep meditation state once in ten times when meditating. And the mental enhancement that shallow meditation can bring to Grimm is only 0.01-0.02, which is a world of difference compared to deep meditation.
Therefore, seriously speaking, a bottle of concentration potion can at least help a wizard apprentice save 2 months of hard meditation. In this horizontal comparison, even if the price of the concentration potion is a bit high, it is still sought after by many wizard apprentices.
To buy many wizard resources here, you need contribution points, which is completely different from the knowledge points that Grimm obtained in the Swamp Tower. Knowledge points are just the value system promoted by Anderson Wizard in the Swamp Tower with his own authority, and they cannot be used by the outside world at all. Contribution points are the value system promoted by the Sanditallin Wizard Association throughout the Wizard Continent, which can be used in all wizard associations.
As for the other three wizard organizations, they also have their own independent value systems, which are clearly divided and difficult to be compatible with each other.
And Grimm worked hard to complete an underground patrol mission, and in addition to the resource rewards, he also received 5 contribution points, which was just enough for him to buy a bottle of concentration potion.
When the daily meditation was over, it was already midnight in the wizard tower. After checking the results of his meditation, Grimm, exhausted, let go of everything and fell into the deepest sleep.
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